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'''Simon Birrell''' (born 26 July 1966) is a British entrepreneur, technologist and film maker. He was part of the team that invented [[ambient intelligence]] and who, with [[Eli Zelkha]], coined the term.<ref>{{Cite document |last=Olson |first=Nasrine |last2=Nolin |first2=Jan Michael |last3=Nelhans |first3=Gustaf |title=Semantic Web, Ubiquitous Computing, or Internet of Things? |url=http://www.diva-portal.org/smash/get/diva2:845301/FULLTEXT02 |doi=10.1108/JD-03-2013-0033}}</ref><ref name="autogenerated1">{{cite web|language=es |url=http://www.it.uc3m.es/jvillena/irc/practicas/12-13/11mem.pdf |title=Inteligencia artificial aplicada a perso |website=It.uc3m.es |accessdate=3 May 2017}}</ref>
'''Simon Birrell''' (born 26 July 1966) is a British entrepreneur, technologist and film maker. He was part of the team that invented [[ambient intelligence]] and who, with [[Eli Zelkha]], coined the term.<ref>{{Cite document |last1=Olson |first1=Nasrine |last2=Nolin |first2=Jan Michael |last3=Nelhans |first3=Gustaf |title=Semantic Web, Ubiquitous Computing, or Internet of Things? |url=http://www.diva-portal.org/smash/get/diva2:845301/FULLTEXT02 |doi=10.1108/JD-03-2013-0033}}</ref><ref name="autogenerated1">{{cite web|language=es |url=http://www.it.uc3m.es/jvillena/irc/practicas/12-13/11mem.pdf |title=Inteligencia artificial aplicada a perso |website=It.uc3m.es |accessdate=3 May 2017}}</ref>


==Biography==
==Biography==
===Early life, education and career===
===Early life, education and career===
Born in 1966 in Bristol, UK. He graduated from Cambridge University in 1988 with a degree in Natural Sciences.<ref>{{cite web|url=http://flashbak.com/1983-simon-birrell-of-norwich-shows-his-bbc-micro-computer-game-bug-bomb-to-virgin-interactives-richard-branson-3744/ |title=1983: Simon Birrell of Norwich Shows His BBC Micro Computer Game Bug Bomb To Virgin Interactive's Richard Branson |website=Flashbak.com |date=23 March 2014 |accessdate=3 May 2017}}</ref><ref>{{cite book|url=https://books.google.com/?id=vnax4nN4Ws4C&pg=PA350&lpg=PA350&dq=simon+birrell+realidad+virtual#v=onepage |title=Information Design |page=350 |via=Google Books |isbn=9780262600354 |accessdate=3 May 2017|last1=Jacobson |first1=Robert E. |last2=Jacobson |first2=Robert |year=2000 }}</ref>
Born in 1966 in Bristol, UK. He graduated from Cambridge University in 1988 with a degree in Natural Sciences.<ref>{{cite web|url=http://flashbak.com/1983-simon-birrell-of-norwich-shows-his-bbc-micro-computer-game-bug-bomb-to-virgin-interactives-richard-branson-3744/ |title=1983: Simon Birrell of Norwich Shows His BBC Micro Computer Game Bug Bomb To Virgin Interactive's Richard Branson |website=Flashbak.com |date=23 March 2014 |accessdate=3 May 2017}}</ref><ref>{{cite book|url=https://books.google.com/books?id=vnax4nN4Ws4C&pg=PA350&lpg=PA350&dq=simon+birrell+realidad+virtual#v=onepage |title=Information Design |page=350 |via=Google Books |isbn=9780262600354 |accessdate=3 May 2017|last1=Jacobson |first1=Robert E. |last2=Jacobson |first2=Robert |year=2000 }}</ref>


