Destiny (video game): Difference between revisions

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{{Use mdy dates|date=December 2014}}
{{Infobox video game
| collapsible = no
| state =
| title = Destiny
| image = Destiny box art.png
| caption = Video game box art
| developer = [[Bungie]]
| publisher = {{vgrelease new|INT|[[Activision]]|JP|[[Sony Computer Entertainment]]}}
| director =
| producer =
| designer =
| programmer =
| artist = Christopher Barrett<ref>{{cite web|url=http://www.gameinformer.com/b/features/archive/2013/12/20/the-places-of-destiny.aspx|title=The Places Of Destiny|publisher=[[Game Informer]]|date=December 20, 2013|accessdate=September 27, 2014|first=Bryan|last=Vore}}</ref>
| writer = [[Joseph Staten]]
| composer = {{Plainlist|
* [[Michael Salvatori]]
* C Paul Johnson
* [[Martin O'Donnell]]<ref>{{cite web|url=http://www.eurogamer.net/articles/2014-04-17-bungie-insists-destiny-remains-on-track-despite-composer-exit|title=Bungie insists Destiny remains on track despite composer exit|publisher=[[Eurogamer]]|date=April 14, 2014|accessdate=September 16, 2014|first= Wesley|last=Yin-Poole}}</ref>
* [[Paul McCartney]]
}}
| engine = {{Plainlist|
* In-house engine<ref>{{cite web|last=Orry|first=James|title=Destiny graphics engine is good for 10 years, says Bungie|url=http://www.videogamer.com/xbox360/destiny/news/destiny_graphics_engine_is_good_for_10_years_says_bungie.html|publisher=Video gamer}}</ref>
}}
| platforms = {{Plainlist|
* [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]]
}}
| released = {{vgrelease new|INT|September 9, 2014<ref name="releasedate">{{cite web |date=May 25, 2014 |url=http://www.destinythegame.com/wheretobuy |title=Destiny Pre-Order |publisher=[[Bungie]]|accessdate=May 25, 2014}}</ref>|JP|September 11, 2014<br><small>(PS4 & PS3)</small><ref name="releasedate2">{{cite web |date=July 1, 2014 |url=http://game.watch.impress.co.jp/docs/news/20140701_655977.html |title=PS4/PS3「Destiny」発売日が決定! 日本語のトレーラーも公開 |accessdate=September 11, 2014}}</ref>}}
| genre = [[Action role-playing game|Action role-playing]], [[first-person shooter]]
| modes = [[Multiplayer online game|Online multiplayer]]
| media = [[Optical disc]], [[Digital distribution|download]]
}}

'''''Destiny''''' is a [[first-person shooter]] [[video game]] developed by [[Bungie]] and published by [[Activision]]. Released on September 9, 2014, ''Destiny'' marked Bungie's first new franchise since the ''[[Halo (series)|Halo]]'' series. Set in a [[Science fantasy|"mythic science fiction"]] setting, the game features a [[Massively multiplayer online game|massively-multiplayer]] "shared-world" environment with elements of [[Role-playing video game|role-playing]] games.

Upon its release, ''Destiny'' received mixed reviews with criticism centered mostly around the game's storyline and post-campaign content. The game was praised for maintaining lineage from the ''Halo'' franchise, particularly in regards to its competitive experiences.

==Gameplay==
{{expand section|more details on items, other mechanics|date=December 2014}}
''Destiny''{{'}}s style has been described as a first-person shooter that incorporates [[role-playing game|role-playing]] and [[massively multiplayer online game]] (MMO) elements, but Bungie has avoided defining ''Destiny'' as a traditional MMO game.<ref name="Kotaku Destiny Reveal">{{cite web|last=Good|first=Owen|title=Bungie Reveals its Destiny in This Documentary|url=http://kotaku.com/5984863/bungie-reveals-its-destiny-in-this-documentary|work=[[Kotaku]]|publisher=Kotaku|accessdate=February 25, 2013}}</ref> Instead, the game has been referred to as a "shared-world shooter,"<ref>{{cite news|title=Destiny Coming to PlayStation 4|url=http://au.ign.com/articles/2013/02/21/destiny-coming-to-playstation-4?abthid=512571c8f46a8b285500002d|first=Andrew|last=Goldfard|work=[[IGN]]|date=February 21, 2013|accessdate=February 23, 2013}}</ref> as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—''Destiny'' includes on-the-fly matchmaking that allows players to see and interact only with other players with whom they are "matched" by the game.<ref name="Kotaku Destiny Reveal"/> Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers.

===Character building===

''Destiny'' players are given the opportunity to create a character, known as a Guardian, choosing both a race and a class. The Guardians are divided into three distinct races: Humans, Awoken, and the Exo, though as of now the playable races are purely cosmetic and have no effect on the game mechanics of ''Destiny''. Unlike choosing a race, choosing a class has a distinctive effect on how ''Destiny'' is played and on character development. Each class has two sub-classes, each containing a skill tree upgrading system to unlock and customize grenades, powerful melees and other abilities. The most effective ability of a sub-class is called a 'super', which is a specialized skill move that a Guardian can use in battle once charged.<ref>{{Cite web|url = http://www.youtube.com/watch?v=_EuErPYDetk|title = Destiny News - Focuses, Supers, Guns, Armor, Engrams, Cryptarch and More!|date = May 9, 2014|accessdate = May 13, 2014|website = [[YouTube]]|publisher = MoreConsole|last = |first = }}</ref>{{better source|date=December 2014}}

===Classes===
''Destiny'' features three major classes in addition to the three playable races. Each class comes with its own specific upgrades, perks, and special abilities that allow the player to finely tune their individual characters to provide a different play style. Each play style has their own advantages. Players can create all three classes on one account, but must level them up individually.

