Masters of the Elements: Difference between revisions

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== Critical reception ==
== Critical reception ==
Gameboomers felt the puzzles required more dexterity than thought.<ref name="auto"/> Feibel felt the game was difficult and beautifully illustrated.<ref>{{cite web|url=https://web.archive.org/web/20151126062205/http://www.feibel.de/index.php?id=7&catId=11&prodId=2129&cHash=62b01939735c814423e155b9992d4154|title=Alle Spiele - Meister Zufall und die Herrscher der Elemente - Experimente, Rätsel und Geheimnisse|date=26 November 2015|publisher=}}</ref> The essay ''Op de koffie bij de Meester van Wanhoop '' thought the game demonstrated the wondrous potential of merging art and play in the digital world.<ref>{{cite web|url=http://www.dbnl.org/tekst/_lit004199901_01/_lit004199901_01_0043.php|title=Literatuur zonder leeftijd. Jaargang 13 · dbnl|first=|last=DBNL|website=DBNL}}</ref>
Gameboomers felt the puzzles required more dexterity than thought.<ref name="auto"/> Feibel felt the game was difficult and beautifully illustrated.<ref>{{cite web|url=https://web.archive.org/web/20151126062205/http://www.feibel.de/index.php?id=7&catId=11&prodId=2129&cHash=62b01939735c814423e155b9992d4154|title=Alle Spiele - Meister Zufall und die Herrscher der Elemente - Experimente, Rätsel und Geheimnisse|date=26 November 2015|publisher=}}</ref> The essay ''Op de koffie bij de Meester van Wanhoop '' thought the game demonstrated the wondrous potential of merging art and play in the digital world.<ref>{{cite web|url=http://www.dbnl.org/tekst/_lit004199901_01/_lit004199901_01_0043.php|title=Literatuur zonder leeftijd. Jaargang 13 · dbnl|last=DBNL|website=DBNL}}</ref>


The game won a BAFTA award and a La Fletche d'Or.<ref name="ijsfontein.nl"/> The game was nominated for the Bafta for most instructive game for children, and for the most interactive game for children.<ref name="nrc.nl"/> The game was featured at the IFFR.<ref>{{cite web|url=https://iffr.com/nl/1998/films/meesters-van-macht|title=Meesters van Macht|date=4 September 2015|publisher=}}</ref>
The game won a BAFTA award and a La Fletche d'Or.<ref name="ijsfontein.nl"/> The game was nominated for the Bafta for most instructive game for children, and for the most interactive game for children.<ref name="nrc.nl"/> The game was featured at the IFFR.<ref>{{cite web|url=https://iffr.com/nl/1998/films/meesters-van-macht|title=Meesters van Macht|date=4 September 2015|publisher=}}</ref>


The game was also a commercial success<ref>https://books.google.com.au/books?id=xQgbDgAAQBAJ&pg=PA214&lpg=PA214&dq=IJsfontein+"Meister+Zufall+und+die+Herrscher+der+Elemente"+OR+"Meesters+van+Macht"+OR+"Le+Maître+des+éléments"&source=bl&ots=08jw0cxe7b&sig=jGcEdGmxyzBlV8SkdtGZsnGuAZs&hl=en&sa=X&ved=0ahUKEwjLttafyZXaAhWIGJQKHRNCC8gQ6AEIeDAO#v=onepage&q=IJsfontein%20"Meister%20Zufall%20und%20die%20Herrscher%20der%20Elemente"%20OR%20"Meesters%20van%20Macht"%20OR%20"Le%20Maître%20des%20éléments"&f=false</ref>, and become one of the best-selling pieces of Dutch CD-ROM software.<ref name="volkskrant.nl"/>
The game was also a commercial success<ref>{{Cite book | url=https://books.google.com/?id=xQgbDgAAQBAJ&pg=PA214&lpg=PA214&dq=IJsfontein+"Meister+Zufall+und+die+Herrscher+der+Elemente"+OR+"Meesters+van+Macht"+OR+"Le+Maître+des+éléments"#v=onepage&q=IJsfontein%20"Meister%20Zufall%20und%20die%20Herrscher%20der%20Elemente"%20OR%20"Meesters%20van%20Macht"%20OR%20"Le%20Maître%20des%20éléments"&f=false | title=Global Game Industries and Cultural Policy| isbn=9783319407609| last1=Fung| first1=Anthony| date=2017-02-10}}</ref>, and become one of the best-selling pieces of Dutch CD-ROM software.<ref name="volkskrant.nl"/>


== References ==
== References ==

Revision as of 09:35, 8 September 2019

Masters of the Elements
Developer(s)IJsfontein Interactive Media
Publisher(s)Bombilla (Dutch)
Van In (Belgium)
VNU Interactive
Tivola (English & German)
Gallimard (French)
Platform(s)MacOS, Windows
ReleaseNovember 1997
Genre(s)Adventure

Masters of the Elements is an educational adventure video game developed by IJsfontein Interactive Media, and published by Bombilla (Dutch), Van In (Belgium), VNU Interactive, Tivola (English & German), and Gallimard (French).[1] The game was originally released in November, 1997 and ended up on Macintosh and Windows.