He has been a founder or co-founder of three companies. Euro-Profile/i-Profile – a business intelligence company based out of Silicon Valley which was acquired by Virgo Capital (2008),<ref>{{cite web|url=http://newsok.com/article/3125606 |title=Virgo Capital purchases stake in research firm |publisher=News OK |date=14 September 2007 |accessdate=3 May 2017}}</ref> Vemm Brazil, a publisher of consumer advice websites in Brazil which was acquired by [[QuinStreet]] (2015)<ref>{{cite web|url=http://investor.quinstreet.com/releasedetail.cfm?ReleaseID=906936 |title=QuinStreet Announces Acquisition of VEMM LLC in Brazil (NASDAQ:QNST) |publisher=Investor.quinstreet.com |date=16 April 2015 |accessdate=1 February 2017}}</ref><ref>{{cite web|url=http://seekingalpha.com/news/2430606-quinstreet-acquires-brazilian-lead-gen-firm-vemm |title=QuinStreet acquires Brazilian lead-gen firm Vemm – QuinStreet, Inc. (NASDAQ:QNST) |publisher=Seeking Alpha |accessdate=3 May 2017}}</ref> and Silicon Artists, a Madrid-based entertainment technology company funded by Silicon Valley-based [[Tandem Computers]].<ref>{{cite web|url=http://siliconartists.com/home/about-us |title=About Us |publisher=Silicon Artists |accessdate=3 May 2017}}</ref><ref name="auto">{{cite book|url=https://books.google.com/?id=vnax4nN4Ws4C&pg=PA350&lpg=PA350&dq=simon%20birrell%20realidad%20virtual#v=onepage|title=Information Design|editor-first1=Robert E.|editor-last1=Jacobson|date=1 January 2000|publisher=MIT Press|isbn=9780262600354}}</ref>
He has been a founder or co-founder of three companies. Euro-Profile/i-Profile – a business intelligence company based out of Silicon Valley which was acquired by Virgo Capital (2008),<ref>{{cite web|url=http://newsok.com/article/3125606 |title=Virgo Capital purchases stake in research firm |publisher=News OK |date=14 September 2007 |accessdate=3 May 2017}}</ref> Vemm Brazil, a publisher of consumer advice websites in Brazil which was acquired by [[QuinStreet]] (2015)<ref>{{cite web|url=http://investor.quinstreet.com/releasedetail.cfm?ReleaseID=906936 |title=QuinStreet Announces Acquisition of VEMM LLC in Brazil (NASDAQ:QNST) |publisher=Investor.quinstreet.com |date=16 April 2015 |accessdate=1 February 2017}}</ref><ref>{{cite web|url=http://seekingalpha.com/news/2430606-quinstreet-acquires-brazilian-lead-gen-firm-vemm |title=QuinStreet acquires Brazilian lead-gen firm Vemm – QuinStreet, Inc. (NASDAQ:QNST) |publisher=Seeking Alpha |accessdate=3 May 2017}}</ref> and Silicon Artists, a Madrid-based entertainment technology company funded by Silicon Valley-based [[Tandem Computers]].<ref>{{cite web|url=http://siliconartists.com/home/about-us |title=About Us |publisher=Silicon Artists |accessdate=3 May 2017}}</ref><ref name="auto">{{cite book|url=https://books.google.com/books?id=vnax4nN4Ws4C&pg=PA350&lpg=PA350&dq=simon%20birrell%20realidad%20virtual#v=onepage|title=Information Design|editor-first1=Robert E.|editor-last1=Jacobson|date=1 January 2000|publisher=MIT Press|isbn=9780262600354}}</ref>