;Titan
:Drawing inspiration from Bungie's own [[Master Chief (Halo)|Master Chief]] and the Stormtroopers of ''[[Star Wars]]'', the Titan has a bulky, armored appearance. Its two sub-classes, Striker and Defender, offer unique play styles. The Striker can disorient and disrupt the enemy with its electricity-based grenades before barreling into the fray to finish off enemies with its powerful Storm Grip melee or Shoulder Charge. It can also deal tremendous damage with its Super, the Fist of Havoc, a ground slam attack. The Defender is the defensive sub-class, being able to reinforce its over-shield and create an impregnable wall of "Void Light" called the Ward of Dawn to support its teammates with cover and various stat boosts.
;Warlock
:The Warlock class has a focus on powerful grenade abilities which simulate "magic", and a variety of methods to use them more often. The Voidwalker sub-class bombards the enemy with nebulous Vortex Grenades, among others, and the super power Nova Bomb. It can also teleport (called "blinking" in-game) as a replacement for its usual mobility power. The Sunsinger class uses fire-based powers to incinerate enemies; its super, Radiance, decreases incoming damage and allows grenade and melee abilities to be used much more often during its duration. Upgrades vary from allowing Radiance to give even more of an armor bonus to allowing the player to activate it while dead to come back to life.
;Hunter
:The Hunter class is based on the "space cowboy" archetype, in particular [[Han Solo]]. The Hunter's two sub-classes are Gunslinger and Bladedancer. The Gunslinger sub-class is designed to reward the player's accuracy. Its unique melee ability is a throwing knife, and various skill tree upgrades will give bonuses to reload speed or stability for scoring precision kills. Its super power is the Golden Gun, a fiery revolver which will slay most enemies with a single shot, but only has a limited time with which to use its three shots. The Bladedancer sub-class has many powers based on stealth and invisibility, and its melee attack can deal more damage from behind. The super Arc Blade will make the Bladedancer draw an electric knife to attack. Like the Voidwalker, the Bladedancer can "blink".

===Weapons===
Weapons play a key role in ''Destiny''. There are three different weapon types, Primary, Special, and Heavy. A player can only have one weapon equipped at a time for each of these types. However, a player can have nine weapons on stand-by in their inventory for each type. Weapons are not class-specific and can be used by any class.

==Plot and setting==
Bungie described the setting of ''Destiny'' as a "mythic science-fiction" world.<ref name="seven pillars"/> The setting follows a prosperous period of exploration, peace, and technological advancement known as the Golden Age.<ref name="pathway out of darkness">{{cite web | title = Destiny ViDoc – Pathways Out of Darkness| url =http://www.youtube.com/watch?v=EwOUi4JDC4o|publisher=[[Bungie]]|date=February 17, 2013| accessdate = February 17, 2013}}</ref> In a universe where humans have spread out and colonized planets in the [[Solar System]], an event known as "the Collapse" saw the mysterious dissolution of these colonies, the end of the Golden Age, and mankind teetering on the brink of extinction. The only known survivors of the Collapse are those living on [[Earth]], who were saved by "the Traveler," a white, spherical [[celestial body]] whose appearance centuries before had enabled humans to reach the stars.<ref>{{cite web|title=Background|url=http://www.destinythegame.com/info|work=destinythegame.com|publisher=[[Bungie]]|accessdate=February 23, 2013}}</ref> The Traveler now hovers above the last safe city on Earth, and its presence allows the Guardians—the defenders of the City—the ability to wield an unknown power, only referred to as "The Light."

Upon mankind's first attempt to repopulate and reconstruct after the Collapse, it is discovered that hostile alien races have occupied mankind's former colonies and civilizations, and are now encroaching upon the City. Throughout the game, players have to combat aggressive aliens who have occupied the Solar System. There are four separate races in the game, each occupying different planets. The Fallen are an insectoid race of nomadic pirates who scavenge ruined settlements on Earth, the Moon, and Venus for resources. The Hive are a macabre race of ancient aliens who have created massive underground settlements beneath Earth and the Moon's surface. The Vex are semi-organic androids who are attempting to seize control of Venus and Mars by turning them into their machines, which they have already done to Mercury. Finally, the Cabal are a military-industrial empire of massive amphibians who have established massive fortifications on Mars. Every race utilizes different strategies and weapons in combat. The Fallen possess cloaking and short-range teleportation technologies to increase their mobility. The Hive use superior numbers to overwhelm their opponents in close quarters while more elite units attack from a distance. The Vex utilize hard-light shields and teleport units of infantry into the battlefield en-masse. The Cabal rely on heavy armor, ballistic shields, and jump packs to combat players. All of these races are hostile towards each other, as they can often be observed attacking one another in-game for territorial dominance. The player takes on the role of a Guardian, and is tasked with reviving the Traveler while investigating and destroying the alien threats before humanity is completely wiped out. ''Destiny'' centers on the journey of the Guardians, the last defenders of humanity, set to protect Earth's last city.

==Development==

===Technology===
''Destiny'' incorporates a new [[game engine]] that allows global illumination and real-time dynamic lighting to occur together in cohesion. In addition, Bungie's goal is that ''Destiny'' will natively render graphics at 1080p on both the Xbox One and PlayStation 4.<ref>{{cite web|last1=Fingas|first1=Jon|title='Destiny' runs at a higher resolution on Xbox One thanks to Kinect changes|url=http://www.engadget.com/2014/06/11/destiny-runs-at-1080p-on-xbox-one/|website=http://www.engadget.com/|date=June 11, 2014|accessdate=July 7, 2014}}</ref> An innovation in Bungie's "hopper" technology, which has been the backbone for ''[[Halo (series)|Halo]]''{{'}}s matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes.<ref name="LandOfHope">{{cite web|url=http://www.ign.com/articles/2013/02/17/bungies-destiny-a-land-of-hope-and-dreams?page=1|title=Bungie's Destiny: A Land Of Hope And Dreams|publisher=[[IGN]]|date=February 17, 2013|accessdate=September 30, 2014|first=Ryan|last=MCcaffrey}}</ref>

===Design===
In designing the playable classes, Bungie was inspired by different sources of science fiction. Hunters are a reconnaissance class meant to be reminiscent of the classic [[bounty hunter]]. Bungie cites as influences ''[[Star Wars]]''{{'}}s [[Han Solo]] and classic characters from old [[Western (genre)|Western]] films such as Clint Eastwood's [[Man with No Name]]. Warlocks combine weapons with special powers from "the Traveler," and are meant to be a form of "space wizard." The Warlock class is influenced by the ''Star Wars'' series's [[Jedi|Jedi Knights]], ''[[The Lord of the Rings]]'' series's [[Gandalf]], and ''[[The Matrix]]'' series's [[Morpheus (The Matrix)|Morpheus]]. Titans, which favor heavy weapons and melee attacks and are intended to be reminiscent of the classic "future soldier," were inspired by Bungie's own [[Master Chief (Halo)|Master Chief]] from ''Halo'', [[Stormtrooper (Star Wars)|Stormtroopers]] from ''Star Wars'', and other "[[space marine]]s" from [[science fiction]].<ref name="Destiny_GDC-2013">{{cite web|url=http://www.youtube.com/watch?v=vUxRTCTr7ic|title=Bungie's Destiny Panel - GDC 2013|work=[[YouTube]]|publisher=[[GameSpot]]|date=March 29, 2013|accessdate=October 11, 2014}}</ref> Players are accompanied by Ghost, a robot AI voiced by [[Peter Dinklage]].<ref>{{cite web|url=http://kotaku.com/peter-dinklage-s-destiny-performance-is-not-great-1591460157|title=Peter Dinklage’s Destiny Performance Is...Not Great|last=Hamilton|first=Kirk|publisher=[[Kotaku]]|accessdate=September 11, 2014}}</ref>

