Jump to content

Luc Steels: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
mNo edit summary
No edit summary
Line 3: Line 3:


== Biography ==
== Biography ==
Luc Steels obtained a Masters in Computer Science at [[:ca:Massachusetts_Institute_of_Technology|MIT]], specializing in AI under the supervision of [[Marvin Minsky]] and [[Carl Hewitt]]. He obtained a Ph.D at the [[University of Antwerp]] with a thesis in [[computational linguistics]] on a parallel model of [[parsing]]. In 1980, he joined the [https://www.slb.com/ Schlumberger-Doll Research Laboratory] in Ridgefield (US) to work on knowledge-based approaches to the interpretation of oil well logging data and became leader of the group who developed the [[Dipmeter Advisor]] which he transferred into industrial use while at Schlumberger Engineering, Clamart (Paris). In 1983, he was appointed tenured professor in Computer Science with a chair in AI at the [[Free University of Brussels (1834–1969)|Free University of Brussels]] (VUB). The same year he founded the VUB Artificial Intelligence Laboratory and became the first chairman of the VUB Computer Science Department from 1990 to 1995. The VUB AI Lab focused initially on knowledge-based systems for various industrial applications (equipment diagnosis, transport scheduling, design) but gradually focused more on basic research in AI, moving at the cutting edge of the field.
Luc Steels obtained a Masters in Computer Science at [[MIT]], specializing in AI under the supervision of [[Marvin Minsky]] and [[Carl Hewitt]]. He obtained a Ph.D at the [[University of Antwerp]] with a thesis in [[computational linguistics]] on a parallel model of [[parsing]]. In 1980, he joined the [https://www.slb.com/ Schlumberger-Doll Research Laboratory] in Ridgefield (US) to work on knowledge-based approaches to the interpretation of oil well logging data and became leader of the group who developed the [[Dipmeter Advisor]] which he transferred into industrial use while at Schlumberger Engineering, Clamart (Paris). In 1983, he was appointed tenured professor in Computer Science with a chair in AI at the [[Free University of Brussels (1834–1969)|Free University of Brussels]] (VUB). The same year he founded the VUB Artificial Intelligence Laboratory and became the first chairman of the VUB Computer Science Department from 1990 to 1995. The VUB AI Lab focused initially on knowledge-based systems for various industrial applications (equipment diagnosis, transport scheduling, design) but gradually focused more on basic research in AI, moving at the cutting edge of the field.


More than 30 doctoral students graduated under his direction and many since developed distinguished careers in academic (e.g. [[Pattie Maes]], [https://tonybelpaeme.me/ Tony Belpaeme], [https://people.epfl.ch/frederic.kaplan/bio?lang=en Frederic Kaplan], [[Pierre-Yves Oudeyer|Pierre-yves Oudeyer]]), industrial (e.g. [https://ai.sony/people/Michael-Spranger/ Michael Spranger], [[Jean-Christophe Baillie]], [https://be.linkedin.com/in/pieterwellens Pieter Wellens]) or governmental functions (e.g. [https://be.linkedin.com/in/walter-van-de-velde-53908840 Walter Van de Velde] [eu]).
More than 30 doctoral students graduated under his direction and many since developed distinguished careers in academic (e.g. [[Pattie Maes]], [https://tonybelpaeme.me/ Tony Belpaeme], [https://people.epfl.ch/frederic.kaplan/bio?lang=en Frederic Kaplan], [[Pierre-Yves Oudeyer|Pierre-yves Oudeyer]]), industrial (e.g. [https://ai.sony/people/Michael-Spranger/ Michael Spranger], [[Jean-Christophe Baillie]], [https://be.linkedin.com/in/pieterwellens Pieter Wellens]) or governmental functions (e.g. [https://be.linkedin.com/in/walter-van-de-velde-53908840 Walter Van de Velde] [eu]).
Line 14: Line 14:


Luc Steels was member of the [[New York Academy of Sciences]], and is elected member of the [[Academia Europaea|Academia Europea]], and the Royal Belgian Academy of Arts and Sciences ([[Royal Flemish Academy of Belgium for Science and the Arts|Koninklijke Vlaamse Academie voor Wetenschappen en Kunsten]]),  where he serves as vice-director of the Natural Science section.
Luc Steels was member of the [[New York Academy of Sciences]], and is elected member of the [[Academia Europaea|Academia Europea]], and the Royal Belgian Academy of Arts and Sciences ([[Royal Flemish Academy of Belgium for Science and the Arts|Koninklijke Vlaamse Academie voor Wetenschappen en Kunsten]]),  where he serves as vice-director of the Natural Science section.

== Contributions to Science [edit] ==
The scientific work of Luc Steels has always been highly trans-disciplinary, focusing on (i) forging conceptual breakthroughs in AI, (ii) building the technical tools to work out and develop these breakthroughs, and (iii) developing concrete experiments to turn the breakthroughs into viable new AI paradigms. Since the early 1980s and using this approach, Steels has played a significant role in four profound conceptual shifts: (1) from heuristic rule-based systems to model-based knowledge systems, (2) from model-based to behaviour-based, Artificial Life inspired robots, (3) from static, engineered language systems to dynamic, evolving emergent communication systems with key features of human languages, and (4) most recently from data-driven AI to meaningful AI capable of understanding and forms of awareness.

=== The knowledge-level in expert systems ===
The early 1980s saw a period of high interest in the application of the [[Rule-based system|rule-based paradigm]] for building expert systems. [[Expert system|Expert systems]] are intended to assist human experts in tackling challenging problems, such as medical diagnosis (e.g. [[Mycin|MYCIN]]) or the configuration of complex technical equipment (e.g. [[Xcon|R1]]) . By the mid-1980s these techniques became widely used in industry and integrated in software engineering practice, but it also became clear that the exclusive focus on heuristic rules was limiting, primarily because of the efforts involved in finding an adequate set of rules (the so called knowledge acquisition bottleneck) and because of brittleness seen when cases appeared that fell outside the scope of predefined rules.

From 1985 a trend among AI researchers, including [https://web.cse.ohio-state.edu/~chandrasekaran.1/index-old.html Balakrishnan Chandrasekaran], [[William Clancey]], [[Douglas Lenat|Doug Lenat]], John McDermott, [[Tom M. Mitchell|Tom Mitchell]], [[Bob Wielinga]], a.o., arose to capture human expertise in more depth. Triggered by [[Allen Newell]]'s paper<ref>{{Cita publicación|url=http://dx.doi.org/10.1016/0004-3702(82)90012-1|título=The knowledge level|apellidos=Newell|nombre=Allen|fecha=1982-01|publicación=Artificial Intelligence|volumen=18|número=1|páginas=87–127|fechaacceso=2022-05-03|issn=0004-3702|doi=10.1016/0004-3702(82)90012-1}}</ref> on the need to adopt a `[[Knowledge level|knowledge-level]]' analysis and design strategy,  the new generation of knowledge systems used models of the problem domain based on an explicitly represented ontology and employing problem solving strategies to compose tasks into subtasks and solving them<ref>{{Cita publicación|url=https://ojs.aaai.org/index.php/aimagazine/article/view/831|título=Components of Expertise|apellidos=Steels|nombre=Luc|fecha=1990-06-15|publicación=AI Magazine|volumen=11|número=2|páginas=28–28|fechaacceso=2022-05-03|idioma=en|issn=2371-9621|doi=10.1609/aimag.v11i2.831}}</ref>. Heuristic rules were still relevant but they would now be learned by first solving a problem using models and inference strategies and by then storing the solution, after some degree of abstraction<ref>{{Cita libro|título=Learning Heuristic Rules from Deep Reasoning|url=http://link.springer.com/10.1007/978-1-4613-2279-5_71|editorial=Springer US|fecha=1986|fechaacceso=2022-05-03|isbn=978-1-4612-9406-1|páginas=353–357|volumen=12|doi=10.1007/978-1-4613-2279-5_71|nombre=Tom M.|apellidos=Mitchell|nombre2=Walter|apellidos2=van de Velde}}</ref>. The key advantages of this knowledge level approach are more robustness, because the system can fall back on deeper reasoning when heuristic rules are missing, a richer explanation facility because of the use of deeper models<ref>{{Cita publicación|url=https://link.springer.com/chapter/10.1007/978-3-642-77927-5_24|título=Explanation in Second Generation Expert Systems|apellidos=Swartout|nombre=William R.|apellidos2=Moore|nombre2=Johanna D.|fecha=1993|publicación=Second Generation Expert Systems|editorial=Springer|páginas=543–585|fechaacceso=2022-05-03|apellidos-editor=David|nombre-editor=Jean-Marc|idioma=en|doi=10.1007/978-3-642-77927-5_24|isbn=978-3-642-77927-5}}</ref>, and a more methodical design process including techniques for verification and validation.

