Digital Games Research Association

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"DiGRA" redirects here. For the class of drugs abbreviated "DIGRA", see dissociated glucocorticoid receptor agonist.
Digital Games Research Association
"DIGRA" in stylized green font with words "Digital Games Research Association" underneath
Formation 2003
Type Non profit
Headquarters Finland
President
Mia Consalvo, PhD
Website www.digra.org

Digital Games Research Association (DiGRA) is a nonprofit, international research association whose work focuses on digital games and associated activities. DiGRA was formally established in 2003 in Finland.[1] It is a leading academic organization in the field of digital games.[1]

Frans Mäyrä was the founder and president from 2003-2006.[2] DiGRA aims to coordinate activities related to academic research of games in different disciplines, in different parts of the world. For this purpose, several local chapters and special interest groups (SIGs) have been set up within DiGRA. Together with local organisers, DiGRA has so far produced six bi-annual conferences. DiGRA has also supported smaller regional conferences and, starting in 2014, DiGRA's conference is run annually. The published papers from these conferences are collected and made available online in the DiGRA digital library. Starting in 2013, DiGRA began publishing, in collaboration with Carnegie Mellon University's ETC Press, an open access refereed journal called Transactions of the Digital Games Research Association (ToDiGRA).

In 2014, DiGRA became a target during the Gamergate controversy when it was alleged that DiGRA was being "co-opted" by feminists. Inside Higher Ed described these allegations as a "conspiracy theory."[3] Dr. Mia Consalvo, president of DiGRA, said that the effort to discredit its members' research demonstrated "hostility to feminism" and a failure to understand academic research in humanities.[3]

DiGRA conferences[edit]

  • DiGRA 2003 - "Level Up", November 4-6, 2003, Utrecht, The Netherlands.
  • DiGRA 2005 - "Changing Views – Worlds in Play", June 16-20, 2005, Vancouver, Canada.
  • DiGRA 2007 - "Situated Play", September 24-28, 2007, Tokyo, Japan.
  • DiGRA 2009 - "Breaking New Ground: Innovation in Games, Play, Practice and Theory", September 1-4, 2009, West London, UK.
  • DiGRA Nordic 2010 - "Experiencing Games: Games, Play, and Players", August 16-17, Stockholm, Sweden.
  • DiGRA 2011 - "Think, Design, Play", September 14-17, 2011, Hilversum, The Netherlands.
  • DiGRA Nordic 2012 - “Local and Global: Games in Culture and Society", June 6-8, 2012, Tampere, Finland.
  • DiGRA 2013 - "DeFragging Game Studies", August 26-29, 2013, Atlanta, Georgia, USA.
  • DiGRA Nordic 2014, May 29-30, Visby (Gotland), Sweden.
  • DiGRA Australia 2014 - "What is Game Studies in Australia?", June 17, Melbourne, Australia.
  • DiGRA 2014 - "<Active Noun> the <Verb> of game <Plural Noun>", August 3-6, 2014, Snowbird, Utah
  • DiGRA 2015 - "Diversity of play: Games – Cultures – Identities", May 14-17 2015, Lüneburg, Germany,
  • DiGRA Australia 2015 - "Inclusivity in Australian Games and Games Studies", June 29-30, Sydney, Australia

References[edit]

  1. ^ a b Crawford, Garry (2011-08-04). Online Gaming. Routledge. pp. 3–. ISBN 9781135178871. Retrieved 17 November 2014. 
  2. ^ Günzel, Stephan (2011). Digarec Keynote-Lectures 2009/10. Universitätsverlag Potsdam. pp. 14–. ISBN 9783869561158. Retrieved 17 November 2014. 
  3. ^ a b Straumsheim, Carl (November 11, 2014). "#Gamergate supporters attack Digital Games Research Association". Inside Higher Ed. Retrieved 17 November 2014. 

External links[edit]