===Ambient intelligence===
===Ambient intelligence===
In 1998, Birrell was part of the team at Palo Alto Ventures that invented and developed the ambient intelligence concept and who, with Eli Zelkha, coined the term.<ref>{{cite book|url=https://books.google.com/?id=h7uYNzT_d90C&pg=PR1&dq=zelkha%20ambient%20intelligence#v=onepage|title=Safeguards in a World of Ambient Intelligence|first1=David|last1=Wright|first2=Serge|last2=Gutwirth|first3=Michael|last3=Friedewald|first4=Elena|last4=Vildjiounaite|first5=Yves|last5=Punie|date=8 January 2008|isbn=9781402066627|via=Google Books}} Safeguards in a World of Ambient Intelligence, Page 24, by David Wright, Serge Gutwirth, Michael Friedewald, Elena Vildjiounaite, Yves Punie, Published by Springer Publishing, 2008</ref><ref>{{cite web|url=https://www.youtube.com/watch?v=_RvrDX2Kv3c |title=What is Ambient Intelligence? |via=YouTube |date=25 March 1994 |accessdate=1 February 2017}}</ref>
In 1998, Birrell was part of the team at Palo Alto Ventures that invented and developed the ambient intelligence concept and who, with Eli Zelkha, coined the term.<ref>{{cite book|url=https://books.google.com/books?id=h7uYNzT_d90C&pg=PR1&dq=zelkha%20ambient%20intelligence#v=onepage|title=Safeguards in a World of Ambient Intelligence|first1=David|last1=Wright|first2=Serge|last2=Gutwirth|first3=Michael|last3=Friedewald|first4=Elena|last4=Vildjiounaite|first5=Yves|last5=Punie|date=8 January 2008|isbn=9781402066627|via=Google Books}} Safeguards in a World of Ambient Intelligence, Page 24, by David Wright, Serge Gutwirth, Michael Friedewald, Elena Vildjiounaite, Yves Punie, Published by Springer Publishing, 2008</ref><ref>{{cite web|url=https://www.youtube.com/watch?v=_RvrDX2Kv3c |title=What is Ambient Intelligence? |via=YouTube |date=25 March 1994 |accessdate=1 February 2017}}</ref>
It was presented by Roel Pieper of Philips at The Digital Living Room Conference on 22 June 1998.<ref>{{cite news|url=http://www.zdnet.com/article/digital-living-room-webcast-schedule/ |title='Digital Living Room' Webcast schedule |work=ZDNet |accessdate=1 February 2017}}</ref><ref>{{cite book|url=https://books.google.com/?id=JfeAlyQX4gYC&pg=PA6&lpg=PA6&dq=roel%20pieper%20ambient%20intelligence#v=onepage|title=True Visions: The Emergence of Ambient Intelligence|first1=Emile H. L.|last1=Aarts|first2=José Luis|last2=Encarnação|date=13 December 2006|isbn=9783540289746|via=Google Books}}</ref>
It was presented by Roel Pieper of Philips at The Digital Living Room Conference on 22 June 1998.<ref>{{cite news|url=http://www.zdnet.com/article/digital-living-room-webcast-schedule/ |title='Digital Living Room' Webcast schedule |work=ZDNet |accessdate=1 February 2017}}</ref><ref>{{cite book|url=https://books.google.com/books?id=JfeAlyQX4gYC&pg=PA6&lpg=PA6&dq=roel%20pieper%20ambient%20intelligence#v=onepage|title=True Visions: The Emergence of Ambient Intelligence|first1=Emile H. L.|last1=Aarts|first2=José Luis|last2=Encarnação|date=13 December 2006|isbn=9783540289746|via=Google Books}}</ref>
<ref>{{cite book|url=https://books.google.com/?id=JfeAlyQX4gYC&pg=PA6&lpg=PA6&dq=pieper%20digital%20living%20room#v=onepage|title=True Visions: The Emergence of Ambient Intelligence|first1=Emile H. L.|last1=Aarts|first2=José Luis|last2=Encarnação|date=13 December 2006|isbn=9783540289746|via=Google Books}}</ref><ref name="autogenerated1"/>
<ref>{{cite book|url=https://books.google.com/books?id=JfeAlyQX4gYC&pg=PA6&lpg=PA6&dq=pieper%20digital%20living%20room#v=onepage|title=True Visions: The Emergence of Ambient Intelligence|first1=Emile H. L.|last1=Aarts|first2=José Luis|last2=Encarnação|date=13 December 2006|isbn=9783540289746|via=Google Books}}</ref><ref name="autogenerated1"/>