Luc Steels played a significant role in establishing this new paradigm in the 1980s, organising a number of key workshops <ref>{{Cita libro|apellidos=Steels, L. & Mcdermott, J.|nombre=|título=The knowledge level in expert systems. Conversations and Commentary.|año=1993|editorial=Boston: Academic Press.|url=https://www.elsevier.com/books/the-knowledge-level-in-expert-systems/steels/978-0-12-664145-5}}</ref> and tutorials, helping to develop knowledge level design methodologies, particularly in collaboration with [[Bob Wielinga]] and the [[Knowledge Acquisition and Documentation Structuring|CommonKADS]]<ref>{{Cita publicación|url=https://www.sciencedirect.com/science/article/pii/104281439290013Q|páginas=5–53|apellidos3=Breuker|doi=10.1016/1042-8143(92)90013-Q|issn=1042-8143|idioma=en|serie=The KADS approach to knowledge engineering|fechaacceso=2022-05-03|número=1|título=KADS: a modelling approach to knowledge engineering|volumen=4|publicación=Knowledge Acquisition|fecha=1992-03-01|nombre2=A. Th.|apellidos2=Schreiber|nombre=B. J.|apellidos=Wielinga|nombre3=J. A.}}</ref> approach developed at the [[University of Amsterdam]], and publishing influential papers outlining the knowledge level approach<ref>{{Cita publicación|url=https://www.medra.org/servlet/aliasResolver?alias=iospress&doi=10.3233/AIC-1987-0104|título=The Deepening of Expert Systems|apellidos=Steels|nombre=Luc|fecha=1987|publicación=AI Communications|volumen=0|número=1|páginas=9–16|fechaacceso=2022-05-03|doi=10.3233/AIC-1987-0104}}</ref>. With his team at the [https://ai.vub.ac.be/?utm_source=www.google.com&utm_medium=organic&utm_campaign=Google&referrer-analytics=1 AI Lab of the Vrije Universiteit Brussel], he developed various tools, most importantly the knowledge representation system KRS<ref>{{Cita publicación|url=https://www.sciencedirect.com/science/article/abs/pii/0167739X84900359?via%3Dihub|título=Object-oriented knowledge representation in KRS|apellidos=Steels, L.|fecha=1984|publicación=In ECAI-84: Proceedings of the Sixth European Conference on Artificial Intelligence (pp. 333–336).}}</ref>, which was a frame-based object-oriented extension of LISP with facilities for truth maintenance<ref>{{Cita publicación|título=A Parallel Algorithm for Consistency Maintenance in Knowledge Representation|apellidos=Van Marcke, K.|fecha=1986|publicación=In Proceedings of the Seventh European Conference on Artificial Intelligence (pp. 278-290). Brighton, UK}}</ref>, meta-level inference and computational reflection <ref>{{Cita publicación|url=https://www.cambridge.org/core/product/identifier/S0269888900004355/type/journal_article|título=Computational reflection|apellidos=Maes|nombre=Pattie|fecha=1988-03|publicación=The Knowledge Engineering Review|volumen=3|número=1|páginas=1–19|fechaacceso=2022-05-03|idioma=en|issn=0269-8889|doi=10.1017/S0269888900004355}}</ref>. The team applied the approach for building challenging operational expert systems in various technical domains (electronic circuit design for digital telephone<ref>{{Cita publicación|url=https://link.springer.com/chapter/10.1007/BFb0024956|título=Scaling-up model-based troubleshooting by exploiting design functionalities|apellidos=Vanwelkenhuysen|nombre=Johan|fecha=1992|publicación=Industrial and Engineering Applications of Artificial Intelligence and Expert Systems|editorial=Springer|páginas=59–68|fechaacceso=2022-05-03|apellidos-editor=Belli|nombre-editor=Fevzi|idioma=en|doi=10.1007/BFb0024956|isbn=978-3-540-47251-3}}</ref>, scheduling of Belgian railway traffic<ref>{{Cita publicación|url=https://www.witpress.com/elibrary/wit-transactions-on-the-built-environment/6/11330|título=SKAI: A Knowledge Based Environment For Scheduling Traction Equipment And Personnel|apellidos=Van Marcke, K. & Tubbax, B.|fecha=1994|publicación=WIT Transactions on The Built Environment|doi=}}</ref>, monitoring of subway and diagnosis of nuclear power stations). These systems became used in real operation and ran on the innovative Symbolics [[Lisp machine|LISP machines]]. It all lead to the creation of a spin-off company Knowledge Technologies (with Kris Van Marcke as CEO) to further channel these developments into practical industrial use. The company was active from 1986 to 1995.

=== Artificial Life and Behavior-based Robotics. ===
Around 1986, after an encounter with [[Ilya Prigogine]] from the [[Free University of Brussels (1834–1969)|Free University of Brussels]] (ULB), Luc Steels opened in his VUB laboratory a second research line to develop a new paradigm for AI inspired by living systems. Because this paradigm rose as a part of the movement towards `[[Artificial life|Artificial Life]]', it became known as the Artificial Life approach to AI or also, because of the emphasis on behavior, as the [[Behavior-based robotics|behavior-based approach]] to AI and robotics <ref>{{Cita publicación|url=http://dx.doi.org/10.4324/9781351001885|título=The Artificial Life Route to Artificial Intelligence|fecha=2018-05-15|fechaacceso=2022-05-03|apellidos-editor=Steels|nombre-editor=Luc|doi=10.4324/9781351001885}}</ref>, as well as the [[animat]] approach<ref>{{Cita libro|título=From Animals to Animats: Proceedings of the First International Conference on Simulation of Adaptive Behavior|url=https://direct.mit.edu/books/book/3865/From-Animals-to-AnimatsProceedings-of-the-First|fecha=1991-02-04|fechaacceso=2022-05-03|idioma=en}}</ref>. The behavior-based paradigm was intended to be complementary to the [[Knowledge-based systems|knowledge-based]] paradigm, which targets deliberative intelligence, in that it tackles reactive intelligence for real time [[adaptive behavior]] of [[Autonomous agent|autonomous robotic agents]] embodied in real world environments<ref>{{Cita libro|título=Understanding Intelligence|url=https://mitpress.mit.edu/books/understanding-intelligence|editorial=A Bradford Book|fecha=1999-09-13|fechaacceso=2022-05-03|isbn=978-0-262-16181-7|idioma=en|nombre=Rolf|apellidos=Pfeifer|nombre2=Christian|apellidos2=Scheier}}</ref>. This new research line was at the confluence of several emerging trends happening in the late nineteen-eighties and nineteen-nineties: A revival of cybernetic reactive robots spearheaded by [[Rodney Brooks]], the establishment of [[Artificial life|Artificial Life]] shaped as a new discipline by [[Christopher Langton|Chris Langton]] <ref>{{Cita libro|título=Artificial Life: An Overview|url=https://mitpress.mit.edu/books/artificial-life|editorial=A Bradford Book|fecha=1995-07-06|fechaacceso=2022-05-03|isbn=978-0-262-12189-7|serie=Complex Adaptive Systems|idioma=en|nombre-editor=Christopher G.|apellido-editor=Langton}}</ref>, a renewed focus on emergent computation through self-organisation using [[Cellular automaton|cellular automata]], models from chaos theory<ref>{{Cita libro|título=Self-Organisation in Nonequilibrium Systems: Towards A Dynamics of Complexity|url=https://doi.org/10.1007/978-94-009-6239-2_1|editorial=Springer Netherlands|fecha=1985|fechaacceso=2022-05-03|isbn=978-94-009-6239-2|páginas=3–12|doi=10.1007/978-94-009-6239-2_1|idioma=en|nombre=I.|apellidos=Prigogine|nombre2=G.|apellidos2=Nicolis|nombre-editor=M.|apellido-editor=Hazewinkel}}</ref>, and [[Genetic algorithm|genetic algorithms]]<ref>{{Cita libro|edición=1st MIT Press ed|título=Emergent computation : self-organizing, collective, and cooperative phenomena in natural and artificial computing networks|url=https://www.worldcat.org/oclc/22344831|editorial=MIT Press|fecha=1991|fechaacceso=2022-05-04|isbn=0-262-56057-7|oclc=22344831|nombre=Stephanie|apellidos=Forrest|apellidos2=Center for Nonlinear Studies}}</ref>, and the rise of multi-layered neural networks initiated by [[David Rumelhart]] and [[James McClelland (psychologist)|James McClelland]] <ref>{{Cita libro|título=Parallel Distributed Processing: Explorations in the Microstructure of Cognition: Foundations|url=https://mitpress.mit.edu/books/parallel-distributed-processing-volume-1|editorial=A Bradford Book|fecha=1986-07-17|fechaacceso=2022-05-03|isbn=978-0-262-18120-4|volumen=1|idioma=en|nombre=David E.|apellidos=Rumelhart|nombre2=James L.|apellidos2=McClelland|nombre3=PDP Research|apellidos3=Group}}</ref>.