===Reveal===
The first known reference to ''Destiny'' was shown in Bungie's 2009 game ''[[Halo 3: ODST]]'', in which a sign on a wall read "Destiny Awaits" and showed a picture of [[Earth]] with a mysterious orb floating nearby.<ref name=H3ODST>{{cite web|last=Sipple|first=Brian|title=Bungie 'Destiny' Tease Discovered in 'Halo 3: ODST'; Studio Promises More Details|url=http://gamerant.com/destiny-bungie-halo-3-odst/|work=GameRant.com|publisher=GameRant.com|date=2013|accessdate=March 6, 2013}}</ref> Though several vague statements by Bungie employees in interviews and presentations from 2010 through 2011 were interpreted to be ''Destiny'' references, the next overt references to ''Destiny'' were not shown until Bungie's August 2011 20th anniversary documentary, ''O Brave New World'', in which appeared several early environment renders, an environment editor named "Grognok," and a brief shot of actors performing a scene with [[motion capture]] equipment.<ref name="obnw">{{cite web | url=http://www.youtube.com/watch?v=OtG6--4r_qk | title=O Brave New World | publisher=[[YouTube]] | work=Bungie YouTube | date=August 4, 2011 | accessdate=August 8, 2011}}</ref> At that time, the game was still known by its original [[code name]] ''Project Tiger'', a term used by Bungie co-founder [[Jason Jones (programmer)|Jason Jones]] when discussing the game in August 2011.<ref name="euro">{{cite web | url=http://www.eurogamer.net/articles/2011-08-04-bungie-doc-teases-project-tiger | title=Bungie doc teases Project Tiger | publisher=Eurogamer Network | work=[[Eurogamer]] | date=August 4, 2011 | accessdate=August 8, 2004
| last=Dutton | first=Fred}}</ref> The game later became known by its working title ''Destiny''.

On May 21, 2012, a publishing contract between Bungie and Activision was published by the ''[[Los Angeles Times]]''. The ten-year contract originally had been entered into [[Evidence (law)|evidence]] [[under seal]] in [[Infinity Ward#Lawsuits|Activision's lawsuit]] against former [[Infinity Ward]] employees Jason West and Vincent Zampella, but was later unsealed by the judge in that case.<ref name="contract">{{cite web |last=Pham |first=Alex |date=May 21, 2012 |url=http://documents.latimes.com/bungie-activision-contract/ |title=Bungie-Activision contract |publisher=[[Tribune Company]] |work=[[Los Angeles Times]] |accessdate=February 18, 2013}}</ref><ref name="contract2">{{cite web | first1=Alex | url=http://articles.latimes.com/print/2012/may/21/entertainment/la-et-ct-bungie-activision-contract-20120521 | title=Activision Bungie contract unsealed in Call of Duty case | publisher=Tribune Company | work=[[Los Angeles Times]] | date=May 21, 2012 | accessdate=February 18, 2013 | last2=Fritz | first2=Ben | last1=Pham}}</ref><ref name="bungie activision deal">{{cite web |last=Terdiman |first=Daniel |date=April 29, 2010 |url=http://news.cnet.com/8301-13772_3-20003777-52.html |title=Activision scores big win with Bungie deal |publisher=[[CBS Interactive]] |work=[[CNET]] |accessdate=August 7, 2011}}</ref> The contract outlined an agreement between Bungie and Activision to develop and publish, respectively, four ''Destiny'' games, with the first to be released in the second or third quarter of 2014.

Initially, claims made by Activision Blizzard CEO [[Robert Kotick]] suggested that the total investment in ''Destiny'' would be around $500 million; It was subsequently stated by Bungie's COO Pete Parsons in an interview that the game's ''development'' cost is not even close to $500 million, saying, "For marketing you'd have to ask Activision people, but for development costs, not anything close to $500 million.".<ref>{{cite web|url=http://www.technobuffalo.com/2014/07/01/bungie-says-destiny-cost-nowhere-near-500-million-decade-long-story-planned/|title=Bungie Says Destiny Cost Nowhere Near $500 Million, Decade Long Story Planned|work=TechnoBuffalo|date=July 1, 2014|accessdate=September 11, 2014}}</ref> Activision subsequently confirmed the $500 million figure, stating that up front infrastructure costs and investment in the game's engine were included, and could be amortized over the life of the IP <ref>{{cite web|url=http://www.gamespot.com/articles/activision-investing-500-million-for-bungie-s-destiny/1100-6419444/|title=Activision investing $500 million for Bungie's Destiny: That figure covers the game's development budget, marketing costs, and other various expenditures.|work=Gamespot|date=May 6, 2014|accessdate=December 15, 2014}}</ref>

The first public details of ''Destiny'' were leaked in November 2012, revealing concept art and plot details.<ref name="IGN - leak">{{cite web | url=http://uk.ign.com/articles/2012/11/28/destiny-story-details-concept-art-leaked | title=Bungie's Destiny Story Details, Concept Art Leaked | publisher=[[News Corporation]] | work=[[IGN]] | date=November 27, 2012 | accessdate=November 28, 2012 | last=Goldfarb | first=Andrew}}</ref> Bungie supplemented the leak with the release of further details, whilst expressing regret that details of an upcoming video game had once again been revealed before their planned release.<ref>{{cite web | url=http://www.bungie.net/News/content.aspx?type=topnews&cid=32235 | title=Well, that just happened ... again. | publisher=[[Bungie]] | date=November 27, 2012 | accessdate=November 28, 2012 | last=Dague | first=David}}</ref> In describing ''Destiny'', Bungie's lead writer [[Joseph Staten]] stated that the studio was approaching the game with the intention of "building a universe" that would "take on a life of its own."<ref name="staten">{{cite web | url=http://au.xbox360.ign.com/articles/118/1186218p1.html | title=New Hints for Bungie's Next Game | publisher=[[News Corporation]] | work=[[IGN]] | date=August 4, 2011 | accessdate=August 8, 2011 | last=Reilly | first=Jim}}</ref> Further information became available in February 2013, when Bungie released a video documentary revealing information on ''Destiny'' and some of the core ideas behind the game, including the company's "seven pillars" philosophy, identifying the seven underlying elements of the early development process that they adopted to make the game appeal to as wide an audience as possible,<ref name="pathway out of darkness"/><ref name="reveal tweet">{{cite web | url=https://twitter.com/DestinyTheGame/status/301405437679513601 | title=Destiny reveal tweet | publisher=[[Twitter]] | work=DestinyTheGame Twitter | date=February 12, 2013 | accessdate=February 12, 2013}}</ref> with particular emphasis on making the game accessible to casual, novice gamers and dedicated fans of the genre alike.<ref name="seven pillars">{{cite news |last=McCaffery |first=Ryan |date=February 17, 2013 |url=http://au.ign.com/articles/2013/02/17/bungies-destiny-a-land-of-hope-and-dreams |title=Bungie's Destiny: A Land of Hope and Dreams |work=[[IGN]] |accessdate=February 23, 2013}}</ref> Also revealed were plans to incorporate [[social media]] into ''Destiny'', allowing players to remain connected to one another even when offline. With the in-game universe being in a state of perpetual change, Bungie explored the potential of using a [[mobile app]] to update players about new quests and inform them as to what their friends are doing in-game.<ref name="seven pillars"/>