Since its invention in 1998, Ambient Intelligence labs have been formed at leading universities<ref>{{cite web|url=https://ami-lab.org |title=Ambient Intelligence Laboratory – Test bed for Innovations |publisher=Ami-lab.org |accessdate=1 February 2017}}</ref><ref>{{cite web|url=http://airlab.stanford.edu |title=A I R Lab – Ambient Intelligence Research Lab Stanford University |website=Airlab.stanford.edu |date=3 June 2011 |accessdate=3 May 2017}}</ref> and ambient intelligence has become part of the core strategies of many of the world's leading technology companies, including Microsoft, Google, Amazon and IBM.<ref>{{cite web|url=https://news.microsoft.com/2014/04/15/microsoft-delivers-data-platform-for-the-era-of-ambient-intelligence/ |title=Microsoft delivers data platform for the era of ambient intelligence &#124; News Center |publisher=Microsoft |date=15 April 2014 |accessdate=1 February 2017}}</ref><ref>{{cite news|first=Gary |last=Grossman |url=https://techcrunch.com/2016/05/07/the-next-stop-on-the-road-to-revolution-is-ambient-intelligence/ |title=The next stop on the road to revolution is ambient intelligence |work=TechCrunch |date=7 May 2016 |accessdate=1 February 2017}}</ref>
Since its invention in 1998, Ambient Intelligence labs have been formed at leading universities<ref>{{cite web|url=https://ami-lab.org |title=Ambient Intelligence Laboratory – Test bed for Innovations |publisher=Ami-lab.org |accessdate=1 February 2017}}</ref><ref>{{cite web|url=http://airlab.stanford.edu |title=A I R Lab – Ambient Intelligence Research Lab Stanford University |website=Airlab.stanford.edu |date=3 June 2011 |accessdate=3 May 2017}}</ref> and ambient intelligence has become part of the core strategies of many of the world's leading technology companies, including Microsoft, Google, Amazon and IBM.<ref>{{cite web|url=https://news.microsoft.com/2014/04/15/microsoft-delivers-data-platform-for-the-era-of-ambient-intelligence/ |title=Microsoft delivers data platform for the era of ambient intelligence &#124; News Center |publisher=Microsoft |date=15 April 2014 |accessdate=1 February 2017}}</ref><ref>{{cite news|first=Gary |last=Grossman |url=https://techcrunch.com/2016/05/07/the-next-stop-on-the-road-to-revolution-is-ambient-intelligence/ |title=The next stop on the road to revolution is ambient intelligence |work=TechCrunch |date=7 May 2016 |accessdate=1 February 2017}}</ref>
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From 1993 to 1995, Birrell was the CTO of an early virtual reality company in Spain called Realidad Virtual S.L.<ref>{{cite web|url=https://archive.org/stream/Pcmania16/pcmania_djvu.txt |title=Full text of 'PCMania 16' |website=Archive.org |date=23 October 2016 |accessdate=3 May 2017}}</ref> At Realidad Virtual, he developed Pandora – the first Spanish online virtual reality platform for the Internet.<ref>{{cite web|url=http://elpais.com/diario/1995/10/21/madrid/814278271_850215.html |title="Seis pintores madrileños multiplicarán su audiencia" &#124; Edición impresa &#124; EL PAÍS |website=El País |date=21 October 1995 |accessdate=3 May 2017}}</ref><ref>{{cite web|url=http://arquepoetica.azc.uam.mx/blog/?p=13285 |title=Museos virtuales y Digitales &#124; Estudio de Arqué Poética y Visualística Prospectiva |website=Arquepoetica.azc.uam.mx |accessdate=3 May 2017}}</ref>
From 1993 to 1995, Birrell was the CTO of an early virtual reality company in Spain called Realidad Virtual S.L.<ref>{{cite web|url=https://archive.org/stream/Pcmania16/pcmania_djvu.txt |title=Full text of 'PCMania 16' |website=Archive.org |date=23 October 2016 |accessdate=3 May 2017}}</ref> At Realidad Virtual, he developed Pandora – the first Spanish online virtual reality platform for the Internet.<ref>{{cite web|url=http://elpais.com/diario/1995/10/21/madrid/814278271_850215.html |title="Seis pintores madrileños multiplicarán su audiencia" &#124; Edición impresa &#124; EL PAÍS |website=El País |date=21 October 1995 |accessdate=3 May 2017}}</ref><ref>{{cite web|url=http://arquepoetica.azc.uam.mx/blog/?p=13285 |title=Museos virtuales y Digitales &#124; Estudio de Arqué Poética y Visualística Prospectiva |website=Arquepoetica.azc.uam.mx |accessdate=3 May 2017}}</ref>
<ref>{{cite book|url=https://books.google.com/?id=SeXhfWORMsgC&pg=PA79&lpg=PA79&dq=simon+birrell+pandora#v=onepage |title=Videojuegos y aprendizaje – Carles Feixa Pampols et al. |page=79 |date=14 March 2008 |isbn=9788478278275 |accessdate=3 May 2017|last1=Salvat |first1=Begoña Gros |last2=Bolós |first2=Alejandro Català |last3=Pampols |first3=Carles Feixa |last4=Martínez |first4=Javier Jaén |last5=Díaz |first5=Pilar Lacasa |last6=Luisa Lamazán Álvarez |first6=M. |last7=Borda |first7=Rut Martínez |last8=Zaballos |first8=Laura Méndez |last9=Agües |first9=Jose Antonio Mocholí |last10=Sánchez |first10=Isidro Moreno |last11=Miró |first11=Xavier Vilella I. |last12=Cuello |first12=Antònia Bernat |last13=Magri |first13=Manel Camas |last14=Ballestero |first14=Juan José Cárdenas }}</ref>
<ref>{{cite book|url=https://books.google.com/books?id=SeXhfWORMsgC&pg=PA79&lpg=PA79&dq=simon+birrell+pandora#v=onepage |title=Videojuegos y aprendizaje – Carles Feixa Pampols et al. |page=79 |date=14 March 2008 |isbn=9788478278275 |accessdate=3 May 2017|last1=Salvat |first1=Begoña Gros |last2=Bolós |first2=Alejandro Català |last3=Pampols |first3=Carles Feixa |last4=Martínez |first4=Javier Jaén |last5=Díaz |first5=Pilar Lacasa |last6=Luisa Lamazán Álvarez |first6=M. |last7=Borda |first7=Rut Martínez |last8=Zaballos |first8=Laura Méndez |last9=Agües |first9=Jose Antonio Mocholí |last10=Sánchez |first10=Isidro Moreno |last11=Miró |first11=Xavier Vilella I. |last12=Cuello |first12=Antònia Bernat |last13=Magri |first13=Manel Camas |last14=Ballestero |first14=Juan José Cárdenas }}</ref>