As in the case of knowledge based systems, Luc Steels was very active in establishing the new paradigm by organising a series of key workshops<ref>{{Cita web |url=https://www.routledge.com/The-Artificial-Life-Route-to-Artificial-Intelligence-Building-Embodied/Steels-Brooks/p/book/9781138545854 |título=The Artificial Life Route to Artificial Intelligence: Building Embodied, Situated Agents |fechaacceso=2022-05-03 |sitioweb=Routledge & CRC Press |idioma=en}}</ref>, conferences<ref>{{Cita libro|título=Connectionism in Perspective.|url=http://www.123library.org/book_details/?id=100851|editorial=Elsevier Science|fecha=1989|fechaacceso=2022-05-03|isbn=978-0-444-59876-9|oclc=843201769|idioma=English|nombre=R|apellidos=Pfeifer|nombre2=Z|apellidos2=Schreter|nombre3=F|apellidos3=Fogelman-Soulie��|nombre4=L|apellidos4=Steels}}</ref> and summer and spring schools<ref>{{Cita libro|apellidos=Steels, L.|enlaceautor=Luc Steels|título=The Biology and Technology of Intelligent Autonomous Agents|año=1995|editorial=NATO ASI series: series F: computer and systems sciences; 144 Berlin: Springer-Verslag}}</ref> and by writing some influential papers to define the new paradigm<ref>{{Cita publicación|url=https://ieeexplore.ieee.org/document/6791466|título=The Artificial Life Roots of Artificial Intelligence|apellidos=Steels|nombre=Luc|fecha=1993-10|publicación=Artificial Life|volumen=1|número=1_2|páginas=75–110|fechaacceso=2022-05-03|issn=1064-5462|doi=10.1162/artl.1993.1.1_2.75}}</ref>. With his team in Brussels, he worked out hardware platforms (using self-designed processing boards, Lego and simple electronics parts, with Tim Smithers <ref>{{Cita publicación|url=https://dl.acm.org/doi/10.5555/116517.116579|título=Lego vehicles: a technology for studying intelligent systems|apellidos=Donnett|nombre=Jim|apellidos2=Smithers|nombre2=Tim|fecha=1991-02-14|publicación=Proceedings of the first international conference on simulation of adaptive behavior on From animals to animats|editorial=MIT Press|páginas=540–549|fechaacceso=2022-05-04|doi=10.5555/116517.116579|isbn=978-0-262-63138-9}}</ref> taking the lead) and software platforms including PDL (Process Description Language)<ref>{{Cita libro|apellidos=Steels, L., Birk, A., & Kenn, H.|título=From Animals To Animats 6: Proceedings of the Sixth International Conference on Simulation of Adaptive Behavior, SAB'2000|año=2000|página=pp. 391-398|editorial=The MIT Press, Cambridge, MA|editor=Meyer, J.A., et. al. (eds.)|capítulo=Efficient Behavioral Processes}}</ref>. He also set up various robotic experiments, the most important one being the self-sufficiency experiment, initiated with ethologist [[David McFarland]]<ref>{{Cita libro|título=Intelligent Behavior in Animals and Robots|url=https://mitpress.mit.edu/books/intelligent-behavior-animals-and-robots|editorial=A Bradford Book|fecha=1993-09-28|fechaacceso=2022-05-03|isbn=978-0-262-13293-0|serie=Complex Adaptive Systems|idioma=en|nombre=David|apellidos=Mcfarland|nombre2=Tom|apellidos2=Bösser}}</ref>.

The self-sufficiency experiment was based on [[William Grey Walter|Walter Grey]]'s [[Elmer and Elsie (robots)|electric tortoise experiment from the 1950s]]. This experiment featured simple automatons (animats) capable of wall following, phototaxis and finding and using a charging station. The McFarland-Steels experiment added the additional challenge of having multiple competing robots and competition for the energy in the charging station so that the robots had to do work<ref>{{Cita publicación|url=https://mitpress.mit.edu/books/animals-animats-3|título=A case study in the behavior-oriented design of autonomous agents|apellidos=Steels, L.|fecha=1994|publicación=From animals to animats 3. Proceedings of the third international conference on simulaiton of adaptive behavior, Complex adaptiv}}</ref>. The experimental setup functioned for a decade as a framework for experiments in adaptive behavior, genetic algorithms and reinforcement learning by several generations of students at the VUB AI Lab with [http://robotics.jacobs-university.de/people/birk Andreas Birk] taking the lead.

=== Fluid Construction Grammar and the evolution of language in artificial systems ===
In 1995, after a visit to the [https://www.sonycsl.co.jp/ Sony Computer Science Laboratory in Tokyo] at the invitation of [https://ieeexplore.ieee.org/author/37717446200 Mario Tokoro], Luc Steels opened a new chapter in his research endeavours, bringing the evolutionary thinking from Artificial Life and the advances in behavior-based robotics to bear on the question how it could be possible for a population of agents to autonomously self-organise an evolving adaptive language to communicate about the world as perceived through their sensory-motor apparatus. A new team of collaborators was set up at the VUB AI lab and at the newly founded [https://csl.sony.fr/ Sony Computer Science Laboratory in Paris] and worked for two decades (from 1995 to 2015) on this topic.

The first breakthroughs were reached around 1996 in the domain of phonetics and [[Phonetics|phonology]]. Steels proposed a self-organisation approach to the [[Origin of speech|origins of speech]] sounds and phonetic structures. Experiments were set up in which a population of agents equipped with a basic vocal apparatus and auditory system developed a shared inventory of speech sounds by playing imitation games, introducing variations generating new sounds and adapting to the sounds of others. These experiments were worked out in the ph.D dissertations of [https://ai.vub.ac.be/team/bart-de-boer/?utm_source=www.google.com&utm_medium=organic&utm_campaign=Google&referrer-analytics=1 Bart de Boer] <ref>{{Cita libro|título=The Origins of Vowel Systems|url=https://global.oup.com/academic/product/the-origins-of-vowel-systems-9780198299653?cc=es&lang=en&|editorial=Oxford University Press|fecha=2001-08-23|fechaacceso=2022-05-03|isbn=978-0-19-829965-3|serie=Oxford Studies in the Evolution of Language|nombre=Bart de|apellidos=Boer}}</ref>, and [http://www.pyoudeyer.com/ Pierre-Yves Oudeyer] <ref>{{Cita libro|título=Self-Organization in the Evolution of Speech|url=https://global.oup.com/academic/product/self-organization-in-the-evolution-of-speech-9780199289158?cc=fr&lang=en&#|editorial=Oxford University Press|fecha=2006-04-06|fechaacceso=2022-05-03|isbn=978-0-19-928915-8|serie=Oxford Studies in the Evolution of Language|nombre=Pierre-Yves|apellidos=Oudeyer}}</ref>.