During a [[PlayStation 4]] preview event on February 20, 2013, it was announced that ''Destiny'' would be released for PlayStation 4 and [[PlayStation 3]], and receive exclusive content.<ref>{{cite web|url= http://www.slashgear.com/activision-and-bungie-show-off-destiny-for-ps4-20270411/|title= Activision and Bungie show off Destiny for Xbox One|publisher= [[SlashGear]]|last= Lloyd|first= Craig|date= February 20, 2013|accessdate= June 2, 2013}}</ref><ref>{{cite web |last=Phillips |first=Tom |date=February 21, 2013 |url=http://www.eurogamer.net/articles/2013-02-21-bungie-shooter-destiny-to-get-exclusive-content-on-playstation |title=Bungie shooter Destiny to get exclusive content on PlayStation |publisher=[[Eurogamer]]|accessdate=February 21, 2013}}</ref> It was later announced that ''Destiny'' would be released for [[Xbox 360]] and [[Xbox One]]<ref name="Xbox One Destiny Announce">{{cite web |last=Dague |first=David |title=Destiny Announced for Xbox One|url=http://www.bungie.net/7_Destiny-Announced-for-Xbox-One/en-us/News/News?aid=10526 |publisher=Bungie |accessdate=May 21, 2013}}</ref> On October 1, 2013, Bungie announced that a [[closed beta]] of ''Destiny'' would be made available to those who pre-order the game at selected retailers. Additional beta codes were also given out via [[social networking service]]s.<ref>{{cite web|title=Destiny beta codes available this week|url=http://www.gamespot.com/articles/destiny-beta-codes-available-this-week/1100-6415675/|publisher=[[GameSpot]]|date=October 21, 2013|accessdate=October 22, 2013|first=Martin|last=Gaston}}</ref>

On April 11, 2014, Bungie terminated the employment of its long-time composer and audio director, [[Martin O'Donnell]]. Initially fans were concerned that the absence of Martin O'Donnell would affect the in-game music of ''Destiny''; however, Pete Parsons of Bungie later confirmed that ''Destiny''{{'}}s music was already complete and that O'Donnell's absence would have no effect on the development nearing its completion.<ref>{{cite web|url=http://www.eurogamer.net/articles/2014-04-17-bungie-insists-destiny-remains-on-track-despite-composer-exit|title=Bungie insists Destiny remains on track despite composer exit|publisher=[[Eurogamer]]|date=April 17, 2014|work=Eurogamer.net|accessdate=September 11, 2014}}</ref> At [[Electronic Entertainment Expo 2014|E3 2014]] on June 9, Bungie announced an [[Software testing#Alpha testing|alpha]] version of the game for PS4, which was open from June 12 to 16.<ref>{{cite web|url=http://www.ign.com/articles/2014/06/10/e3-2014-destiny-beta-coming-to-ps4-this-summer|title=E3 2014: Destiny Beta Coming to PS4 This Summer - IGN|work=[[IGN]]|date=June 9, 2014|accessdate=September 11, 2014|first=Mitch|last=Dyer}}</ref> On June 17, 2014, [[Sony Computer Entertainment]] announced that ''Destiny'' would be a PlayStation exclusive in Japan.<ref>{{cite web|url=http://www.gamasutra.com/view/news/219342/Bungies_Destiny_is_a_PlayStation_exclusive_in_Japan.php|title=Gamasutra - Bungie's Destiny is a PlayStation exclusive in Japan|first=Mike|last=Rose|publisher=Gamasutra|date=June 17, 2014|accessdate=September 11, 2014}}</ref>

A public beta version of the game was released on PlayStation consoles on July 17 and Xbox consoles on July 22. Before the beta closed on July 27, it attracted around 4.6 million players.<ref>{{cite web|title=The Destiny Beta|url=http://www.bungie.net/7_The-Destiny-Beta/en/News/News?aid=11643|publisher=Bungie|accessdate=September 9, 2014}}</ref><ref>{{cite web|url=http://www.computerandvideogames.com/472771/destiny-beta-attracted-46-million-players/|title=Destiny beta attracted 4.6 million players - CVG US|publisher=Computer and video games|date=July 30, 2014|accessdate=September 11, 2014|first=Tom|last=Ivan}}</ref> During Sony Computer Entertainment's [[Gamescom|Gamescom 2014]] press conference on August 12, 2014, Bungie announced that the first expansion pack for ''Destiny'', titled ''The Dark Below'', would be released in December 2014.<ref>{{cite web|url=http://www.computerandvideogames.com/474030/first-destiny-expansion-launching-in-december/|title=First Destiny expansion launching in December - CVG US|publisher=Computer and video games|date=August 12, 2014|accessdate=September 11, 2014|first=Tom|last=Ivan}}</ref> On August 23, 2014, Bungie and Activision confirmed that ''Destiny'' had [[Software release life cycle#Release to manufacturing (RTM)|gone gold]].<ref>{{cite web|url=http://m.digitalspy.com/gaming/news/a592397/destiny-goes-gold-ahead-of-september-9-launch.html|title=Destiny goes Gold ahead of September 9 launch - Gaming News - Digital Spy|publisher=Digital Spy|date=August 25, 2014|accessdate=September 11, 2014|first=Liam|last=Martin}}</ref>

