Marc Lee

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Dicklyon (talk | contribs) at 16:33, 27 March 2022 (case fixes etc. (via WP:JWB)). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Marc Lee
Born (1969-03-17) March 17, 1969 (age 55)
NationalitySwiss
EducationZurich University of the Arts, Basel University of the Arts
Known forArtist, New media art
Notable workLoogie.net, Open News Network, Breaking the news, 10'000 moving cities, Realtime stories, Pic-Me
MovementPerformance and Interactive Media Arts
AwardsSocial Media Art Award and Transmediale Awards in the categories "Interaction" and "Software"
Websitehttp://marclee.io
10.000 Moving Cities, 2013, National Museum of Modern and Contemporary Art, Seoul, Korea
Unfiltered – Tiktok and the Emerging Face of Culture, 2020, SPACE10, India Art Fair New Delhi
Breaking The News, 2007, Dock 18, Zürich, Switzerland
TV Bot, 2017, Port25, Mannheim, Germany
10.000 Moving Cities, Augmented Reality, 2018, Stadtbibliothek, Stuttgart, Germany
10.000 Moving Cities, Virtual Reality, 2015, ZKM, Karlsruhe, Germany
Loogie.net TV, 2004, Ars Electronica, Linz, Austria
Media Donkeys, 2011, Martüel, Switzerland

Marc Lee (born March 17, 1969) is a Swiss new media artist working in the fields of interactive installation art, internet art, performance art and video art.

Biography

Lee was born in 1969 in Knutwil, Lucerne, in Switzerland.[1] He studied at the Basel University of Art and Design installation and at the Zurich University of the Arts new media art through 2003.[2]

Lee creates network-oriented interactive projects since 1999. He is experimenting with information and communication technologies. His projects locate and critically discuss economic, political, cultural and creative issues. His artworks reflect the visions and limits of our information society in an intelligent and artistic manner.

Marc Lee has exhibited in major art exhibitions including: ZKM Karlsruhe, New Museum New York, Transmediale Berlin, Ars Electronica Linz, Contemporary Art Biennale Sevilla, Media Art Biennale Seoul, Viper and Shift Festival Basel, Read_Me Festival Moskau, CeC Delhi, MoMA Shanghai, ICC Tokyo and National Museum of Modern and Contemporary Art Seoul.[3]

Lee's work are in private and public collections including the Federal Art Collection Switzerland and the ZKM Karlsruhe[4] and he has won many prices and honorary mentions at international festivals, including Transmediale Berlin and Ars Electronica Linz[citation needed]