In parallel, Steels proposed in 1995 the Naming Game to study the origins of linguistic conventions in general and the formation of lexicons in particular<ref>{{Cita publicación|url=https://doi.org/10.1162/artl.1995.2.3.319|título=A Self-Organizing Spatial Vocabulary|apellidos=Steels|nombre=Luc|fecha=1995-04-01|publicación=Artificial Life|volumen=2|número=3|páginas=319–332|fechaacceso=2022-05-03|issn=1064-5462|doi=10.1162/artl.1995.2.3.319}}</ref>. The Naming Game is a language game played by a population of agents. In each interaction the speaker chooses a topic and uses one or more words to draw attention of the listener to the topic. The game is a success if the reader pays attention to the topic chosen by the listener and both agents reinforce their existing inventory. Otherwise, speakers may invent new words, listeners adopt new words, and both change the associative scores between words and meanings in their respective inventories. In a concrete experiment, agents start without an initial vocabulary and gradually invent new words and coordinate their usage of words in local interactions. Nevertheless a coherent vocabulary gradually emerges and gets maintained when the population changes or new topics come up<ref>{{Cita libro|apellidos=Steels, L.|título=Machine Intelligence 15|año=1999|editorial=Oxford University Press, Oxford|editor=Furukawa, K., D. Michie and S. Muggleton (eds.)|página=205-224|capítulo=The Spontaneous Self-Organization of an Adaptive Language}}</ref>.

In 1996 Steels introduced the Discrimination Game<ref>{{Cita publicación|url=https://doi.org/10.1023/A:1010002801935|título=The Origins of Ontologies and Communication Conventions in Multi-Agent Systems|apellidos=Steels|nombre=Luc|fecha=1998-10-01|publicación=Autonomous Agents and Multi-Agent Systems|volumen=1|número=2|páginas=169–194|fechaacceso=2022-05-03|idioma=en|issn=1573-7454|doi=10.1023/A:1010002801935}}</ref> as a way to study the origins of meanings and later on (in 2014) the Syntax Game for studying the emergence of syntax<ref>{{Cita libro|apellidos=Steels, L. & Garcia-Casademont, E.|título=Proceedings of the ECAL 2015: the 13th European Conference on Artificial Life. York, UK.|editorial=ASME|página=479-486|capítulo=How to play the Syntax Game}}</ref>. The Language Game paradigm has been productive to study a wide range of issues in the emergence and evolution of language, first in theoretical work, with mathematical proofs that populations can indeed reach coherence (achieved in 2005 by Bart de Vylder and Karl Tuyls <ref>{{Cita publicación|url=https://www.sciencedirect.com/science/article/pii/S0022519306002189|título=How to reach linguistic consensus: A proof of convergence for the naming game|apellidos=De Vylder|nombre=Bart|apellidos2=Tuyls|nombre2=Karl|fecha=2006-10-21|publicación=Journal of Theoretical Biology|volumen=242|número=4|páginas=818–831|fechaacceso=2022-05-03|idioma=en|issn=0022-5193|doi=10.1016/j.jtbi.2006.05.024}}</ref>) and with the discovery of scaling laws in relation to the growth of populations and the growth of possible topics (achieved in 2007 by [https://www.andreabaronchelli.com/ Andrea Baronchelli]  and [https://csl.sony.fr/team/prof-vittorio-loreto/ Vittorio Loreto] <ref>{{Cita publicación|url=https://www.worldscientific.com/doi/10.1142/S0129183108012522|título=In-depth analysis of the naming game dynamics: the homogeneous mixing case|apellidos=Baronchelli|nombre=Andrea|apellidos2=Loreto|nombre2=Vittorio|fecha=2008-05-01|publicación=International Journal of Modern Physics C|volumen=19|número=05|páginas=785–812|fechaacceso=2022-05-03|issn=0129-1831|doi=10.1142/S0129183108012522|apellidos3=Steels|nombre3=Luc}}</ref>).

