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G.I. Joe: The Atlantis Factor

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G.I. Joe: The Atlantis Factor
North American box art
Developer(s)KID
Publisher(s)Capcom
Producer(s)Mr. Oh
Programmer(s)Shoji Takagi
Artist(s)Kazuhiro Iizuka
Masayuki Amano
Tsutomu Ozawa
Composer(s)Yusuke Takahama
Nobuyuki Shioda
SeriesG.I. Joe
Platform(s)Nintendo Entertainment System
Release
Genre(s)Action, platform
Mode(s)Single-player

G.I. Joe: The Atlantis Factor is an action-platform video game developed by KID and published by Capcom for the Nintendo Entertainment System. It was released only in North America in 1992. Previously, a G.I. Joe video game was released for the NES by Taxan in 1991.

Gameplay

Gameplay screenshot.

The game's format is similar to that of Capcom's Bionic Commando series, with an overhead map of the various stages. In order to progress, the player must navigate the map and clear each sub-stage leading up to one of several Cobra bases. Once in a base, the player must fight through hostile Cobra forces and also complete a secondary mission (such as rescuing hostages, setting bombs, or locating a key item). Each base stage concludes with a battle against a Cobra leader (Overkill, Cesspool, Firefly, Major Bludd, Destro, and Cobra Commander).

There are several playable characters in the game: General Hawk, Roadblock, Wet Suit, Snake Eyes, Storm Shadow, and Duke.[2] At the beginning of the game, the player can only use Hawk, and must unlock the other characters one by one by completing other stages. Once players have discovered a character, they can "decide" which characters will come with them, and alternate between them during gameplay by pressing the “pause” button and accessing the pause menu. Each character has their own agility, stamina and strength rating, although they are not shown unlike the previous game.

In addition to the playable characters, Gung-Ho, Spirit, and Big Bear can be summoned to support the player by refilling life or weapon ammunition, though they must first be rescued by completing certain sub-stages. Stalker also appears but only in cutscenes, as he coordinates the mission from the G.I. Joe base.[2]

Storyline

Having survived the last time he fought the G.I. Joe Team, Cobra Commander has raised the ancient island of Atlantis from the ocean depths and is using it as a base. With a nearly indestructible army and powerful space weapons, the power-crazed Cobra is plotting to use the long lost powers of the Atlanteans in their bid to rule the world.

Reception

G.I. Joe: The Atlantis Factor received mixed reception from critics.[8]

References

  1. ^ "NES Games" (PDF). Nintendo. Archived (PDF) from the original on 2014-06-11. Retrieved 2021-08-04.
  2. ^ a b Roberts, Matt. "G.I. Joe: The Atlantis Factor for the NES". YoJoe.com. Retrieved 2010-06-17.
  3. ^ Miller, Skyler (1998). "G.I. Joe: The Atlantis Factor (Nintendo Entertainment System) - Review". AllGame. All Media Network. Archived from the original on 2014-11-16. Retrieved 2021-08-04.
  4. ^ Harris, Steve; Semrad, Ed; Alessi, Martin; Williams, Ken (November 1991). "Review Crew: GI-JOE 2 (Nintendo - Capcom)". Electronic Gaming Monthly. No. 28. Sendai Publishing. p. 20.
  5. ^ Riff-Raff (April 1992). "Nintendo ProReview - G.I. Joe: The Atlantis Factor". GamePro. No. 33. IDG. p. 36.
  6. ^ Sinfield, George; Noel, Rob (February 1992). "Now Playing - G.I. Joe: The Atlantis Factor". Nintendo Power. No. 33. Nintendo of America. pp. 102–105.
  7. ^ Betinho, Baby (September 1992). "NES Lançamento- GI Joe". Game Power [pt] (in Portuguese). No. 3. Nova Cultural [pt]. p. 42.
  8. ^ Sotenga (May 11, 2015). "G.I. Joe NES Games: G.I. Joe: The Atlantis Factor". Hardcore Gaming 101. Archived from the original on 2015-05-12. Retrieved 2021-08-04.