Art projects

  • 10.000 Moving Cities – Same but Different explores how our planet is becoming increasingly homogeneous and how globalization creates more and more “places without a local identity” – as described in Marc Augé’s essay Non-place (1992). In 10.000 Moving Cities all cities have the identical buildings, but the information on the building facades are constantly different. They are searched in real time on social networks about the chosen location. This ongoing experimental research project is developed by Marc Lee in collaboration with Intelligent Sensor-Actuator-Systems Laboratory (ISAS) at the Karlsruhe Institute of Technology and the ZKM Center for Art and Media Karlsruhe. Four versions have been created so far:[5] augmented reality (AR) version, virtual reality (VR) version, mobile app version, and a "real cubes" version. These versions are technologically very different but address the identical topic. A large-scale exhibition was at the premiere exhibition Connecting_Unfolding of the National Museum of Modern and Contemporary Art Seoul. [6]
  • Unfiltered – TikTok and the Emerging Face of Culture is an immersive installation. It explores the influence of digital accessibility and questioning its impact on public consciousness, visual aesthetics and identity structures. With the increasing access to social media, digital hierarchies are being broken. Platforms like TikTok are the new city town hall, whose "influence" is no longer limited to the urban elite.[7]
  • Echolocation – Mapping the Free Flow of Information Around the World in Realtime deals with cultural diversity and at the same time with the powerful homogenization. It poses questions about the meaning of our culture which is becoming increasingly similar.[8] In Echolocation, stories posted on social networks like YouTube, Flickr and Twitter can be searched in real time about self chosen location.
  • Corona TV Bot is current version of Marc Lee’s TV bot, an ongoing project started in 2004, filters the latest Twitter and YouTube posts according to self-definable keywords or hashtags. In response to the coronavirus pandemic, the latest Twitter and YouTube posts about COVID-19 and Coronavirus are mediated in a wild continuous TV show feed and reflect the coronavirus pandemic 24/7 online. Since the Corona virus pandemic, 6-hour broadcasts are recorded every week. These resources can be compared in a chronological order to make cultural, economic and political factors, differences, development and change tangible.[9][10]
  • 360° VR Mobile Art Apps are research projects for interactive art installations.[11] Visitors can interact using smartphones or tablets and become performers. The mobile display is projected on one or more walls in the exhibition space. The sonic sound experiences are specially composed for the apps and respond to movements and navigation modes.[12][13]
  • Political Campaigns – Battle of Opinion on Social Media In political campaigns around the world, supporters of opposing parties have engaged in heated battles on social media. "Political Campaigns" filters the latest Twitter, Instagram, and YouTube posts, which include search terms of top candidates or parties, and weaves them into a wild TV news show (24/7). What counts today are likes and retweets, which travel across the screen fighting for victory and indicate their current online market value. A network-based TV show that confronts us with opinions that don't reflect just variants of our own.[14][15]
  • Pic-Me – Fly to the Locations Where Users Send Posts With Pic-Me you can virtually fly to the places from where users send posts to Instagram, thus offering another view on how the media handles posts on social networks. This work makes us think what happens to the huge amounts of data generated by humans and collected by institutions worldwide?[16][17]
  • Loogie.net generates television news programs on self-made topics at the push of a button. The first founded "interactive news television station" in 2003. This research project is a TV news channel, media satire and art installation at the same time.[18]
  • Breaking the News – Be a News-Jockey Information on self-made topics are transmitted in real time from the internet and audiovisualized on four large projections. The user becomes a live performer, a news jockey.[19][20] About News-Jockey:

    Friends ask: Could you help me to cook up a news that I'll like? Those questions often evolved into great conversations. Friends told us their favorite headlines, and we in turn created new stories. Everybody started joking that we were now their personal News-Jockeys. We created NJ so that we can have that same kind of conversation with you.