On September 2, 2014, Activision revealed that an exclusive item would be available for those who bought ''Destiny'' and pre-ordered ''[[Call of Duty: Advanced Warfare]].''<ref>{{cite web|url=http://www.computerandvideogames.com/475684/destiny-bonus-for-cod-advanced-warfare-pre-orders/|title=Destiny bonus for CoD: Advanced Warfare pre-orders - CVG US|publisher=Computer and video games|date=September 2, 2014|accessdate=September 11, 2014|first=Connor|last=Sheridan}}</ref> On September 5, 2014, [[Sony Computer Entertainment]] announced and released a trailer about an exclusive mission for the [[PlayStation 3]] and [[PlayStation 4]] versions. The [[Xbox 360]] and [[Xbox One]] versions will receive the mission sometime in late 2015.<ref>{{cite web|url=http://www.gamespot.com/articles/sony-flaunts-ps4-exclusive-destiny-mission/1100-6422098/|title=Sony Flaunts PS4 Exclusive Destiny Mission - GameSpot|publisher=[[GameSpot]]|date=September 4, 2014|accessdate=September 11, 2014|first=Rob|last=Crossley}}</ref> That same day, publisher Activision announced that those who buy the [[PlayStation 3]] and [[Xbox 360]] versions digitally will be able to download their respective next-gen version at no additional charge.<ref>{{cite web|url=http://www.ign.com/articles/2014/09/05/destiny-gets-digital-upgrade-offer|title=Destiny Gets Digital Upgrade Offer - IGN|publisher=[[IGN]]|date=September 5, 2014|accessdate=September 11, 2014|first=Steve|last=Watts}}</ref> The offer will be available until January 15, 2015.<ref>{{cite web|title=Destiny Digital Upgrade FAQ|url=http://www.destinythegame.com/digital-upgrade|website=destinythegame.com|accessdate=September 12, 2014}}</ref>

==Soundtrack==
{{Infobox album
| Name = Destiny Original Soundtrack
| Type = Soundtrack
| Artist = [[Michael Salvatori]], C Paul Johnson, [[Martin O'Donnell]], [[Paul McCartney]], Skye Lewin, and Stan LePard
| Cover = Destiny Soundtrack cover.jpg
| Alt =
| Released = {{Start date|2014|09|26}}
| Recorded =
| Genre = [[Classical music|Classical]]<br>[[Orchestra]]l<br>[[Ambient music|Ambient]]<br>[[Video game music|Video game soundtrack]]
| Length = 2:18:48
| Label = Bungie Music Publishing
| Producer =
}}

''Destiny Original Soundtrack'' is the official soundtrack for the video game, composed by [[Michael Salvatori]], C Paul Johnson, [[Martin O'Donnell]], Skye Lewin, and Stan LePard, with contributions and input from British musician [[Paul McCartney]]. Released digitally via [[iTunes]] on September 26, 2014, the soundtrack contains 44 instrumental songs from the game.<ref>{{cite web|url=http://www.gameinformer.com/b/news/archive/2014/09/26/destiny-soundtrack-now-available-from-itunes.aspx|title=Destiny Soundtrack Now Available From iTunes|first=Mike|last=Futter|date=September 26, 2014|accessdate=September 26, 2014|publisher=Game Informer}}</ref><ref>{{cite web|url=http://vgmdb.net/album/48297|title=Destiny Original Soundtrack|accessdate=September 26, 2014|publisher=VGMdb}}</ref> The soundtrack marked Martin O'Donnell's final work for Bungie, after years of composing for the ''[[Halo (series)|Halo]]'' franchise, as well as several games before that. In addition, McCartney wrote and recorded an original song inspired by the game.<ref>{{cite web|url=http://www.gameinformer.com/b/news/archive/2014/09/26/destiny-soundtrack-now-available-from-itunes.aspx|title=Destiny Soundtrack Now Available From iTunes|first=Mike|last=Futter|date=September 26, 2014|accessdate=September 26, 2014|publisher=[[Game Informer]]}}</ref><ref name="Music">{{cite web |last=Sinclair |first=Brendan |date=July 7, 2012 |url=http://www.gamespot.com/news/paul-mccartney-working-with-bungie-6386022 |title=Paul McCartney working with Bungie |publisher=[[CBS Interactive]] |work=[[GameSpot]] |accessdate=July 7, 2012}}</ref><ref>{{cite web|url=http://www.gamespot.com/videos/destiny-end-credits-easter-egg-reveals-paul-mccart/2300-6421274/|title=Destiny End Credits Easter Egg reveals Paul McCartney's Song Hope for the Future|publisher=[[GameSpot]]|accessdate=September 12, 2014}}</ref>

Early in ''Destiny''{{'}}s development, O'Donnell was contacted by Pete Parsons (current Chief Operating Officer of Bungie), and was asked to begin writing music for the game. At the time, ''Destiny'' was still in its infancy, as it lacked any gameplay material for O'Donnell to score music to, so instead, O'Donnell began creating music based solely on the games ideas, stories, and artwork.<ref>{{cite web|url=http://www.polygon.com/2013/2/17/3995972/bungie-destiny-music-marty-odonnell-paul-mccartney|title=Bungie composer Marty O'Donnell on the music of Destiny, collaborating with Paul McCartney|last=McWhertor|first=Michael|date=February 17, 2013|accessdate=February 17, 2013|publisher=[[Vox Media]]|work=[[Polygon (website)|Polygon]]}}</ref> By February 17, 2013, over 50 minutes of the soundtrack had already been recorded with a 106-piece orchestra at [[Abbey Road Studios]] in London.<ref name="McCaffrey 2">{{cite web|url=http://www.ign.com/articles/2013/02/17/bungies-destiny-a-land-of-hope-and-dreams?page=2|title=Bungie's Destiny: A Land of Hope and Dreams|first=Ryan|last=McCaffrey|date=February 17, 2013|accessdate=February 17, 2013|publisher=[[IGN]]}}</ref> O'Donnell gave the early pieces of music to Bungie in hopes that they would foster inspiration within the development team.<ref>{{cite web|url=http://www.polygon.com/2013/2/17/3995972/bungie-destiny-music-marty-odonnell-paul-mccartney|title=Bungie composer Marty O'Donnell on the music of Destiny, collaborating with Paul McCartney|first=Michael|last=McWhertor|date=February 17, 2013|accessdate=February 17, 2013|publisher=Vox Media|work=[[Polygon (website)|Polygon]]}}</ref>

