IRIS GL

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IRIS GL
Developer(s)Silicon Graphics
Stable release
n/a / 1992; 32 years ago (1992)
Operating systemIRIX
TypeAPI
LicenseVarious proprietary

IRIS GL (Integrated Raster Imaging System Graphics Library) is a proprietary graphics API created by Silicon Graphics (SGI) in the early 1980s for producing 2D and 3D computer graphics on their IRIX-based IRIS graphical workstations.[1] Later SGI removed their proprietary code, reworked various system calls, and released IRIS GL as the industry standard OpenGL.

See also

External links

References

[2]

  1. ^ Seddon, Chris (2005). "History of OpenGL". OpenGL Game Development. Wordware. p. 43. ISBN 1-55622-989-5.
  2. ^ Clark, James (July 1982). "The Geometry Engine: A VLSI Geometry System for Graphics" (PDF). Proceedings of the 9th annual conference on Computer graphics and interactive techniques. pp. 127–133. {{cite conference}}: Unknown parameter |booktitle= ignored (|book-title= suggested) (help)