Mundo de Estrellas (1998) was a distributed virtual reality environment for hospitalised children in Andalucia created by his company Silicon Artists.<ref>{{cite book|url=https://books.google.com/?id=SeXhfWORMsgC&pg=PA79&lpg=PA79&dq=simon%20birrell%20pandora#v=onepage|title=Videojuegos y aprendizaje|first1=Carles Feixa|last1=Pampols|first2=Pilar Lacasa|last2=Díaz|first3=Alejandro Català|last3=Bolós|first4=Laura Méndez|last4=Zaballos|first5=Javier Jaén|last5=Martínez|first6=Xavier Vilella i|last6=Miró|first7=M. Luisa Lamazán|last7=Álvarez|first8=Isidro Moreno|last8=Sánchez|first9=Rut Martínez|last9=Borda|first10=Juan José Cárdenas|last10=Ballestero|first11=Jose Antonio Mocholí|last11=Agües|first12=Manel Camas|last12=Magri|first13=Antònia Bernat|last13=Cuello|date=14 March 2008|isbn=9788478278275|via=Google Books}}</ref>
Mundo de Estrellas (1998) was a distributed virtual reality environment for hospitalised children in Andalucia created by his company Silicon Artists.<ref>{{cite book|url=https://books.google.com/books?id=SeXhfWORMsgC&pg=PA79&lpg=PA79&dq=simon%20birrell%20pandora#v=onepage|title=Videojuegos y aprendizaje|first1=Carles Feixa|last1=Pampols|first2=Pilar Lacasa|last2=Díaz|first3=Alejandro Català|last3=Bolós|first4=Laura Méndez|last4=Zaballos|first5=Javier Jaén|last5=Martínez|first6=Xavier Vilella i|last6=Miró|first7=M. Luisa Lamazán|last7=Álvarez|first8=Isidro Moreno|last8=Sánchez|first9=Rut Martínez|last9=Borda|first10=Juan José Cárdenas|last10=Ballestero|first11=Jose Antonio Mocholí|last11=Agües|first12=Manel Camas|last12=Magri|first13=Antònia Bernat|last13=Cuello|date=14 March 2008|isbn=9788478278275|via=Google Books}}</ref>
<ref>{{cite book|url=https://books.google.com/?id=830YsrMeOtEC&pg=PA53&lpg=PA53&dq=mundo%20de%20estrellas%20silicon%20artists#v=onepage|title=Mundos virtuales 3D: Una guía para padres y formadores|first=Ruth Martínez|last=López|date=10 August 2011|isbn=9788497883481|via=Google Books}}</ref>
<ref>{{cite book|url=https://books.google.com/books?id=830YsrMeOtEC&pg=PA53&lpg=PA53&dq=mundo%20de%20estrellas%20silicon%20artists#v=onepage|title=Mundos virtuales 3D: Una guía para padres y formadores|first=Ruth Martínez|last=López|date=10 August 2011|isbn=9788497883481|via=Google Books}}</ref>


