|Stable release||2.1.2 / August 26, 2013|
Raphaël is used by first creating an instance of the Raphaël object, which manages the creation of the canvas. The following examples create a canvas that is 320 pixels wide and 200 pixels high:
// top left of canvas at the viewport's 10,50 coordinate var r = Raphael(10, 50, 320, 200); // top left of canvas at the top left corner of the #example element (in elements where dir="ltr") var r = Raphael(document.getElementById("example"), 320, 200); // same as above var r = Raphael("example", 320, 200);
Once the Raphaël object has been instantiated, its various drawing, resizing and animation methods may be called to build up a vector graphic. This library includes support of Cùfon fonts, a format that turns a given font into a set of vector paths. It is extensible through plugins.