In the Anglosphere, it was published by Tivola, who had recently published other edutainment titles such as Physicus, Bioscopia, and Chemicus.[2] Originally in Dutch, the game was later translated into English, German, Japanese, French and Italian. The game was voiced by Joost Prinsen and won a BAFTA Award in 1999 after its English-language release.

Production

The game was created by Jan Willem Huisman, Hayo Wagenaar, and Sander Hassing.[3] The three developers at IJsfontein knew each other from the InterAction Design department of the Utrecht School of the Arts, where they designed the concept of the game.[1] Hajo Wagenaar made all the drawings, Sander Hassing served as programmer, Jan Willem Huisman organised the operation.[4] The came up with the name "IJsfontein" during the development of this game, which was their first project; while other development companies had English names they wanted to choose something Dutch-sounding.[5] The game's sound designer came up with "Ice fountain" because ice is static while a fountain is dynamic.[5]

While getting into large debt, the team was invited to the Cannes expo named Milia, where they set up a stall in a section for young talent.[3] Interest from a Japanese publisher put them in a strong negotiating position with VNU Interactive; while it was standard for the publisher to get rights to the game, the develoeprs refused.[3] They felt the publisher was condescending from their comments that the world does not work the way they think it does.[3]

Upon signing a contract with the Chinese, they discovered VNU still expected the company to lose the copyright due to not meeting a deadline.[3] The team entered into a 'double or nothing' negotiation, whereby failing to complete the titled by 6 October, it would result in heavy royalty regulations.[3] The team ultimately presented a beta version to children at an Amsterdam primary school, after suffering through a panic-stricken September.[3] The game was playtested by children from the top three groups of primary school; the developers noted the potential for the game to be popular with girld due to them finding solutions in a process-wise way, as opposed to boys who will click the screen 10,000 times until something happens.[4] By 2016, 40 people would work at IJsfontein.[6]

Design

It was one of the first serious games ever to be developed.[7] At the time, IJsfontein was the first Dutch studio to explicitly develop a game with an educational bend.[8] The game attempts to bridge two opposing sides of the video gaming market by offering an experience that is both fun and educational.[9]

Plot and gameplay

In the Castle of Infinity, there are five masters that bring balance to the elements. When Master of Chance loses his cat, the balance of the elements is disturbed. It is up to the player to collect pages of the Garden of Chance story, which will then cause Master of Chance to reveal clues about the whereabouts of his cat.

The game is puzzle based, with themes ranging from the natural world to physics to science.[10]

Critical reception

Gameboomers felt the puzzles required more dexterity than thought.[2] Feibel felt the game was difficult and beautifully illustrated.[11] The essay Op de koffie bij de Meester van Wanhoop thought the game demonstrated the wondrous potential of merging art and play in the digital world.[12]

The game won a BAFTA award and a La Fletche d'Or.[7] The game was nominated for the Bafta for most instructive game for children, and for the most interactive game for children.[1] The game was featured at the IFFR.[13]

The game was also a commercial success[14], and become one of the best-selling pieces of Dutch CD-ROM software.[3]

References

  1. ^ a b c "Nieuwsselectie: Media". retro.nrc.nl.
  2. ^ a b jenny100. "Masters of the Elements review". www.gameboomers.com. Retrieved 2018-03-31.{{cite web}}: CS1 maint: numeric names: authors list (link)
  3. ^ a b c d e f g h "Het handige sprookje van drie snotneuzen - Wetenschap - Voor nieuws, achtergronden en columns". De Volkskrant.
  4. ^ a b "Een spannend spel met een literaire bodem voor de pc". Trouw.
  5. ^ a b http://www.publicspacemedia.nl/downloads/158_159_inAM2_NAMENLR.pdf
  6. ^ "- Kinder Media Awards".
  7. ^ a b "Masters of Power – award-winning debuut - By IJsfontein".
  8. ^ http://creativeindustries.com.cuhk.edu.hk/wp-content/uploads/2014/12/European-Game-Industry-Report-2013.pdf
  9. ^ "Nieuwsselectie: Media". retro.nrc.nl.
  10. ^ "Special marketing 2.0: Game marketing".
  11. ^ "Alle Spiele - Meister Zufall und die Herrscher der Elemente - Experimente, Rätsel und Geheimnisse". 26 November 2015.
  12. ^ DBNL. "Literatuur zonder leeftijd. Jaargang 13 · dbnl". DBNL.
  13. ^ "Meesters van Macht". 4 September 2015.
  14. ^ Fung, Anthony (2017-02-10). "Meister+Zufall+und+die+Herrscher+der+Elemente"+OR+"Meesters+van+Macht"+OR+"Le+Maître+des+éléments"#v=onepage&q=IJsfontein%20"Meister%20Zufall%20und%20die%20Herrscher%20der%20Elemente"%20OR%20"Meesters%20van%20Macht"%20OR%20"Le%20Maître%20des%20éléments"&f=false Global Game Industries and Cultural Policy. ISBN 9783319407609.

External links