Starlite (video game)

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Starlite (formerly associated with Astronaut: Moon, Mars and Beyond) is the title of a multiplayer online game which as of November 25, 2009, is being developed by NASA with Project Whitecard Enterprises Inc. and WisdomTools Enterprises. The game world will be set in the future (2035 or later), with the ability to explore planned and possible near-future moon missions, which is facilitated by the use of NASA Learning Technologies, and Innovative Partnerships programs.

Other NASA Learning Technologies programs include Second Life's MOONWORLD [1] and Moonbase Alpha on the STEAM network, as well as a few others on different platforms going all the way back to the original Nintendo Entertainment System (NES) system of the 1980s.

Development timeline[edit]

November 25, 2009 was the "pre-development start" date for the project.

On October 11, 2011, the Kickstarter pre-funding drive of an AMMB MMO successfully met its scheduled end. The goal of $25,000.00 to prove some commercial viability was greatly exceeded and a total of $46,719 was raised. This is very close to the initial (failed) drive goal of $50,000 which was held just prior to this drive. [2]

June 1, 2012: At Project Whitecard Studios, Development began with 14 developers.

On July 24, 2012, Project Whitecard Studios Inc. signed a Space Act Agreement with NASA HQ to create "Starlite Digital Badges," STEM Education badges in conjunction with NASA and Mozilla. This is relevant because the same team will assign open-source digital badges using a customMozilla Open Badges platform from within the Starlite game (a unique concept) being developed for Mobile.

August 2012 - July 15, 2012: Project Whitecard Studios develops a 20 minute prototype called "Starlite"

October 15, 2013: The fuller and larger team (TBA) continues development on Starlite.

The team plans to release a 20 minute adventure in late 2013, a "membership-alpha" in mid 2014, and a full game in late 2014.

Jan 27 2014: "Starlite Astronaut Rescue" Launch on STEAM[1]

Justification[edit]

The game is being developed because the belief in games used as educational tools is gaining recognition, and NASA is in a position to develop an online game that functions as a persistent, synthetic environment supporting education as a laboratory. It is the same reason pilots train with flight simulators. The initiative to develop a NASA MMO comes from the office of NASA Learning Technologies at NASA Goddard, with studies initiated by Daniel Laughlin. The award of the Space Act Agreement was the result of a contested RFP (more details needed).

References[edit]

 This article incorporates public domain material from the National Aeronautics and Space Administration document "Development of a NASA-based massively multiplayer online learning game".

External links[edit]