He is also a film maker and writer. As a film maker, he has directed two shorts<ref>{{cite web|url=https://www.imdb.com/title/tt0491843/?ref_=nm_knf_|title=El último deseo|date=12 November 2005|website=IMDb}}</ref><ref>{{cite web|url=https://www.amazon.com/His-Last-Request-Iris-D%C3%ADaz/dp/B0018SH9WU |title=His Last Request (PAL): Iris Daaz, Carmen Vadillo, Ramon Rados, Jack Taylor, Simon Birrell, Milena Ivanova: Movies & TV|accessdate=3 May 2017}}</ref><ref>{{cite web|url=https://www.imdb.com/title/tt0475215/?ref_=nm_knf_t4|title=Aceite quemado|date=14 February 2004|website=IMDb}}</ref><ref name="cinetecadelfriuli.org">{{cite web|url=http://www.cinetecadelfriuli.org/gcm/ed_precedenti/screenings_recorden.php?ID=6033 |title=Le Giornate del Cinema Muto – Screenings Database – EL ÚLTIMO DESEO |website=Cinetecadelfriuli.org |accessdate=3 May 2017}}</ref> and collaborated with cult filmmakers [[Jesús Franco|Jess Franco]]<ref>{{cite web|url=http://www.mondo-digital.com/sickpicks8.html |title=Mondo Digital's SICK PICKS |website=Mondo-digital.com |accessdate=3 May 2017}}</ref><ref>{{cite web|url=https://www.imdb.com/title/tt0238406/?ref_=nm_flmg_wr_3|title=Mari-Cookie and the Killer Tarantula|date=1 January 2000|website=IMDb}}</ref><ref name="fright.com">{{cite web|url=http://www.fright.com/edge/his_last_request.htm |title=HIs Last Request |website=Fright.com |accessdate=3 May 2017}}</ref> and [[Jose Ramon Larraz]].<ref name="cinetecadelfriuli.org"/><ref>{{cite web|url=http://www.mymovies.it/dizionario/recensione.asp?id=69714 |title=El Último Deseo (2005) |website=MYmovies.it |accessdate=3 May 2017}}</ref><ref name="fright.com"/>
He is also a film maker and writer. As a film maker, he has directed two shorts<ref>{{cite web|url=https://www.imdb.com/title/tt0491843/?ref_=nm_knf_|title=El último deseo|date=12 November 2005|website=IMDb}}</ref><ref>{{cite web|url=https://www.amazon.com/His-Last-Request-Iris-D%C3%ADaz/dp/B0018SH9WU |title=His Last Request (PAL): Iris Daaz, Carmen Vadillo, Ramon Rados, Jack Taylor, Simon Birrell, Milena Ivanova: Movies & TV|accessdate=3 May 2017}}</ref><ref>{{cite web|url=https://www.imdb.com/title/tt0475215/?ref_=nm_knf_t4|title=Aceite quemado|date=14 February 2004|website=IMDb}}</ref><ref name="cinetecadelfriuli.org">{{cite web|url=http://www.cinetecadelfriuli.org/gcm/ed_precedenti/screenings_recorden.php?ID=6033 |title=Le Giornate del Cinema Muto – Screenings Database – EL ÚLTIMO DESEO |website=Cinetecadelfriuli.org |accessdate=3 May 2017}}</ref> and collaborated with cult filmmakers [[Jesús Franco|Jess Franco]]<ref>{{cite web|url=http://www.mondo-digital.com/sickpicks8.html |title=Mondo Digital's SICK PICKS |website=Mondo-digital.com |accessdate=3 May 2017}}</ref><ref>{{cite web|url=https://www.imdb.com/title/tt0238406/?ref_=nm_flmg_wr_3|title=Mari-Cookie and the Killer Tarantula|date=1 January 2000|website=IMDb}}</ref><ref name="fright.com">{{cite web|url=http://www.fright.com/edge/his_last_request.htm |title=HIs Last Request |website=Fright.com |accessdate=3 May 2017}}</ref> and [[Jose Ramon Larraz]].<ref name="cinetecadelfriuli.org"/><ref>{{cite web|url=http://www.mymovies.it/dizionario/recensione.asp?id=69714 |title=El Último Deseo (2005) |website=MYmovies.it |accessdate=3 May 2017}}</ref><ref name="fright.com"/>

Revision as of 21:44, 31 May 2020

Simon Birrell
Born
Simon Birrell

(1966-07-26) 26 July 1966 (age 57)
Bristol, England
NationalityBritish
Alma materCambridge University
Occupation(s)Entrepreneur, technologist, film maker
Known forAmbient intelligence

Simon Birrell (born 26 July 1966) is a British entrepreneur, technologist and film maker. He was part of the team that invented ambient intelligence and who, with Eli Zelkha, coined the term.[1][2]

Biography

Early life, education and career

Born in 1966 in Bristol, UK. He graduated from Cambridge University in 1988 with a degree in Natural Sciences.[3][4]

He has been a founder or co-founder of three companies. Euro-Profile/i-Profile – a business intelligence company based out of Silicon Valley which was acquired by Virgo Capital (2008),[5] Vemm Brazil, a publisher of consumer advice websites in Brazil which was acquired by QuinStreet (2015)[6][7] and Silicon Artists, a Madrid-based entertainment technology company funded by Silicon Valley-based Tandem Computers.[8][9]

Ambient intelligence

In 1998, Birrell was part of the team at Palo Alto Ventures that invented and developed the ambient intelligence concept and who, with Eli Zelkha, coined the term.[10][11] It was presented by Roel Pieper of Philips at The Digital Living Room Conference on 22 June 1998.[12][13] [14][2]

Since its invention in 1998, Ambient Intelligence labs have been formed at leading universities[15][16] and ambient intelligence has become part of the core strategies of many of the world's leading technology companies, including Microsoft, Google, Amazon and IBM.[17][18] [19]

Robotics and deep learning

Birrell is researching deep learning and robotics at Cambridge University.[20] He is the author of the blog Artificial Human Companions.[21]

