Arvoch Conflict
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| Arvoch Conflict | |
|---|---|
| Developer(s) | StarWraith 3D Games LLC |
| Publisher(s) | StarWraith 3D Games LLC |
| Designer(s) | Shawn Bower |
| Series | Evochron |
| Version | 1.508 |
| Platform(s) | Microsoft Windows |
| Genre(s) | Space simulation |
| Mode(s) | Singleplayer, Multiplayer |
| System requirements
Windows 98/Me/2000/XP/Vista, 512 MB RAM, 64 MB 3D accelerated video card, 150 MB Hard Drive Space, 1.5 GHz processor, DSL connection (for multiplayer) |
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Arvoch Conflict is the latest military spacesim in the StarWraith 3D Games series. It is technically a successor to Star Wraith IV: Reviction; however, it is not generally considered a game in the Starwraith franchise, but a separate franchise altogether.
[edit] Story
Over 100 years have passed since the last encounter with the Vonari. The Alliance has used the time to research and reverse engineer advanced alien technology in an effort to better confront the Vonari threat. The result is a new breed of powerful spacecraft and weapons. But a mysterious development by the Vonari is about to shake humanity's confidence at its core...
[edit] Critical reception
Arvoch Conflict is enjoyed by clans from different other space-sims, who happily use the multiplayer mode for their combat. It never became widely popular and usually stands in the shadows of Evochron: Alliance. However, the game was a reasonable success with a solid user base and allowed the independent game developer to continue working on Evochron Renegades. Most reviews were positive, GameSpy claiming that "any gamer who's even partially interested in space combat owes it to him/herself to give Arvoch Conflict a whirl".
[edit] External links
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