    — Marc Lee, RHIZOME

Exhibitions

  • 2022 – Swiss Media Art - Pax Art Awards, HEK (Haus der Elektronischen Künste), Basel, Switzerland[21]
  • 2022 – Infrastrukturen, Galerie für Gegenwartskunst E-Werk, Freiburg, Germany[22]
  • 2022 – Hacking Identity - Dancing Diversity, European Capitals of Culture, Möllerei Esch, Luxemburg[23]
  • 2021 – Super Fusion Chengdu Biennale, Chengdu Museum of Contemporary Art and Tianfu Gallery, Chengdu, China[24]
  • 2021 – Advance and retreat of globalization, Macao International Art Biennale, Art Macao Main Exhibition, Macao[25]
  • 2020 – Unfiltered, SPACE10, New Delhi, India[26]
  • 2020 – Stormy Weather, Kunstraum Niederoesterreich, Vienna, Austria
  • 2020 – Schafhof - European Center for Art Upper Bavaria sculpture garden, Freising, Germany[27]
  • 2019 – International Symposium on Electronic Art (ISEA) juried exhibition, Asia Culture Center (ACC), Gwangju, South Korea[28]
  • 2019 – FILE SAO PAULO 2019, Electronic Language international Festival SESI Gallery, São Paulo, Brazil[29]
  • 2019 – Non-Places, Annka Kultys Gallery, London, England[30]
  • 2017–2018 – Aestetic of Changes, MAK - 150 Years of the University of Applied Arts Vienna, Austria[31]
  • 2017–2018 – Open Codes, ZKM, Karlsruhe, Germany[32]
  • 2017 – VIRTUALITIES AND REALITIES, RIXC Art Science Festival, Center for New Media Culture, Riga, Latvia[33]
  • 2017 – Bubbling Universes, FILE FESTIVAL, São Paulo, Brazil[34]
  • 2017 – Non-Places, Galerie b, Stuttgart, Germany[35]
  • 2017 – The Unframed World, HeK, Basel, Switzerland[36]
  • 2016–2017 – New GamePlay, Nam June Paik Art Center, Seoul, Korea[37]
  • 2016 – The Show Must Go On, Situations, Fotomuseum Winterthur, Switzerland[38]
  • 2015–2016 – GLOBALE: Infosphere, ZKM Karlsruhe, Germany[39]
  • 2015–2016 – GLOBALE: GLOBAL CONTROL AND CENSORSHIP, ZKM Karlsruhe, Germany[40]
  • 2013 – Connecting_Unfolding, MMCA - National Museum of Modern and Contemporary Art, Seoul, Korea[41]
  • 2012 – Digital Art Works, The Challenges of Conservation, ZKM, Karlsruhe, Germany[42]
  • 2008–2009 – YOU_ser 2.0, Celebration of the Consumer, ZKM, Karlsruhe, Germany[43]
  • 2004–2008 – Loogie.net Algorithmic Revolution, ZKM Medienmuseum, Karlsruhe, Germany[44]
  • 2004 – Loogie.net TV Transmediale.04 Festival „Fly Utopia!“, Berlin, Germany[45]
  • 2002 – Open\\_Source\\_Art\\_Hack, New Museum, New York, USA[46]

Presentations and workshops

  • 2020 – Lecture: Art from user-generated content. Social networks as a creative method, Pixels Fest, Yeltsin Center, Yekaterinburg, Russia[47]
  • 2017 – Meet the Artist – Social Media Art, eine virtuelle Reise durch soziale Netzwerke, Kino Xenix, Zurich, Switzerland[48]
  • 2016 – Workshop "Making Your Own Net Art", Cinnamon Colomboscope, Colombo, Sri Lanka[49]
  • 2015 – Lecture, Virtual trip through social networks, Strelka, Moscow, Russia[50]
  • 2010 – Test_Lab - Tools for Propaganda, V2_, Rotterdam, Netherlands[51]

Publications

  • 2020 – post-futuristisch, KUNSTFORUM International Bd. 267, Magazine [52]
  • 2019 – LUX AETERNA - ISEA 2019 Art, Catalogue [53]
  • 2019 – xCoAx 2019: Proceedings of the Seventh Conference on Computation, Communication, Aesthetics and X [54]
  • 2019 – FILE SÃO PAULO 2019: 20 Years of FILE 20 Years of Art and Technology (ISBN 9788589730297)
  • 2019 – Research TECHNOLOGY URBANITY, Schafhof - European Center for Art Upper Bavaria[55]
  • 2017 – THE UNFRAMED WORLD, Virtual Reality as Artistic Medium, Sabine Himmelsbach(ISBN 978-3-85616-850-6)
  • 2014 – Inauguration, National Museum of Modern and Contemporary Art, Korea (ISBN 978-89-6303-069-2)
  • 2010 – Was tun. Figuren des Protests. Taktiken des Widerstands (ISBN 3-99014-014-0)
  • 2008 – Digital Playground 2008, "Hack the City!" (ISBN 978-89-961789-0-3)
  • 2004 – Read_me: Software Art & Cultures, Aarhus (ISBN 978-87-988440-4-4)
  • 2004 – MetaWorx – Young Swiss Interactive. Approaches to Interactivity (ISBN 3-7643-0089-2)
  • 2004 – 56kTV - bastard channel MAGAZIN[56]