Progressively the complexity of the emergent languages increased to include the emergence of morphology<ref>{{Cita publicación|url=https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0058960|número=3|pmc=PMC3601110|doi=10.1371/journal.pone.0058960|issn=1932-6203|idioma=en|fechaacceso=2022-05-04|páginas=e58960|volumen=8|título=Agent-Based Models of Strategies for the Emergence and Evolution of Grammatical Agreement|publicación=PLOS ONE|fecha=2013-03-18|nombre2=Luc|apellidos2=Steels|nombre=Katrien|apellidos=Beuls|pmid=23527055}}</ref> and syntax<ref>{{Cita publicación|url=https://www.degruyter.com/document/doi/10.1515/tlr-2014-0021/html|título=Ambiguity and the origins of syntax|apellidos=Steels|nombre=Luc|apellidos2=Casademont|nombre2=Emília Garcia|fecha=2015-02-01|publicación=The Linguistic Review|volumen=32|número=1|páginas=37–60|fechaacceso=2022-05-04|idioma=en|issn=1613-3676|doi=10.1515/tlr-2014-0021}}</ref> and more and more conceptual domains were tackled. Thus Luc Steels has done in-depth research on color languages (with Tony Belpaeme<ref>{{Cita publicación|url=https://philpapers.org/rec/STECPG|título=Coordinating Perceptually Grounded Categories Through Language: A Case Study for Colour|apellidos=Steels|nombre=Luc|apellidos2=Belpaeme|nombre2=Tony|fecha=2005|publicación=Behavioral and Brain Sciences|volumen=28|número=4|páginas=469–489|fechaacceso=2022-05-04|doi=10.1017/s0140525x05000087}}</ref> and Joris Bleys<ref>{{Cita libro|título=Language strategies for the domain of colour|url=https://langsci-press.org/catalog/view/51/105/338-1|editorial=Language Science Press|fecha=2015-11-16|fechaacceso=2022-05-04|isbn=978-3-946234-16-6|idioma=en|nombre=Joris|apellidos=Bleys}}</ref><ref>{{Cita publicación|url=http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.212.4226|título=Linguistic selection of language strategies, a case study for color|apellidos=Bleys|nombre=Joris|apellidos2=Steels|nombre2=Luc|fecha=2009|publicación=In Proceedings of the 10th|editorial=Springer-Verlag|fechaacceso=2022-05-04}}</ref>), case systems (with Remi van Trijp<ref>{{Cita libro|título=The evolution of case grammar|url=https://langsci-press.org/catalog/view/52/251/478-1|editorial=Language Science Press|fecha=2016-12-12|fechaacceso=2022-05-04|isbn=978-3-944675-45-9|idioma=en|nombre=Remi van|apellidos=Trijp}}</ref> and Pieter Wellens<ref>{{Cita publicación|url=https://link.springer.com/chapter/10.1007/978-3-540-74913-4_43|fechaacceso=2022-05-04|apellidos3=Wellens|isbn=978-3-540-74913-4|doi=10.1007/978-3-540-74913-4_43|idioma=en|nombre-editor=Fernando|apellidos-editor=Almeida e Costa|páginas=425–434|título=Multi-level Selection in the Emergence of Language Systematicity|editorial=Springer|publicación=Advances in Artificial Life|fecha=2007|nombre2=Remi|apellidos2=van Trijp|nombre=Luc|apellidos=Steels|nombre3=Pieter}}</ref>), spatial language (with Martin Loetzsch<ref>{{Cita libro|título=Perspective Alignment in Spatial Language|url=https://oxford.universitypressscholarship.com/10.1093/acprof:oso/9780199554201.001.0001/acprof-9780199554201-chapter-6|editorial=Oxford University Press|fecha=2009|fechaacceso=2022-05-04|isbn=978-0-19-955420-1|doi=10.1093/acprof:oso/9780199554201.001.0001/acprof-9780199554201-chapter-6|nombre=Luc|apellidos=Steels|nombre2=Martin|apellidos2=Loetzsch}}</ref> and Michael Spranger<ref>{{Cita libro|título=The evolution of grounded spatial language|url=https://langsci-press.org/catalog/view/53/241/472-1|editorial=Language Science Press|fecha=2016-12-12|fechaacceso=2022-05-04|isbn=978-3-946234-14-2|idioma=en|nombre=Michael|apellidos=Spranger}}</ref><ref>{{Cita publicación|url=https://www.aaai.org/ocs/index.php/IJCAI/IJCAI15/paper/view/10695|título=Co-Acquisition of Syntax and Semantics — An Investigation in Spatial Language|apellidos=Spranger|nombre=Michael|apellidos2=Steels|nombre2=Luc|fecha=2015-06-24|publicación=Twenty-Fourth International Joint Conference on Artificial Intelligence|fechaacceso=2022-05-04|idioma=en}}</ref>), agreement systems (with Katrien Beuls<ref>{{Cita publicación|url=https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0058960|número=3|pmc=|doi=10.1371/journal.pone.0058960|issn=1932-6203|idioma=en|fechaacceso=2022-05-04|páginas=e58960|volumen=8|título=Agent-Based Models of Strategies for the Emergence and Evolution of Grammatical Agreement|publicación=PLOS ONE|fecha=2013-03-18|nombre2=Luc|apellidos2=Steels|nombre=Katrien|apellidos=Beuls|pmid=23527055}}</ref> ), determiners (with Simon Pauw<ref>{{Cita libro|título=Dealing with Perceptual Deviation: Vague Semantics for Spatial Language and Quantification|url=https://doi.org/10.1007/978-1-4614-3064-3_9|editorial=Springer US|fecha=2012|fechaacceso=2022-05-04|isbn=978-1-4614-3064-3|páginas=173–192|doi=10.1007/978-1-4614-3064-3_9|idioma=en|nombre=Michael|apellidos=Spranger|nombre2=Simon|apellidos2=Pauw|nombre-editor=Luc|apellido-editor=Steels}}</ref>) and action languages (with Martin Loetzsch, Michael Spranger and Sebastian Höfer<ref>{{Cita libro|título=Emergent Action Language on Real Robots|nombre2=Michael|nombre-editor=Luc|apellidos5=Hild|nombre5=Manfred|apellidos4=Höfer|nombre4=Sebastian|apellidos3=van Trijp|nombre3=Remi|apellidos2=Spranger|apellidos=Steels|url=http://link.springer.com/10.1007/978-1-4614-3064-3_13|nombre=Luc|idioma=en|doi=10.1007/978-1-4614-3064-3_13|páginas=255–276|isbn=978-1-4614-3063-6|fechaacceso=2022-05-04|fecha=2012|editorial=Springer US|apellido-editor=Steels}}</ref>. Many of these achievements were shown to work in robotic experiments<ref>{{Cita publicación|url=https://link.springer.com/book/10.1007/978-1-4614-3064-3|título=Language Grounding in Robots|fecha=2012|publicación=SpringerLink|fechaacceso=2022-05-03|apellidos-editor=Steels|nombre-editor=Luc|idioma=en|doi=10.1007/978-1-4614-3064-3}}</ref>, first on simple lego-vehicles<ref>{{Cita libro|título=How mobile robots can self-organise a vocabulary|url=https://www.worldcat.org/oclc/945783174|fecha=2015|fechaacceso=2022-05-04|isbn=978-3-944675-43-5|oclc=945783174|nombre=Paul|apellidos=Vogt}}</ref>, then with vision-based agents in the 'Talking Heads Experiment' <ref>{{Cita libro|título=The Talking Heads experiment|url=https://langsci-press.org/catalog/view/49/75/286-1|editorial=Language Science Press|fecha=2015-05-19|fechaacceso=2022-05-03|isbn=978-3-944675-42-8|idioma=en|nombre=Luc L.|apellidos=Steels}}</ref> and later on with the 4-legged Sony [[AIBO]] robot<ref>{{Cita web |url=https://benjamins.com/catalog/eoc.4.1.03ste |título=AIBO’s first words |fechaacceso=2022-05-03 |apellido=Steels |nombre=Luc{{!}}Kaplan |sitioweb=eoc.4.1.03ste |idioma=English}}</ref> and the Sony humanoid robot [[QRIO]]<ref>{{Cita libro|título=The evolution of grounded spatial language|url=https://langsci-press.org/catalog/view/53/241/472-1|editorial=Language Science Press|fecha=2016-12-12|fechaacceso=2022-05-04|isbn=978-3-946234-14-2|idioma=en|nombre=Michael|apellidos=Spranger}}</ref>.

In addition to the scientific research, Luc Steels pushed the language game paradigm by the organisation of various summer schools (Erice 2004 & 2006, Cortona 2009 & [https://ai.vub.ac.be/cortona-2013/ 2013] and [https://caes.lakecomoschool.org/ Como 2016]), the founding of the Evolution of communication journal<ref>{{Cita web |url=https://benjamins.com/catalog/eoc |título=Evolution of Communication |fechaacceso=2022-05-03 |apellido=Gouzoules |nombre=General Editor: Harold |sitioweb=EOC |idioma=English}}</ref> and the publication of key papers<ref>{{Cita web |url=https://benjamins.com/catalog/eoc.1.1.02ste |título=The Synthetic Modeling of Language Origins |fechaacceso=2022-05-04 |apellido=Steels |nombre=Luc |sitioweb=eoc.1.1.02ste |idioma=English}}</ref> and collections of research works on language evolution<ref>{{Cita libro|título=Experiments in Cultural Language Evolution|url=https://benjamins.com/catalog/ais.3|editorial=John Benjamins Publishing Company|fechaacceso=2022-05-03|isbn=978-90-272-7495-3|idioma=English|nombre=Luc|apellidos=Steels}}</ref>. Luc Steels also pushed forward the development and spreading of tools, in particular a software platform for doing experiments in language emergence called [https://emergent-languages.org/ BABEL]<ref>Steels, L., Loetzsch, M. (2010). ''Babel''. In: Nolfi, S., Mirolli, M. (eds) Evolution of Communication and Language in Embodied Agents. Springer, Berlin, Heidelberg.</ref> and a formalism for representing emergent grammars called Fluid Construction Grammar ([[Fluid construction grammar|FCG]])<ref>{{Cita libro|título=Design Patterns in Fluid Construction Grammar|url=https://benjamins.com/catalog/cal.11|editorial=John Benjamins Publishing Company|fechaacceso=2022-05-03|isbn=978-90-272-0433-2|idioma=English|nombre=Luc|apellidos=Steels}}</ref>. Starting from 2000, [[Fluid construction grammar|Fluid Construction Grammar]] has gone through many design iterations<ref>{{Cita publicación|url=https://link.springer.com/chapter/10.1007/11880172_16|título=Unify and Merge in Fluid Construction Grammar|apellidos=Steels|nombre=Luc|apellidos2=De Beule|nombre2=Joachim|fecha=2006|publicación=Symbol Grounding and Beyond|editorial=Springer|páginas=197–223|fechaacceso=2022-05-04|apellidos-editor=Vogt|nombre-editor=Paul|idioma=en|doi=10.1007/11880172_16|isbn=978-3-540-45771-8}}</ref> <ref>{{Cita publicación|url=https://www.jbe-platform.com/content/journals/10.1075/cf.00002.ste|título=Basics of Fluid Construction Grammar|apellidos=Steels|nombre=Luc|fecha=2017-01-01|publicación=Constructions and Frames|volumen=9|número=2|páginas=178–225|fechaacceso=2022-05-04|idioma=en|issn=1876-1933|doi=10.1075/cf.00002.ste}}</ref> to become the main operational paradigm for implementing computational construction grammar today.