Unlike the ''Halo'' series, where pieces of music were only 2–3 minutes long, Martin has stated that the soundtrack for ''Destiny'' has no time restrictions, with the pieces clocking in "as long as they need to be."<ref name="McCaffrey 2"/> O'Donnell collaborated with Paul McCartney on the soundtrack for the better part of two years, as they traded ideas, melody samples and themes back and forth.<ref>{{cite web|url=http://www.polygon.com/2013/2/17/3995972/bungie-destiny-music-marty-odonnell-paul-mccartney|title=Bungie composer Marty O'Donnell on the music of Destiny, collaborating with Paul McCartney|first=Michael|last=McWhertor|date=February 17, 2013|accessdate=February 17, 2013|publisher=[[Vox Media]]|work=[[Polygon (website)|Polygon]]}}</ref> On April 11, 2014, Martin O'Donnell was dismissed without cause by the board of directors at Bungie.<ref name="Marty-Twitter">{{cite web|url=https://twitter.com/MartyTheElder/status/456303189998841856|title=I'm saddened to say that Bungie's board of directors terminated me without cause on April 11, 2014|last=O'Donnell|first=Marty|publisher=[[Twitter]]|date=April 15, 2014|accessdate=September 11, 2014}}</ref> This caused concern as to whether this would affect the game; however, Pete Parsons stated that O'Donnell's work on the game had been completed before his dismissal and would appear in the final product.<ref>{{cite web|url=http://gamingbolt.com/bungie-insists-destiny-is-on-track|title=Bungie Insists Destiny is on Track|author=Pramath|date=April 17, 2014|accessdate=April 17, 2014|publisher=Gaming Bolt}}</ref>

{{Track listing
| collapsed = yes
| headline = ''Destiny'' (Original Soundtrack)
| music_credits=yes
| title1 = The Traveler
| length1 = 2:30
| music1 = [[Paul McCartney]], [[Martin O'Donnell]], [[Michael Salvatori]]
| title2 = The Fallen
| length2 = 4:37
| music2 = C Paul Johnson, Skye Lewin, Paul McCartney, Martin O'Donnell, Michael Salvatori
| title3 = Excerpt from the Hope
| length3 = 2:16
| music3 = Paul McCartney, Martin O'Donnell, Michael Salvatori
| title4 = Excerpt from the Ecstasy
| length4 = 2:10
| music4 = Martin O'Donnell, Michael Salvatori
| title5 = The Warmind
| length5 = 2:09
| music5 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title6 = Guardian
| length6 = 2:08
| music6 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title7 = The Tower
| length7 = 1:20
| music7 = C Paul Johnson, Paul McCartney, Martin O'Donnell, Michael Salvatori
| title8 = The Last Array
| length8 = 6:57
| music8 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title9 = The Collapse
| length9 = 1:33
| music9 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title10 = The Journey Home
| length10 = 3:09
| music10 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title11 = First Challenge
| length11 = 3:46
| music11 = C Paul Johnson, Stan LePard, Martin O'Donnell, Michael Salvatori
| title12 = Prey
| length12 = 2:13
| music12 = C Paul Johnson, Skye Lewin
| title13 = Tranquility
| length13 = 5:09
| music13 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title14 = The Great Unknown
| length14 = 1:35
| music14 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title15 = Excerpt 1 from the Rose
| length15 = 1:23
| music15 = Paul McCartney, Martin O'Donnell, Michael Salvatori
| title16 = Excerpt from the Tribulation
| length16 = 2:15
| music16 = Paul McCartney, Martin O'Donnell, Michael Salvatori
| title17 = Guardians Lost
| length17 = 3:50
| music17 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title18 = Relic of Hope
| length18 = 2:14
| music18 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title19 = Departure
| length19 = 2:01
| music19 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title20 = Lost Horizons
| length20 = 1:09
| music20 = C Paul Johnson, Paul McCartney, Martin O'Donnell, Michael Salvatori
| title21 = Reborn
| length21 = 3:35
| music21 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title22 = Sepiks Prime
| length22 = 4:14
| music22 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title23 = Traveler's Promise
| length23 = 1:56
| music23 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title24 = Deconstruction
| music24 = C Paul Johnson
| length24 = 1:42
| title25 = Excerpt from the Ruin
| length25 = 1:36
| music25 = Martin O'Donnell, Michael Salvatori
| title26 = Untold Legends
| length26 = 3:34
| music26 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title27 = Cabal Stomp
| length27 = 3:41
| music27 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title28 = Dust Giants
| length28 = 4:28
| music28 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title29 = Ishtar Sink
| length29 = 4:43
| music29 = C Paul Johnson, Skye Lewin, Martin O'Donnell, Michael Salvatori
| title30 = The World's Grave
| length30 = 5:36
| music31 = C Paul Johnson, Skye Lewin
| title31 = Exclusion Zone
| length31 = 3:48
| music31 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title32 = The Stranger
| length32 = 1:11
| music32 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title33 = Temple of Crota
| length33 = 5:17
| music33 = C Paul Johnson
| title34 = Eye of the Gate Lord
| length34 = 4:02
| music34 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title35 = The Hive
| length35 = 5:47
| music35 = C Paul Johnson
| title36 = The Collective
| length36 = 4:11
| music36 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title37 = End of the Line
| length37 = 3:32
| music5 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| title38 = The Vex
| length38 = 5:13
| music38 = C Paul Johnson, Skye Lewin, Paul McCartney, Martin O'Donnell, Michael Salvatori
| title39 = Siege Dancers
| length39 = 3:17
| music39 = C Paul Johnson, Skye Lewin, Martin O'Donnell, Michael Salvatori
| title40 = Chronologies
| length40 = 3:33
| music40 = C Paul Johnson, Skye Lewin, Martin O'Donnell, Michael Salvatori
| title41 = Passage
| length41 = 3:22
| music41 = C Paul Johnson
| title42 = Excerpt 2 from the Rose
| length42 = 2:47
| music42 = Paul McCartney, Martin O'Donnell, Michael Salvatori
| title43 = Excerpt from the Union
| length43 = 1:45
| music43 = Martin O'Donnell, Michael Salvatori
| title44 = All Ends Are Beginnings
| music44 = C Paul Johnson, Martin O'Donnell, Michael Salvatori
| length44 = 1:34
| total_length = 2:18:48
}}

{{clear}}

==Reception==
{{expand section|Pre-release reception, more reviews required.|date=December 2014}}
{{undue|section|date=December 2014}}