References

  1. ^ "Biography Marc Lee". Marc Lee.
  2. ^ "Zurich University of the Arts". ZHDK Zurich. Archived from the original on December 16, 2013.
  3. ^ "Exhibition and Catalog: National Museum of Modern and Contemporary Art, Seoul". MMCA Seoul. Archived from the original on June 9, 2015.
  4. ^ "ZKM Collection: Marc Lee". ZKM.
  5. ^ "10.000 Moving Cities – Same but Different, 4 Versions". Marc Lee. Retrieved 2020-12-22.
  6. ^ "Connecting_Unfolding". National Museum of Modern and Contemporary Art Seoul. National Museum of Modern and Contemporary Art Seoul. Retrieved 2020-12-22.
  7. ^ "Unfiltered — Tik Tok and the Emerging Face of Indian Visual Culture at India Art Fair". SPACE10. Retrieved 2020-12-22.
  8. ^ "Swiss artist Marc Lee brings real time storytelling to Fak'ugesi". Pro Helvetia Johannesburg. Retrieved 2020-12-22.
  9. ^ "Stay at home, Marc Lee - Annka Kultys Gallery". Annka Kultys Gallery. Retrieved 2020-12-22.
  10. ^ "Corona TV Bot, Marc Lee, ARTCONNECT". ARTCONNECT. Retrieved 2020-12-22.
  11. ^ "360° Mobile VR Research Projects for Interactive Media Art Installations". Marc Lee. Retrieved 2020-12-22.
  12. ^ "Android Apps by MarcLee on Google Play". Google Play. Retrieved 2020-12-22.
  13. ^ "Marc Lee: NON-PLACES - Annka Kultys Gallery". Annka Kultys Gallery. Retrieved 2020-12-22.
  14. ^ "SITUATION #52: The Show Must Go On. Social Media Fights for the Presidency!". Fotomuseum Winterthur. Retrieved 2020-12-22.
  15. ^ "Bundestag election – Battle of Opinion on Social Media". Biennale für aktuelle Fotografie. Retrieved 2020-12-22.
  16. ^ "Marc Lee: Pic-me at Link Point". Link Center. Retrieved 2020-12-22.
  17. ^ "Pic-me - fly to the locations where users send posts, Jury Selections". Japan Media Arts Festival. Retrieved 2020-12-22.
  18. ^ "Loogie.net TV – Be the First to Know! by Marc Lee". ADA - Archive of Digital Art. Retrieved 2020-12-22.
  19. ^ "Breaking The News - Be a News-Jockey". Rhizome. Retrieved 2020-12-22.
  20. ^ "Marc Lee: Breaking The News - Be a News-Jockey, ZKM , YOU_ser". VernissageTV Art TV. Retrieved 2020-12-22.
  21. ^ "Exhibition: Swiss Media Art - Pax Art Awards, HEK, Basel, Schweiz". HEK,Basel. Retrieved 2022-03-15.
  22. ^ "Exhibition: Infrastrukturen, Galerie für Gegenwartskunst E-Werk, Freiburg, Deutschland". Galerie für Gegenwartskunst, Freiburg. Retrieved 2022-03-15.
  23. ^ "Exhibition: Hacking Identity - Dancing Diversity, European Capitals of Culture, Esch, Luxemburg". ZKM,Esch. Retrieved 2022-03-15.
  24. ^ "Exhibition: Super Fusion Chengdu Biennale, Chengdu Museum of Contemporary Art and Tianfu Gallery, Chengdu, China". Chengdu Biennale,Chengdu. Retrieved 2022-03-15.
  25. ^ "Exhibition: Advance and retreat of globalization, Macao International Art Biennale". Macao International Art Biennale,Macao. Retrieved 2022-03-15.
  26. ^ "Exhibition: Unfiltered — Tik Tok and the Emerging Face of Indian Visual Culture at India Art Fair". SPACE10,New Delhi. Retrieved 2020-12-22.
