Tail of the Sun
Tail of the Sun | |
---|---|
Developer(s) | Artdink |
Publisher(s) |
|
Director(s) | Kazutoshi Iida |
Platform(s) | PlayStation |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Tail of the Sun, known in Japan as Taiyō no Shippo: Wild, Pure, Simple Life (太陽のしっぽ WILD・PURE・SIMPLE LIFE, Taiyō no Shippo Wairudo, Pyua, Shinpuru Raifu), is an action role-playing video game developed by Artdink for the PlayStation. It was released in Japan in 1996 by Artdink and North America in 1997 by Sony Computer Entertainment. It was created by Kazutoshi Iida, who worked on Aquanaut's Holiday and would later work with Nintendo on Doshin the Giant.[2]
The player's ultimate objective is to build a tower of mammoth tusks that reaches the sun. To this end, a large map full of various creatures and oddities must be traversed in an effort to locate and gather sufficient food for the tribe to thrive and multiply.
The game was re-released in Japan on PlayStation 3 and PlayStation Portable as a PSone Classic in 2006,[citation needed] and on the PlayStation Network the same year.
Gameplay
[edit]When the game begins, the player is situated at the home village with no goals, objectives, or guidance. The protagonist is free, from the outset, to go nearly anywhere and do basically anything. The landscape the player character inhabits is not only shared by a variety of polygonal fauna, but by flora rendered in the form of Mochi of various shapes and colors, which have varying effects on one's health and various stats.
While exploring the landscape, the player's character will need to sleep, and will often choose to do so while in the middle of hunting or swimming. The North American release allows the player to wake the caveman up when this occurs.[1]
Development
[edit]Tail of the Sun was developed by Artdink and directed by Kazutoshi Iida. When developing this game, Iida wanted to make the "anti-Mario game," explaining that the enjoyment of Super Mario Bros. derives from the action rather than the premise of saving Princess Peach. Iida was wowed by Super Mario 64, as the exploration of a 3D space was what they were aiming for with this, and using the same methods. However, he felt that a character like Mario, it's "impossible to imagine a game without a happy end," wanting to make a game without a happy ending.[3]
Iida designed the game with a "counter-intuitive approach" at times, citing how the player-character would intermittently fall asleep during the action. Iida believed that this made the parts where the character was awake more entertaining as a result. Iida discussed how he feels "suspicious" about claims that a game must be fun to be a game, arguing that games like Crazy Climber and Frogger were not really fun, and exaggeratedly expressing a desire to create an "un-fun game."[3]
Reception
[edit]Aggregator | Score |
---|---|
GameRankings | 61%[4] |
Publication | Score |
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AllGame | [5] |
CNET Gamecenter | 4/10[6] |
Edge | 5/10[7] |
Electronic Gaming Monthly | 2.875/10[8] |
Famitsu | 29/40[9] |
Game Informer | 7.25/10[10] |
GameFan | 91%[11][a] |
GamePro | [12][b] |
GameRevolution | B−[13] |
GameSpot | 4.4/10[14] |
IGN | 7/10[15] |
Next Generation | [16] |
Entertainment Weekly | B[17] |
The game received mixed reviews. In Japan, Famitsu gave it a score of 29 out of 40.[9]
The game has been called a spiritual successor to Artdink's earlier 'non-game' Aquanaut's Holiday.[18] As with Aquanaut's Holiday, its relaxed gameplay style polarized reviewers. On one end, Next Generation said, Tail of the Sun "doesn't fit neatly into any one genre but still gives gamers most everything they want - challenge, tension, humor, and fun - in a way that hasn't been done before." The reviewer also praised the combination of ludicrous and serious concepts and the graphical style.[16] On the other end, the four reviewers of Electronic Gaming Monthly judged the game to be innovative but impenetrable and dull. They were irritated by the player character's falling asleep, and found the game world "surprisingly barren", the graphics primitive, and the premise excessively high concept.[8]
Like EGM, GameSpot contested the idea that the minimalist graphics are stylistically appropriate rather than simply crude ("Tail of the Sun's prehistoric schtick ... seems like an excuse for its often lackluster presentation"), and found both the static camera and the player character's passing out when sleep-deprived irritating. They did praise the way the graphics reflect the passage of time and seasons, but concluded that "there just isn't enough variety here to keep the attention of the upright-walking."[14] Entertainment Weekly had a more mixed response: "Slower than a woolly mammoth, Tail of the Sun won’t likely leave you hollering 'Yabba-dabba-doo,' but it will provide a tranquil alternative to the usual hyperactive videogame fare."[17] GamePro similarly commented that while the slow pace (particularly the player character's slow walking speed and tendency to fall asleep) would not be for everyone, the sheer weirdness, crude yet appealing graphics, and "simple but engrossing strategy" of gameplay mechanics such as eating specific foods to increase stats make it enjoyable.[12]
Notes
[edit]References
[edit]- ^ a b IGN staff (April 4, 1997). "Tail Of The Sun's Gameplay Boost". IGN. Ziff Davis. Retrieved February 17, 2021.