=== Understanding and Awareness ===
From around 2018 at the peak of advancements and applications in data-driven neural network style AI, Luc Steels began to participate in efforts to create a more balanced human-centric (also called human-centered) [https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=8558761 form of AI]. Together with [https://www.iiia.csic.es/~mantaras/ Ramon Lopez de Mantaras] he launched in 2018 the 'Barcelona declaration for the proper development and usage of artificial intelligence in Europe.'<ref>{{Cita publicación|url=https://content.iospress.com/articles/ai-communications/aic180607#b|título=The Barcelona declaration for the proper development and usage of artificial intelligence in Europe|apellidos=Steels|nombre=Luc|apellidos2=Lopez de Mantaras|nombre2=Ramon|fecha=2018-01-01|publicación=AI Communications|volumen=31|número=6|páginas=485–494|fechaacceso=2022-05-04|idioma=en|issn=0921-7126|doi=10.3233/AIC-180607}}</ref> that influenced the European Ethical Guidelines for Trustworthy AI published in 2019<ref>{{Cita web |url=https://ec.europa.eu/futurium/en/ai-alliance-consultation.1.html |título=Ethics Guidelines for Trustworthy AI}}</ref>. He also initiated the ethical AI workpackage in the large-scale [https://www.ai4europe.eu/ AI4EU] coordination project of the EU commission.

Arguing that we need more than regulations to make AI more human-centered Luc Steels launched a number of projects to combine reactive intelligence (captured through neural network style systems) with the deliberative intelligence that was the focal point of earlier symbolic AI research<ref>Steels, L. (2022) ''Conceptual Foundations of Human-Centric AI''. In: Chetouani, M., V. Dignum, P. Lukowicz and C. Sierra (eds) Advanced course on Human-Centered AI. ACAI 2021 Springer Lecture Notes in Artificial Intelligence (LNAI) Post-Proceedings Volume, Tutorial Lecture Series. Springer Verlag, Berlin. Chapter 1.</ref>. Concretely, the EU project [https://www.muhai.org/ MUHAI] focuses on how the level of understanding in AI systems could be increased by building rich models of problem domains and problem situations and integrating a variety of knowledge sources (ontologies, language, vision and action, mental simulation, episodic memory and context models)<ref>Steels, L. (2020) ''Personal Dynamic Memories are Necessary to Deal with Meaning and Understanding in Human-Centr ic AI''. In: Saffiotti, A, L. Serafini and P. Lukowicz (eds). Proceedings of the First International Workshop on New Foundations for Human-Centered AI (NeHuAI) Co-located with 24th European Conference on Artificial Intelligence (ECAI 2020) CEUR Workshop Proceedings (CEUR-WS.org, ISSN 1613-0073) Vol-2659.</ref>, and the EU project VALAWAI focuses on how AI systems can be made 'value-aware' by introducing attention mechanisms to deal with highly complex, uncertain fragmented inputs, and a component implementing `moral intelligence'.


== See also ==
== See also ==

Revision as of 02:30, 10 May 2022

Luc Steels (born 1952) is a Belgian scientist and artist. Steels is considered a pioneer of Artificial Intelligence in Europe who has made important contributions to expert systems, behavior-based robotics, artificial life and evolutionary computational linguistics. He was a fellow of the Catalan Institution for Research and Advanced Studies ICREA associated as a research professor with the Institute for Evolutionary Biology (UPF/CSIC) in Barcelona. He was formerly founding Director of the Artificial Intelligence Laboratory of the Vrije Universiteit Brussel and founding director of the Sony Computer Science Laboratory in Paris. Luc Steels has also been active in the arts collaborating with visual artists and theater makers and composing music for opera.

Biography

Luc Steels obtained a Masters in Computer Science at MIT, specializing in AI under the supervision of Marvin Minsky and Carl Hewitt. He obtained a Ph.D at the University of Antwerp with a thesis in computational linguistics on a parallel model of parsing. In 1980, he joined the Schlumberger-Doll Research Laboratory in Ridgefield (US) to work on knowledge-based approaches to the interpretation of oil well logging data and became leader of the group who developed the Dipmeter Advisor which he transferred into industrial use while at Schlumberger Engineering, Clamart (Paris). In 1983, he was appointed tenured professor in Computer Science with a chair in AI at the Free University of Brussels (VUB). The same year he founded the VUB Artificial Intelligence Laboratory and became the first chairman of the VUB Computer Science Department from 1990 to 1995. The VUB AI Lab focused initially on knowledge-based systems for various industrial applications (equipment diagnosis, transport scheduling, design) but gradually focused more on basic research in AI, moving at the cutting edge of the field.

More than 30 doctoral students graduated under his direction and many since developed distinguished careers in academic (e.g. Pattie Maes, Tony Belpaeme, Frederic Kaplan, Pierre-yves Oudeyer), industrial (e.g. Michael Spranger, Jean-Christophe Baillie, Pieter Wellens) or governmental functions (e.g. Walter Van de Velde [eu]).

In 1996 Luc Steels founded the Sony Computer Science Laboratory (CSL) in Paris and became its acting director. This laboratory was a spin-off from the Sony Computer Science Laboratory in Tokyo directed by Mario Tokoro and Toshi Doi. The laboratory targeted cutting edge research in AI, particularly on the emergence and evolution of grounded language and ontologies on robots, the use of AI in music, and contributions to sustainability. The CSL music group was directed by Francois Pachet and the sustainability group by Peter Hanappe.

In 2011 Luc Steels became fellow at the Institute for Research and Advanced Studies (ICREA) and research professor at the Universitat Pompeu Fabra (UPF) in Barcelona, embedded in the Evolutionary Biology Laboratory (IBE). There he pursued further his fundamental research in the origins and evolution of language through experiments with robotic agents.

Throughout his career Luc Steels spent many research and educational visits to other institutions. He was a regular lecturer at the Theseus International Management Institute in Sophia Antipolis, developed courses for the Open University in the Netherlands, was Fellow at the Wissenschaftskolleg in Berlin during the years 2015-16 and 2009-10, Fellow at Goldsmiths College London (computer science department) from 2010, visiting scholar or lecturer at La Sapienza University Rome (physics department), Politecnico di Milano, the universities of Ghana and Beijing (Jiaotong University) among others.

Luc Steels was member of the New York Academy of Sciences, and is elected member of the Academia Europea, and the Royal Belgian Academy of Arts and Sciences (Koninklijke Vlaamse Academie voor Wetenschappen en Kunsten),  where he serves as vice-director of the Natural Science section.

Contributions to Science [edit]

The scientific work of Luc Steels has always been highly trans-disciplinary, focusing on (i) forging conceptual breakthroughs in AI, (ii) building the technical tools to work out and develop these breakthroughs, and (iii) developing concrete experiments to turn the breakthroughs into viable new AI paradigms. Since the early 1980s and using this approach, Steels has played a significant role in four profound conceptual shifts: (1) from heuristic rule-based systems to model-based knowledge systems, (2) from model-based to behaviour-based, Artificial Life inspired robots, (3) from static, engineered language systems to dynamic, evolving emergent communication systems with key features of human languages, and (4) most recently from data-driven AI to meaningful AI capable of understanding and forms of awareness.

The knowledge-level in expert systems

The early 1980s saw a period of high interest in the application of the rule-based paradigm for building expert systems. Expert systems are intended to assist human experts in tackling challenging problems, such as medical diagnosis (e.g. MYCIN) or the configuration of complex technical equipment (e.g. R1) . By the mid-1980s these techniques became widely used in industry and integrated in software engineering practice, but it also became clear that the exclusive focus on heuristic rules was limiting, primarily because of the efforts involved in finding an adequate set of rules (the so called knowledge acquisition bottleneck) and because of brittleness seen when cases appeared that fell outside the scope of predefined rules.

From 1985 a trend among AI researchers, including Balakrishnan Chandrasekaran, William Clancey, Doug Lenat, John McDermott, Tom Mitchell, Bob Wielinga, a.o., arose to capture human expertise in more depth. Triggered by Allen Newell's paper[1] on the need to adopt a `knowledge-level' analysis and design strategy,  the new generation of knowledge systems used models of the problem domain based on an explicitly represented ontology and employing problem solving strategies to compose tasks into subtasks and solving them[2]. Heuristic rules were still relevant but they would now be learned by first solving a problem using models and inference strategies and by then storing the solution, after some degree of abstraction[3]. The key advantages of this knowledge level approach are more robustness, because the system can fall back on deeper reasoning when heuristic rules are missing, a richer explanation facility because of the use of deeper models[4], and a more methodical design process including techniques for verification and validation.