===Critical reception===
{{Video game reviews
| GR = (XONE) 78.55%<ref name="GRXONE">{{cite web |url=http://www.gamerankings.com/xboxone/716732-destiny/index.html |title=Destiny for Xbox One |work=[[GameRankings]] |publisher=[[CBS Interactive]] |accessdate=October 20, 2014}}</ref><br />(PS4) 76.83%<ref name="GRPS4">{{cite web |url=http://www.gamerankings.com/ps4/704532-destiny/index.html |title=Destiny for PlayStation 4 |work=[[GameRankings]] |publisher=[[CBS Interactive]] |accessdate=October 20, 2014}}</ref>
| MC = (PS4) 76/100<ref name="MCPS4">{{cite web |url=http://www.metacritic.com/game/playstation-4/destiny |title=Destiny for PlayStation 4 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=October 20, 2014}}</ref><br />(XONE) 75/100<ref name="MCXONE">{{cite web |url=http://www.metacritic.com/game/xbox-one/destiny |title=Destiny for Xbox One Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=October 20, 2014}}</ref>
| CVG = 8/10<ref>{{cite web |last=Schilling |first=Chris |date=September 12, 2014 |url=http://www.computerandvideogames.com/476479/reviews/destiny-launch-review-bungies-shared-world-shooter-plays-it-safe-review/ |title=Destiny launch review: Bungie's shared world shooter plays it safe |work=[[Computer and Video Games]] |publisher=[[Future plc]] |accessdate=September 14, 2014}}</ref>
| EuroG = 8/10<ref>{{cite web |last=Welsh |first=Oli |date=September 17, 2014 |url=http://www.eurogamer.net/articles/2014-09-17-destiny-review |title=Destiny Review |publisher=[[Eurogamer]] |accessdate=September 17, 2014}}</ref>
| The Gaming Report = 7.5/10<ref name="TheGamingReport_review">{{cite web |last=Chhaya |first=Ibrahim |date=October 16, 2014 |url=http://thegamingrpt.com/destiny/review/ |title=Destiny Review |publisher=[[The Gaming Report]] |accessdate=October 16, 2014}}</ref>
| GI = 8.75/10<ref>{{cite web |last=Miller |first=Matt |date=September 15, 2014 |url=http://www.gameinformer.com/games/destiny/b/playstation4/archive/2014/09/15/destiny-game-informer-review.aspx/ |title=Destiny: Flawed Structure, Engrossing Action |publisher=[[Game Informer]] |accessdate=September 16, 2014}}</ref>
| GRadar = {{Rating|4.5|5}}<ref>{{cite web |last=Houghton |first=David |date=September 19, 2014 |url=http://www.gamesradar.com/destiny-review/ |title=Destiny Review |publisher=[[GamesRadar]] |accessdate=September 19, 2014}}</ref>
| GSpot = 6/10<ref name="GameSpot_review">{{cite web |last=VanOrd |first=Kevin |date=September 12, 2014 |url=http://www.gamespot.com/reviews/destiny-review/1900-6415863/ |title=Destiny Review |publisher=[[GameSpot]] |accessdate=September 12, 2014}}</ref>
| GT = 8/10<ref name="GameTrailers_review">{{cite web |last=Jones |first=Brandon |date=September 14, 2014 |url=http://www.gametrailers.com/reviews/gfn381/destiny-review |title=Destiny Review |publisher=[[GameTrailers]] |accessdate=September 15, 2014}}</ref>
| GB = {{Rating|3|5}}<ref>{{cite web |last=Gerstmann |first=Jeff |date=September 12, 2014 |url=http://www.giantbomb.com/reviews/destiny-review/1900-655/ |title=Destiny Review |publisher=[[Giant Bomb]] |accessdate=September 30, 2014}}</ref>
| IGN = 7.8/10<ref name="IGN_review">{{cite web |last=Ingenito |first=Vince |date=September 3, 2014 |url=http://www.ign.com/articles/2014/09/03/destiny-review |title=Destiny Review |publisher=[[IGN]] |accessdate=December 22, 2014}}</ref>
| rev1 = [[Hardcore Gamer]]
| rev1Score = 4/5<ref>{{cite web|url=http://www.hardcoregamer.com/2014/09/11/review-destiny/103472/|title=Review: Destiny|publisher=Hardcore Gamer|date=September 11, 2014|accessdate=September 30, 2014|first=Steve|last=Hannley}}</ref>
| Joystiq = {{Rating|4|5}}<ref>{{cite web|url=http://www.joystiq.com/2014/09/16/destiny-review-loot-loops/|title=Destiny review: Loot Loop|publisher=[[Joystiq]]|date=September 16, 2014|accessdate=September 30, 2014|first=Richard|last=Mitchell}}</ref>
| OXM = 8/10<ref>{{cite web |last=Evans-Thirlwell |first=Edwin |date=September 12, 2014 |url=http://www.totalxbox.com/81097/reviews/destiny-xbox-one-review/ |title=Review: Destiny Xbox One |work=[[Official Xbox Magazine]] |publisher=[[Future plc]] |accessdate=September 14, 2014}}</ref>
| Poly = 6/10<ref name="polygon_review">{{cite web|url=http://www.polygon.com/2014/9/12/6138497/destiny-review-no-fate|title=Destiny review: no fate|last1=Kollar|first1=Philip|last2=Gies|first2=Arthur|date=September 12, 2014|work=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|accessdate=September 14, 2014}}</ref>}}

''Destiny'' received generally mixed to positive reviews. Aggregating review websites [[GameRankings]] and [[Metacritic]] gave the Xbox One version 78.55% based on 10 reviews and 75/100 based on 11 reviews<ref name="GRXONE"/><ref name="MCXONE"/> and the PlayStation 4 version 76.83% based on 64 reviews and 76/100 based on 95 reviews.<ref name="GRPS4"/><ref name="MCPS4"/> Bungie halted pre-release reviews due to the fact that they felt the game should be graded only when its social aspects were operative and populated with "thousands of gamers" in order to give a proper assessment.<ref>{{cite web|url=https://www.bungie.net/7_Bungie-Weekly-Update---09052014/en/News/News?aid=12096|title=Bungie Weekly Update - 09/05/2014|last=Dague|first=David|work=Bungie.net|publisher=[[Bungie]]|date=September 5, 2014|accessdate=September 11, 2014}}</ref>

''[[GameSpot]]'' described the game as "a multiplayer shooter that cobbles together elements of massively multiplayer games but overlooks the lessons developers of such games learned many years ago"; however, the game's competitive multiplayer modes were praised for carrying on Bungie's expertise from the ''Halo'' franchise with well-designed maps.<ref name="GameSpot_review" /> [[GameTrailers]] gave a generally positive review, but also criticized the weak story and uninspired game locations. However, they did praise the graphics as well as the rush the combat can provide the player.<ref name="GameTrailers_review"/> A general lack of cohesive communication between players was also criticized, with ''[[Game Informer]]'' calling it "downplayed and difficult".<ref>{{cite web|url=http://www.gameinformer.com/b/features/archive/2014/09/11/opinion-destiny-is-great-but-half-measures-hurt.aspx|title=Opinion: Destiny Is Great, But Half Measures Hurt|last=Tack|first=David|publisher=[[Gameinformer]]|date= September 11, 2014|accessdate=November 9, 2014}}</ref>