Video games, virtual reality and other activities

He developed some of the very first video games for Richard Branson's Virgin Interactive in 1983.[22] These included Bug Bomb – BBC Micro (1983),[23] Microbe – BBC Micro (1983),[24][22] High-Rise Horror – Commodore 64 (1984),[23][24] Strangeloop – Commodore 64 (1985),[24][25] Shogun – Commodore 64 / Amstrad (co-design).[26][27][28][9]

From 1993 to 1995, Birrell was the CTO of an early virtual reality company in Spain called Realidad Virtual S.L.[29] At Realidad Virtual, he developed Pandora – the first Spanish online virtual reality platform for the Internet.[30][31] [32]

Mundo de Estrellas (1998) was a distributed virtual reality environment for hospitalised children in Andalucia created by his company Silicon Artists.[33] [34]

He is also a film maker and writer. As a film maker, he has directed two shorts[35][36][37][38] and collaborated with cult filmmakers Jess Franco[39][40][41] and Jose Ramon Larraz.[38][42][41]

Birrell authored a chapter in an MIT book on Information Design[43] and co-authored a book on videogames.[44]

References

  1. ^ Olson, Nasrine; Nolin, Jan Michael; Nelhans, Gustaf. "Semantic Web, Ubiquitous Computing, or Internet of Things?" (Document). doi:10.1108/JD-03-2013-0033. {{cite document}}: Cite document requires |publisher= (help); Unknown parameter |url= ignored (help)
  2. ^ a b "Inteligencia artificial aplicada a perso" (PDF). It.uc3m.es (in Spanish). Retrieved 3 May 2017.
  3. ^ "1983: Simon Birrell of Norwich Shows His BBC Micro Computer Game Bug Bomb To Virgin Interactive's Richard Branson". Flashbak.com. 23 March 2014. Retrieved 3 May 2017.
  4. ^ Jacobson, Robert E.; Jacobson, Robert (2000). Information Design. p. 350. ISBN 9780262600354. Retrieved 3 May 2017 – via Google Books.
  5. ^ "Virgo Capital purchases stake in research firm". News OK. 14 September 2007. Retrieved 3 May 2017.
  6. ^ "QuinStreet Announces Acquisition of VEMM LLC in Brazil (NASDAQ:QNST)". Investor.quinstreet.com. 16 April 2015. Retrieved 1 February 2017.
  7. ^ "QuinStreet acquires Brazilian lead-gen firm Vemm – QuinStreet, Inc. (NASDAQ:QNST)". Seeking Alpha. Retrieved 3 May 2017.
  8. ^ "About Us". Silicon Artists. Retrieved 3 May 2017.
  9. ^ a b Jacobson, Robert E., ed. (1 January 2000). Information Design. MIT Press. ISBN 9780262600354.
  10. ^ Wright, David; Gutwirth, Serge; Friedewald, Michael; Vildjiounaite, Elena; Punie, Yves (8 January 2008). Safeguards in a World of Ambient Intelligence. ISBN 9781402066627 – via Google Books. Safeguards in a World of Ambient Intelligence, Page 24, by David Wright, Serge Gutwirth, Michael Friedewald, Elena Vildjiounaite, Yves Punie, Published by Springer Publishing, 2008
  11. ^ "What is Ambient Intelligence?". 25 March 1994. Retrieved 1 February 2017 – via YouTube.
  12. ^ "'Digital Living Room' Webcast schedule". ZDNet. Retrieved 1 February 2017.
  13. ^ Aarts, Emile H. L.; Encarnação, José Luis (13 December 2006). True Visions: The Emergence of Ambient Intelligence. ISBN 9783540289746 – via Google Books.
  14. ^ Aarts, Emile H. L.; Encarnação, José Luis (13 December 2006). True Visions: The Emergence of Ambient Intelligence. ISBN 9783540289746 – via Google Books.
  15. ^ "Ambient Intelligence Laboratory – Test bed for Innovations". Ami-lab.org. Retrieved 1 February 2017.
  16. ^ "A I R Lab – Ambient Intelligence Research Lab Stanford University". Airlab.stanford.edu. 3 June 2011. Retrieved 3 May 2017.
  17. ^ "Microsoft delivers data platform for the era of ambient intelligence | News Center". Microsoft. 15 April 2014. Retrieved 1 February 2017.