Luc Steels played a significant role in establishing this new paradigm in the 1980s, organising a number of key workshops [5] and tutorials, helping to develop knowledge level design methodologies, particularly in collaboration with Bob Wielinga and the CommonKADS[6] approach developed at the University of Amsterdam, and publishing influential papers outlining the knowledge level approach[7]. With his team at the AI Lab of the Vrije Universiteit Brussel, he developed various tools, most importantly the knowledge representation system KRS[8], which was a frame-based object-oriented extension of LISP with facilities for truth maintenance[9], meta-level inference and computational reflection [10]. The team applied the approach for building challenging operational expert systems in various technical domains (electronic circuit design for digital telephone[11], scheduling of Belgian railway traffic[12], monitoring of subway and diagnosis of nuclear power stations). These systems became used in real operation and ran on the innovative Symbolics LISP machines. It all lead to the creation of a spin-off company Knowledge Technologies (with Kris Van Marcke as CEO) to further channel these developments into practical industrial use. The company was active from 1986 to 1995.

Artificial Life and Behavior-based Robotics.

Around 1986, after an encounter with Ilya Prigogine from the Free University of Brussels (ULB), Luc Steels opened in his VUB laboratory a second research line to develop a new paradigm for AI inspired by living systems. Because this paradigm rose as a part of the movement towards `Artificial Life', it became known as the Artificial Life approach to AI or also, because of the emphasis on behavior, as the behavior-based approach to AI and robotics [13], as well as the animat approach[14]. The behavior-based paradigm was intended to be complementary to the knowledge-based paradigm, which targets deliberative intelligence, in that it tackles reactive intelligence for real time adaptive behavior of autonomous robotic agents embodied in real world environments[15]. This new research line was at the confluence of several emerging trends happening in the late nineteen-eighties and nineteen-nineties: A revival of cybernetic reactive robots spearheaded by Rodney Brooks, the establishment of Artificial Life shaped as a new discipline by Chris Langton [16], a renewed focus on emergent computation through self-organisation using cellular automata, models from chaos theory[17], and genetic algorithms[18], and the rise of multi-layered neural networks initiated by David Rumelhart and James McClelland [19].

As in the case of knowledge based systems, Luc Steels was very active in establishing the new paradigm by organising a series of key workshops[20], conferences[21] and summer and spring schools[22] and by writing some influential papers to define the new paradigm[23]. With his team in Brussels, he worked out hardware platforms (using self-designed processing boards, Lego and simple electronics parts, with Tim Smithers [24] taking the lead) and software platforms including PDL (Process Description Language)[25]. He also set up various robotic experiments, the most important one being the self-sufficiency experiment, initiated with ethologist David McFarland[26].

The self-sufficiency experiment was based on Walter Grey's electric tortoise experiment from the 1950s. This experiment featured simple automatons (animats) capable of wall following, phototaxis and finding and using a charging station. The McFarland-Steels experiment added the additional challenge of having multiple competing robots and competition for the energy in the charging station so that the robots had to do work[27]. The experimental setup functioned for a decade as a framework for experiments in adaptive behavior, genetic algorithms and reinforcement learning by several generations of students at the VUB AI Lab with Andreas Birk taking the lead.

Fluid Construction Grammar and the evolution of language in artificial systems

In 1995, after a visit to the Sony Computer Science Laboratory in Tokyo at the invitation of Mario Tokoro, Luc Steels opened a new chapter in his research endeavours, bringing the evolutionary thinking from Artificial Life and the advances in behavior-based robotics to bear on the question how it could be possible for a population of agents to autonomously self-organise an evolving adaptive language to communicate about the world as perceived through their sensory-motor apparatus. A new team of collaborators was set up at the VUB AI lab and at the newly founded Sony Computer Science Laboratory in Paris and worked for two decades (from 1995 to 2015) on this topic.

The first breakthroughs were reached around 1996 in the domain of phonetics and phonology. Steels proposed a self-organisation approach to the origins of speech sounds and phonetic structures. Experiments were set up in which a population of agents equipped with a basic vocal apparatus and auditory system developed a shared inventory of speech sounds by playing imitation games, introducing variations generating new sounds and adapting to the sounds of others. These experiments were worked out in the ph.D dissertations of Bart de Boer [28], and Pierre-Yves Oudeyer [29].

In parallel, Steels proposed in 1995 the Naming Game to study the origins of linguistic conventions in general and the formation of lexicons in particular[30]. The Naming Game is a language game played by a population of agents. In each interaction the speaker chooses a topic and uses one or more words to draw attention of the listener to the topic. The game is a success if the reader pays attention to the topic chosen by the listener and both agents reinforce their existing inventory. Otherwise, speakers may invent new words, listeners adopt new words, and both change the associative scores between words and meanings in their respective inventories. In a concrete experiment, agents start without an initial vocabulary and gradually invent new words and coordinate their usage of words in local interactions. Nevertheless a coherent vocabulary gradually emerges and gets maintained when the population changes or new topics come up[31].

In 1996 Steels introduced the Discrimination Game[32] as a way to study the origins of meanings and later on (in 2014) the Syntax Game for studying the emergence of syntax[33]. The Language Game paradigm has been productive to study a wide range of issues in the emergence and evolution of language, first in theoretical work, with mathematical proofs that populations can indeed reach coherence (achieved in 2005 by Bart de Vylder and Karl Tuyls [34]) and with the discovery of scaling laws in relation to the growth of populations and the growth of possible topics (achieved in 2007 by Andrea Baronchelli  and Vittorio Loreto [35]).

Progressively the complexity of the emergent languages increased to include the emergence of morphology[36] and syntax[37] and more and more conceptual domains were tackled. Thus Luc Steels has done in-depth research on color languages (with Tony Belpaeme[38] and Joris Bleys[39][40]), case systems (with Remi van Trijp[41] and Pieter Wellens[42]), spatial language (with Martin Loetzsch[43] and Michael Spranger[44][45]), agreement systems (with Katrien Beuls[46] ), determiners (with Simon Pauw[47]) and action languages (with Martin Loetzsch, Michael Spranger and Sebastian Höfer[48]. Many of these achievements were shown to work in robotic experiments[49], first on simple lego-vehicles[50], then with vision-based agents in the 'Talking Heads Experiment' [51] and later on with the 4-legged Sony AIBO robot[52] and the Sony humanoid robot QRIO[53].

In addition to the scientific research, Luc Steels pushed the language game paradigm by the organisation of various summer schools (Erice 2004 & 2006, Cortona 2009 & 2013 and Como 2016), the founding of the Evolution of communication journal[54] and the publication of key papers[55] and collections of research works on language evolution[56]. Luc Steels also pushed forward the development and spreading of tools, in particular a software platform for doing experiments in language emergence called BABEL[57] and a formalism for representing emergent grammars called Fluid Construction Grammar (FCG)[58]. Starting from 2000, Fluid Construction Grammar has gone through many design iterations[59] [60] to become the main operational paradigm for implementing computational construction grammar today.

Understanding and Awareness

From around 2018 at the peak of advancements and applications in data-driven neural network style AI, Luc Steels began to participate in efforts to create a more balanced human-centric (also called human-centered) form of AI. Together with Ramon Lopez de Mantaras he launched in 2018 the 'Barcelona declaration for the proper development and usage of artificial intelligence in Europe.'[61] that influenced the European Ethical Guidelines for Trustworthy AI published in 2019[62]. He also initiated the ethical AI workpackage in the large-scale AI4EU coordination project of the EU commission.

Arguing that we need more than regulations to make AI more human-centered Luc Steels launched a number of projects to combine reactive intelligence (captured through neural network style systems) with the deliberative intelligence that was the focal point of earlier symbolic AI research[63]. Concretely, the EU project MUHAI focuses on how the level of understanding in AI systems could be increased by building rich models of problem domains and problem situations and integrating a variety of knowledge sources (ontologies, language, vision and action, mental simulation, episodic memory and context models)[64], and the EU project VALAWAI focuses on how AI systems can be made 'value-aware' by introducing attention mechanisms to deal with highly complex, uncertain fragmented inputs, and a component implementing `moral intelligence'.

See also

Notes and references

  • Manuel, Tyrus L. (2003). "Creating a Robot Culture: An Interview with Luc Steels" (PDF). IEEE Intelligent Systems. 18 (3 May/June 2003): 59–61. doi:10.1109/MIS.2003.1200730.