''Destiny'' was heavily criticized for its lack of story content, with many pointing to the disjointed narrative and shallow plot implementation.{{Citation needed|date=November 2014}} Bungie has since acknowledged that the story was lacking in some respects, and stated that the game's first DLC expansion, ''The Dark Below'', would focus on providing more background to the universe of ''Destiny''.<ref>{{cite web|url=http://www.eurogamer.net/articles/2014-10-29-destinys-first-expansion-the-dark-below-takes-aim-at-story-criticism|title=Destiny's first expansion The Dark Below takes aim at story criticism|last=Yin-Poole|first=Wesley|publisher=[[Eurogamer]]|date= October 29, 2014|accessdate=November 9, 2014}}</ref> The game's weak end-game content was also the subject of criticism, due to its particular focus on [[grinding (video gaming)|grinding]] for rare items through various means (including multiplayer games and other missions).<ref>{{cite web|url=http://www.techradar.com/us/news/gaming/destiny-s-end-game-content-will-blow-players-minds--1254317|title=Destiny's end-game content will 'blow players' minds'|last=Rougeau|first=Michael|publisher=[[TechRadar]]|date= June 27, 2014|accessdate=November 9, 2014}}</ref> The discovery of "loot caves"—locations with quickly re-spawning enemies that could previously be used to farm for rare items, along with initial issues surrounding the "Vault of Glass" raid boss, became associated with these lingering issues.<ref>{{cite web|url=http://www.forbes.com/sites/insertcoin/2014/09/22/destinys-loot-cave-showcases-bungies-lingering-endgame-problems/|title=Destiny's 'Loot Cave' Showcases Bungie's Lingering Endgame Problems|last=Tassi|first=Paul|publisher=[[Forbes]]|date= September 22, 2014|accessdate=November 9, 2014}}</ref><ref>{{cite web|url=http://www.forbes.com/sites/davidthier/2014/10/14/destiny-fix-weakens-auto-rifles-and-tweaks-vault-of-glass/|title='Destiny' Fix Weakens Auto Rifles And Tweaks 'Vault of Glass'|last=Thier|first=Dave|publisher=[[Forbes]]|date= October 14, 2014|accessdate=November 9, 2014}}</ref><ref>{{cite web|url=http://www.joystiq.com/2014/10/19/destinys-next-patch-to-address-vault-of-glass-buggy-boss/|title=Destiny's next patch to address Vault of Glass' buggy boss|last=Prell|first=Sam|publisher=[[Joystiq]]|date= October 17, 2014|accessdate=November 9, 2014}}</ref><ref>{{cite web|url=http://www.forbes.com/sites/jasonevangelho/2014/09/25/destinys-biggest-problem-bungie-locked-their-best-game-design-chops-inside-a-vault-of-glass/|title=Destiny's Biggest Problem? Bungie Locked Their Best Game Design Chops Inside A Vault Of Glass|last=Evangelho|first=Jason|publisher=[[Forbes]]|date=September 25, 2014|accessdate=November 9, 2014}}</ref>
Despite the criticism, the game received the title of Game of the Year from [[GamesRadar]]<ref name=goty-gamesradar>{{cite web|title=Game of the Year 2014|url=http://www.gamesradar.com/best-games-2014/|website=[[GamesRadar]]|publisher=[[Future plc]]|accessdate=January 6, 2015|date=December 8, 2014}}</ref>

===Sales===
On September 10, 2014, Activision claimed that ''Destiny'' was the most successful new gaming franchise launch of all time, as the game shipped more than US$500 million to retail stores and first-parties worldwide.<ref>{{cite web|last1=Ohlheiser|first1=Andy|title=Activision’s Destiny ships $500 million in one day|url=http://www.washingtonpost.com/news/technology/wp/2014/09/11/activisions-destiny-ships-500-million-in-one-day/|publisher=[[The Washington Post]]|date=September 11, 2014|accessdate=September 12, 2014}}</ref> As of September 17, 2014, there have been over 11 million gameplay sessions within North America.<ref>{{cite web|url=http://gematsu.com/2014/09/destiny-ps4s-biggest-software-launch|title=Destiny was PS4's biggest software launch|publisher=Gematsu|date=September 17, 2014|accessdate=September 30, 2014|first=Sal|last=Romano}}</ref> It was also the biggest software launch for the PlayStation 4 since holiday 2013.<ref name="PSB-Destiny_Biggest">{{cite web|url=http://blog.us.playstation.com/2014/09/17/destiny-ps4s-biggest-software-launch-yet/|title=Destiny: PS4’s Biggest Software Launch Yet|last=Boyes|first=Adam|publisher=[[PlayStation Blog]]|date=September 17, 2014|accessdate=October 24, 2014}}</ref> On November 4, 2014, Activision Publishing [[CEO]] Eric Hirshberg revealed that the game has 9.5 million registered players.<ref name="kotaku-sales">{{cite web|url=http://kotaku.com/all-the-ways-activision-is-avoiding-saying-what-destiny-1654985376|title=All The Ways Activision Is Avoiding Saying What Destiny Actually Sold|last=Schreier|first=Jason|date=November 5, 2014|work=[[Kotaku]]|publisher=[[Gawker Media]]|accessdate=November 10, 2014}}</ref> On December 23, 2014, Bungie revealed that 13 million people have played the game since its launch.<ref>{{cite web|last1=Yin-Poole|first1=Wesley|title=Destiny has had just shy of 13 million players|url=http://www.eurogamer.net/articles/2014-12-23-destiny-has-had-just-shy-of-13-million-players|website=[[Eurogamer]]|publisher=Gamer Network|accessdate=December 25, 2014|date=December 23, 2014}}</ref>

''Destiny'' sold 91,277 physical retail copies on PS4 and 49,503 retail copies on PS3 within the first week of release in Japan, placing second and third place respectively within the Japanese software sales charts for that particular week.<ref>{{cite web|url=http://gematsu.com/2014/09/media-create-sales-9814-91414|title=Media Create Sales: 9/8/14 - 9/8/14|publisher=Gematsu|date=September 17, 2014|accessdate=September 30, 2014|first=Sal|last=Romano}}</ref>

==References==
{{Reflist|colwidth=30em}}

==External links==
* {{Official website|http://www.destinythegame.com/}}
* [http://www.bungie.net/en-us/Destiny ''Destiny'' at Bungie.net]
<!-- per [[WP:EL]], only add a Wikia when it has something substantial. Right now 167 articles just don't cut it -->

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Revision as of 14:49, 13 January 2015