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RHEM 2: The Cave

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RHEM 2: The Cave
Developer(s)Knut Müller
Publisher(s)Got Game Entertainment and Virtual Programming
EngineMacromedia Director
Platform(s)Windows, Mac OS, Mac OS X
ReleaseMac
October 25, 2005
Windows
November 2, 2005
Genre(s)Adventure game
Mode(s)Single-player

RHEM 2 is an adventure game from Knut Müller and Got Game Entertainment and the sequel to RHEM. It is distributed as a Macromedia Director file.

Like Myst and Riven, Rhem 2 is a node-based first-person adventure game. The player explores a series of caverns in search of a certain artifact. The puzzles involve spatial reasoning, operating machinery, and logic.

There is little plot or character interaction in Rhem 2; the emphasis lies solely on its puzzles. Many puzzles require the player to determine his location with respect to adjacent areas or objects in order to solve it. For instance, in order to solve a puzzle it may be necessary to trace a cable through a wall between two rooms, but the path from one room to the other is circuitous.

Plot

The game opens with the player's arrival in a series of caves underneath the city of Rhem. A video greeting from another explorer, Kales, explains that the player must find an artifact hidden somewhere within the caverns, take a photograph of it, and bring the photo to Kales's brother Zetais. The player must find the artifact in order to unlock the train and leave Rhem.

Reception

RHEM 2 received "generally favorable reviews" according to the review aggregation website Metacritic.[1] Anise Hollingshead of GameZone praised the quantity and quality of the game's puzzles but criticized the graphics and voice acting.[3]

References

  1. ^ a b "Rhem 2 for PC Reviews". Metacritic. CBS Interactive. Retrieved December 3, 2017.
  2. ^ Morganti, Emily (January 11, 2006). "RHEM 2 Review". Adventure Gamers. Retrieved May 1, 2018.
  3. ^ a b Hollingshead, Anise (December 19, 2005). "RHEM 2 - PC - Review". GameZone. Archived from the original on February 9, 2008. Retrieved May 1, 2018.