  18. ^ Grossman, Gary (7 May 2016). "The next stop on the road to revolution is ambient intelligence". TechCrunch. Retrieved 1 February 2017.
  19. ^ "Inside Sundar Pichai's Plan To Put AI Everywhere". Forbes (in French). Retrieved 3 May 2017.
  20. ^ "Machine Intelligence Laboratory". University of Cambridge. Retrieved 3 May 2017.
  21. ^ Birrell, Simon. "Robots, ROS, AI and robotic software". Artificial Human Companions. Retrieved 3 May 2017.
  22. ^ a b "1983: Simon Birrell of Norwich Shows His BBC Micro Computer Game Bug Bomb To Virgin Interactive's Richard Branson". Flashbak.com. 23 March 2014. Retrieved 3 May 2017.
  23. ^ a b Birrell, Simon. "Games by Simon Birrell". Everygamegoing.com. Retrieved 3 May 2017.
  24. ^ a b c "Simon Birrell Games – LaunchBox Games Database". Gamesdb.launchbox-app.com. 1 July 1985. Retrieved 3 May 2017.
  25. ^ "Lemon – Commodore 64, C64 Games, Reviews & Music!". Lemon64.com. Retrieved 3 May 2017.
  26. ^ "james clavell's shogun &copy virgin games (1986)". Cpc-power.com. 6 February 2016. Retrieved 3 May 2017.
  27. ^ "Archived copy" (PDF). Archived from the original (PDF) on 14 April 2017. Retrieved 27 March 2017.{{cite web}}: CS1 maint: archived copy as title (link)
  28. ^ "Simon Birrell : Interview". Stairwaytohell.com. September 2000. Retrieved 3 May 2017.
  29. ^ "Full text of 'PCMania 16'". Archive.org. 23 October 2016. Retrieved 3 May 2017.
  30. ^ ""Seis pintores madrileños multiplicarán su audiencia" | Edición impresa | EL PAÍS". El País. 21 October 1995. Retrieved 3 May 2017.
  31. ^ "Museos virtuales y Digitales | Estudio de Arqué Poética y Visualística Prospectiva". Arquepoetica.azc.uam.mx. Retrieved 3 May 2017.
  32. ^ Salvat, Begoña Gros; Bolós, Alejandro Català; Pampols, Carles Feixa; Martínez, Javier Jaén; Díaz, Pilar Lacasa; Luisa Lamazán Álvarez, M.; Borda, Rut Martínez; Zaballos, Laura Méndez; Agües, Jose Antonio Mocholí; Sánchez, Isidro Moreno; Miró, Xavier Vilella I.; Cuello, Antònia Bernat; Magri, Manel Camas; Ballestero, Juan José Cárdenas (14 March 2008). Videojuegos y aprendizaje – Carles Feixa Pampols et al. p. 79. ISBN 9788478278275. Retrieved 3 May 2017.
  33. ^ Pampols, Carles Feixa; Díaz, Pilar Lacasa; Bolós, Alejandro Català; Zaballos, Laura Méndez; Martínez, Javier Jaén; Miró, Xavier Vilella i; Álvarez, M. Luisa Lamazán; Sánchez, Isidro Moreno; Borda, Rut Martínez; Ballestero, Juan José Cárdenas; Agües, Jose Antonio Mocholí; Magri, Manel Camas; Cuello, Antònia Bernat (14 March 2008). Videojuegos y aprendizaje. ISBN 9788478278275 – via Google Books.
  34. ^ López, Ruth Martínez (10 August 2011). Mundos virtuales 3D: Una guía para padres y formadores. ISBN 9788497883481 – via Google Books.
  35. ^ "El último deseo". IMDb. 12 November 2005.
  36. ^ "His Last Request (PAL): Iris Daaz, Carmen Vadillo, Ramon Rados, Jack Taylor, Simon Birrell, Milena Ivanova: Movies & TV". Retrieved 3 May 2017.
  37. ^ "Aceite quemado". IMDb. 14 February 2004.
  38. ^ a b "Le Giornate del Cinema Muto – Screenings Database – EL ÚLTIMO DESEO". Cinetecadelfriuli.org. Retrieved 3 May 2017.
  39. ^ "Mondo Digital's SICK PICKS". Mondo-digital.com. Retrieved 3 May 2017.
  40. ^ "Mari-Cookie and the Killer Tarantula". IMDb. 1 January 2000.
  41. ^ a b "HIs Last Request". Fright.com. Retrieved 3 May 2017.
  42. ^ "El Último Deseo (2005)". MYmovies.it. Retrieved 3 May 2017.
  43. ^ "Information Design". The MIT Press. 24 August 2000. Retrieved 3 May 2017.
  44. ^ "Games For Your Acorn Electron (Virgin Games) – Acorn Electron World". Acornelectron.co.uk. Retrieved 3 May 2017.

External links