Black Magic (video game)

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Black Magic
Black Magic Coverart.png
Cover art
Developer(s) Datasoft
Publisher(s) Datasoft
Designer(s) Peter Ward[1]
Platform(s) Apple IIe, Commodore 64, ZX Spectrum and Amstrad CPC, iOS (At Spectrum: Elite collection)
Release date(s) 1987
Genre(s) Action-adventure
Mode(s) Single player
Distribution Floppy disk, Cassette

Black Magic is a 1987 action-adventure game developed by Datasoft.

Story[edit]

The evil wizard Zahgrim has turned the good wizard Aganar to stone, removed his six eyes, and placed them in different locations across the land so they may view the destruction being reaped.

Objective[edit]

The player's objective is to find the six eyeballs scattered across the land which are needed to pass the Blind Statue. Every time the player picks up one of the eyes, a new batch of monsters populates the land making travel more difficult.

Once the eyes are placed back in the Blind Statue's empty sockets, a message will appear explaining how to end Zahgrim's rule over the land once and for all. It is achieved by entering his castle, a wicked and difficult maze of traps and monsters.

Ranks[edit]

Every 4000 points, a new rank is awarded. There are four ranks: apprentice, wizard, sorcerer, necromancer. With each rank, the player also receives two new spells to help him or her advance through the game.

Reception[edit]

The game was reviewed in 1987 in Dragon #124 by Hartley and Patricia Lesser in "The Role of Computers" column. The reviewers stated the "Certainly, this is one of the better games in the current crop of arcade/adventure games, as the tasks required to complete the quest are quite varied."[1]

References[edit]

  1. ^ a b Lesser, Hartley; Lesser, Patricia (August 1987). "The Role of Computers". Dragon (124): 92–96. 

External links[edit]