  27. ^ "Exhibition: 10.000 Moving Cities – Same but Different, AR (Augmented Reality)". Schafhof, Freising. Retrieved 2020-12-22.
  28. ^ "Exhibition: 10.000 Moving Cities – Same but Different, AR (Augmented Reality)". ISEA, Gwangju. Retrieved 2020-12-22.
  29. ^ "Exhibition: Me, Myself & I". FILE, São Paulo. Retrieved 2020-12-22.
  30. ^ "Exhibition: Non-Places". Annka Kultys Gallery. Retrieved 2020-12-22.
  31. ^ "Exhibition: 10.000 Moving Cities – Same but Different". MAK, Vienna. Retrieved 2020-12-22.
  32. ^ "Exhibition: The Show Must Go On". ZKM, Karlsruhe. Archived from the original on 2017-11-07. Retrieved 2017-11-02.
  33. ^ "Exhibition: VIRTUALITIES AND REALITIES". RIXC ART SCIENCE FESTIVAL. Retrieved 2017-11-02.
  34. ^ "Exhibition: bubbling universes". FILE – electronic language international festival. Retrieved 2017-11-02.
  35. ^ "Exhibition: Non-Places". Marc Lee. Retrieved 2017-11-02.
  36. ^ "Exhibition: The Unframed World". HeK - House of Electronic Arts Basel. Retrieved 2017-11-02.
  37. ^ "Exhibition: New Gameplay". Nam June Paik Art Center, Seoul.[permanent dead link]
  38. ^ "Exhibition: Marc Lee, The Show Must Go On. Social Media Fights for the Presidency!". Fotomuseum Winterthur.
  39. ^ "Exhibition: GLOBALE: Infosphere". ZKM Karlsruhe.
  40. ^ "Exhibition: GLOBALE: GLOBAL CONTROL AND CENSORSHIP". ZKM Karlsruhe.
  41. ^ "Exhibition: 10.000 Moving Cities – Same but Different". National Museum of Modern and Contemporary Art Seoul. Retrieved 2020-12-22.
  42. ^ "Exhibitions and three-year digital art conservation project (2010-2012)". ZKM Karlsruhe. Archived from the original on 2013-12-16.
  43. ^ "Exhibition and Catalog: YOU_ser 2.0: Celebration of the Consumer". ZKM Karlsruhe.
  44. ^ "Exhibition: Loogie.net". ZKM, Karlsruhe. Retrieved 2020-12-22.
  45. ^ "Exhibition:Loogie.net TV". Transmediale, Berlin. Retrieved 2020-12-22.
  46. ^ "Exhibition:Tracenoizer". New Museum, New York. Retrieved 2020-12-22.
  47. ^ "Lecture: Art from user-generated content. Social networks as a creative method". Pixels Fest, Yeltsin Center. Retrieved 2020-12-22.
  48. ^ "Lecture: Social Media Art, eine virtuelle Reise durch soziale Netzwerke". Kino Xenix, Zurich. Retrieved 2017-11-02.
  49. ^ "Lecture: Marc Lee, Making Your Own Net Art". Colomboscope. Archived from the original on 2016-12-20. Retrieved 2016-12-14.
  50. ^ "Lecture: Marc Lee, Virtual trip through social networks". Strelka Moskova.
  51. ^ "Lecture: Art from user-generated content. Social networks as a creative method". V2_, Rotterdam. Retrieved 2020-12-22.
  52. ^ "Magazine: post-futuristisch. Kunst in dystopischen Zeiten". KUNSTFORUM. Retrieved 2020-12-22.
  53. ^ "LUX AETERNA – ISEA 2019 Art Catalogue" (PDF). ISEA. Retrieved 2019-12-27.
  54. ^ "Catalogue of the Seventh Conference on Computation, Communication, Aesthetics and X" (PDF). xCoAx. Retrieved 2019-12-27.
  55. ^ "Catalogue Research TECHNOLOGY URBANITY" (PDF). Eike Berg. Retrieved 2019-12-27.
  56. ^ "TV Bot: The ultimately latest news from the world's definitely most up to date television station". Inke Arns.

External links