Perceptual computing

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Perceptual Computing (PerC) is an organization within Intel Corporation tasked with the research, development, and productization of technologies for natural user interaction. The objective of PerC is to explore consumer-focused hardware and software applications of close-range hand and finger gestures, speech recognition, face recognition and tracking, and augmented reality.[1] The organization is funded by a $100 million grant from Intel Capital.[2]

In 2013, PerC launched their first product, the Senz3D, a Time Of Flight depth camera in partnership with Creative Technology.[3] The camera is similar to the Microsoft Kinect, however it is targeted at gestural interactions within a shorter range.[4] PerC has released an SDK to help external developers build games and applications using the multi-modal sensing capabilities of the Senz3D device.[5]

Perceptual Computing Challenge[edit]

In 2012, Intel launched the Intel Perceptual Computing Challenge to encourage developers to use the Perceptual Computing SDK to create innovative applications.[6]

References[edit]

  1. ^ "Perceptual Computing and the Future of UI". Intel Corporation. Retrieved 2013-10-19. 
  2. ^ "Intel creates $100 million fund for Perceptual Computing". CNet. Retrieved 2013-10-19. 
  3. ^ "Creative Announces the Senz3D™ Interactive Gesture Camera". Creative Technologies. Retrieved 2013-10-19. 
  4. ^ "Depth Sensor Shootout: Kinect, Leap, and Intel". Stimulant. Retrieved 2013-10-19. 
  5. ^ "Intel Perceptual Computing SDK 2013". Intel Corporation. Retrieved 2013-10-19. 
  6. ^ "Intel Perceptual Computing Challenge - About". Intel Corporation. Retrieved 1/3/2013. 

See also[edit]