- ^ "Bitsummit". Bitsummit. Archived from the original on November 20, 2015. Retrieved December 3, 2022.
{{cite web}}
: CS1 maint: unfit URL (link) - ^ a b "Kazutoshi Iida – 1996 Developer Interview". Game Hihyou. 1996. Retrieved May 10, 2023.
- ^ "Tail of the Sun for PlayStation". GameRankings. CBS Interactive. Archived from the original on May 1, 2019. Retrieved February 17, 2021.
- ^ House, Michael L. "Tail of the Sun - Review". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved February 17, 2021.
- ^ Chick, Tom (June 6, 1997). "Tail of the Sun". Gamecenter. CNET. Archived from the original on August 23, 2000. Retrieved February 17, 2021.
- ^ Edge staff (June 1997). "Tail of the Sun". Edge. No. 46. Future Publishing. p. 94. Retrieved February 17, 2021.
- ^ a b EGM staff (June 1997). "Tail of the Sun". Electronic Gaming Monthly. No. 95. Ziff Davis. p. 46.
- ^ a b "太陽のしっぽ WILD・PURE・SIMPLE LIFE [PS]". Famitsu (in Japanese). Enterbrain. Retrieved February 17, 2021.
- ^ "Tail of the Sun". Game Informer. No. 50. FuncoLand. June 1997. Archived from the original on October 21, 1997. Retrieved February 17, 2021.
- ^ Cockburn, Andrew "The Enquirer"; Hodgson, David "Chief Hambleton"; Halverson, Dave "E. Storm" (April 1997). "Tail of the Sun". GameFan. Vol. 5, no. 4. Metropolis Media. p. 23. Retrieved February 17, 2021.
- ^ a b Toxic Tommy (July 1997). "Tail of the Sun". GamePro. No. 106. IDG. p. 98. Retrieved February 17, 2021.
- ^ Baldric (April 1997). "Tail of the Sun Review". GameRevolution. CraveOnline. Archived from the original on February 19, 2004. Retrieved February 17, 2021.
- ^ a b GameSpot staff (June 30, 1997). "Tail of the Sun Review [date mislabeled as "May 2, 2000"]". GameSpot. CBS Interactive. Archived from the original on January 19, 2005. Retrieved February 17, 2021.
- ^ IGN staff (May 9, 1997). "Tail of the Sun". IGN. Ziff Davis. Retrieved February 17, 2021.
- ^ a b "Tail of the Sun". Next Generation. No. 31. Imagine Media. July 1997. pp. 160, 163. Retrieved February 17, 2021.
- ^ a b Walk, Gary Eng (June 13, 1997). "Tail of the Sun". Entertainment Weekly. No. 383. Time Inc. Retrieved October 9, 2018.
- ^ "NG Alphas: Tail of the Sun: Wild, Pure Simple Life". Next Generation. No. 22. Imagine Media. October 1996. p. 139. Retrieved February 17, 2021.
External links
[edit]- 1996 video games
- Action role-playing video games
- Artdink games
- Open-world video games
- PlayStation (console) games
- PlayStation Network games
- Prehistoric people in popular culture
- Role-playing video games
- Single-player video games
- Sony Interactive Entertainment games
- Survival video games
- Video games developed in Japan
- Video games set in prehistory