Ankh (video game)

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For other uses, see Ankh (disambiguation).
Ankh
Ankh Coverart.png
Developer(s) Deck13 Interactive
Publisher(s) BHV Software
Engine OGRE, PINA
Platform(s) Linux, Mac OS X, Microsoft Windows
Release date(s) November 4, 2005
Genre(s) Third-person adventure
Mode(s) Single player
Distribution CD-ROM (1)

Ankh is a point-and-click 3D adventure game by Deck13 Interactive. It features a fully three-dimensional environment with cineastic camera movement. All content is fully spoken and the soundtrack reflects an authentic Egyptian atmosphere. Humor is an important aspect of the game, and the influence of classic LucasArts adventure games is noticeable. This is the second game in the Ankh series and a remake of Ankh: The Tales of Mystery.

Plot summary[edit]

The player takes the role of Assil, the son of a respected architect in Cairo. Assil is a party animal but at some point one of his party-nights turned out sour. When he tries to have some fun in the pyramids with two friends of his, he accidentally breaks some urns and thus disturbs the mummy resting in the pyramid. The mummy punishes Assil by placing a death curse on him, and now he has 24 hours to remove the curse and save himself. Later in the game Assil meets the Arabian ambassador's daughter Thara, who is also a playable character.

Jan Klose, Creative Director at Deck13 Interactive, also cited Monkey Island to be an influence for the Ankh series.[1]

Notable engine features[edit]

  • The cineastic camera feature dynamically follows the main character. The soundtrack does the same, similar to iMUSE.
  • The player can control two characters simultaneously (similar to the Gobliiins series).
  • This was the first commercial game to use the open source OGRE engine.
  • Uses open source library CEGUI for user interface

References[edit]

  1. ^ "Jan Klose interview". Adventure Classic Gaming. 2008-05-21. Retrieved 2003-03-15. 

External links[edit]