Bibliography

Amsterdam.


  1. ^ "The knowledge level". Artificial Intelligence. 18 (1): 87–127. 1982-01. doi:10.1016/0004-3702(82)90012-1. ISSN 0004-3702. Retrieved 2022-05-03. {{cite journal}}: |first= missing |last= (help); Check date values in: |date= (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)
  2. ^ "Components of Expertise". AI Magazine. 11 (2): 28–28. 15 June 1990. doi:10.1609/aimag.v11i2.831. ISSN 2371-9621. Retrieved 3 May 2022. {{cite journal}}: |first= missing |last= (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)
  3. ^ Learning Heuristic Rules from Deep Reasoning. Vol. 12. Springer US. 1986. pp. 353–357. doi:10.1007/978-1-4613-2279-5_71. Retrieved 3 May 2022. {{cite book}}: |first2= missing |last2= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help)
  4. ^ "Explanation in Second Generation Expert Systems". Second Generation Expert Systems. Springer: 543–585. 1993. doi:10.1007/978-3-642-77927-5_24. Retrieved 3 May 2022. {{cite journal}}: |editor-first= missing |editor-last= (help); |first2= missing |last2= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help)
  5. ^ The knowledge level in expert systems. Conversations and Commentary. Boston: Academic Press. 1993. {{cite book}}: Unknown parameter |apellidos= ignored (|last= suggested) (help)
  6. ^ "KADS: a modelling approach to knowledge engineering". Knowledge Acquisition. The KADS approach to knowledge engineering. 4 (1): 5–53. 1 March 1992. doi:10.1016/1042-8143(92)90013-Q. ISSN 1042-8143. Retrieved 3 May 2022. {{cite journal}}: |first2= missing |last2= (help); |first3= missing |last3= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help); Unknown parameter |apellidos3= ignored (|last3= suggested) (help)
  7. ^ "The Deepening of Expert Systems". AI Communications. 0 (1): 9–16. 1987. doi:10.3233/AIC-1987-0104. Retrieved 3 May 2022. {{cite journal}}: |first= missing |last= (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)
  8. ^ "Object-oriented knowledge representation in KRS". In ECAI-84: Proceedings of the Sixth European Conference on Artificial Intelligence (pp. 333–336). 1984. {{cite journal}}: Unknown parameter |apellidos= ignored (|last= suggested) (help)
  9. ^ "A Parallel Algorithm for Consistency Maintenance in Knowledge Representation". In Proceedings of the Seventh European Conference on Artificial Intelligence (pp. 278-290). Brighton, UK. 1986. {{cite journal}}: Unknown parameter |apellidos= ignored (|last= suggested) (help)
  10. ^ "Computational reflection". The Knowledge Engineering Review. 3 (1): 1–19. 1988-03. doi:10.1017/S0269888900004355. ISSN 0269-8889. Retrieved 2022-05-03. {{cite journal}}: |first= missing |last= (help); Check date values in: |date= (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)
  11. ^ "Scaling-up model-based troubleshooting by exploiting design functionalities". Industrial and Engineering Applications of Artificial Intelligence and Expert Systems. Springer: 59–68. 1992. doi:10.1007/BFb0024956. Retrieved 3 May 2022. {{cite journal}}: |editor-first= missing |editor-last= (help); |first= missing |last= (help); Unknown parameter |apellidos-editor= ignored (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)
  12. ^ "SKAI: A Knowledge Based Environment For Scheduling Traction Equipment And Personnel". WIT Transactions on The Built Environment. 1994. {{cite journal}}: Unknown parameter |apellidos= ignored (|last= suggested) (help)
  13. ^ "The Artificial Life Route to Artificial Intelligence". 15 May 2018. doi:10.4324/9781351001885. Retrieved 3 May 2022. {{cite journal}}: |editor-first= missing |editor-last= (help); Cite journal requires |journal= (help); Unknown parameter |apellidos-editor= ignored (help)
  14. ^ From Animals to Animats: Proceedings of the First International Conference on Simulation of Adaptive Behavior. 4 February 1991. Retrieved 3 May 2022.
  15. ^ Understanding Intelligence. A Bradford Book. 13 September 1999. Retrieved 3 May 2022. {{cite book}}: |first2= missing |last2= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help)
  16. ^ Langton, Christopher G., ed. (6 July 1995). Artificial Life: An Overview. Complex Adaptive Systems. A Bradford Book. Retrieved 3 May 2022.
  17. ^ Hazewinkel, M., ed. (1985). Self-Organisation in Nonequilibrium Systems: Towards A Dynamics of Complexity. Springer Netherlands. pp. 3–12. doi:10.1007/978-94-009-6239-2_1. Retrieved 3 May 2022. {{cite book}}: |first2= missing |last2= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help)
  18. ^ Emergent computation : self-organizing, collective, and cooperative phenomena in natural and artificial computing networks (1st MIT Press ed ed.). MIT Press. 1991. OCLC 22344831. Retrieved 4 May 2022. {{cite book}}: |edition= has extra text (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help)
  19. ^ Parallel Distributed Processing: Explorations in the Microstructure of Cognition: Foundations. Vol. 1. A Bradford Book. 17 July 1986. Retrieved 3 May 2022. {{cite book}}: |first2= missing |last2= (help); |first3= missing |last3= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help); Unknown parameter |apellidos3= ignored (|last3= suggested) (help)
  20. ^ "The Artificial Life Route to Artificial Intelligence: Building Embodied, Situated Agents". Routledge & CRC Press. Retrieved 3 May 2022.
  21. ^ Connectionism in Perspective. Elsevier Science. 1989. OCLC 843201769. Retrieved 3 May 2022. {{cite book}}: |first2= missing |last2= (help); |first3= missing |last3= (help); |first4= missing |last4= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help); Unknown parameter |apellidos3= ignored (|last3= suggested) (help); Unknown parameter |apellidos4= ignored (|last4= suggested) (help); replacement character in |apellidos3= at position 16 (help)
  22. ^ The Biology and Technology of Intelligent Autonomous Agents. NATO ASI series: series F: computer and systems sciences; 144 Berlin: Springer-Verslag. 1995. {{cite book}}: Unknown parameter |apellidos= ignored (|last= suggested) (help)
  23. ^ "The Artificial Life Roots of Artificial Intelligence". Artificial Life. 1 (1_2): 75–110. 1993-10. doi:10.1162/artl.1993.1.1_2.75. ISSN 1064-5462. Retrieved 2022-05-03. {{cite journal}}: |first= missing |last= (help); Check date values in: |date= (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)
  24. ^ "Lego vehicles: a technology for studying intelligent systems". Proceedings of the first international conference on simulation of adaptive behavior on From animals to animats. MIT Press: 540–549. 14 February 1991. doi:10.5555/116517.116579. Retrieved 4 May 2022. {{cite journal}}: |first2= missing |last2= (help); |first= missing |last= (help); Check |doi= value (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help)
  25. ^ Meyer, J.A., et. al. (eds.), ed. (2000). "Efficient Behavioral Processes". From Animals To Animats 6: Proceedings of the Sixth International Conference on Simulation of Adaptive Behavior, SAB'2000. The MIT Press, Cambridge, MA. p. pp. 391-398. {{cite book}}: |editor= has generic name (help); |page= has extra text (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)CS1 maint: multiple names: editors list (link)
  26. ^ Intelligent Behavior in Animals and Robots. Complex Adaptive Systems. A Bradford Book. 28 September 1993. Retrieved 3 May 2022. {{cite book}}: |first2= missing |last2= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help)
  27. ^ "A case study in the behavior-oriented design of autonomous agents". From animals to animats 3. Proceedings of the third international conference on simulaiton of adaptive behavior, Complex adaptiv. 1994. {{cite journal}}: Unknown parameter |apellidos= ignored (|last= suggested) (help)
  28. ^ The Origins of Vowel Systems. Oxford Studies in the Evolution of Language. Oxford University Press. 23 August 2001. Retrieved 3 May 2022. {{cite book}}: |first= missing |last= (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)
  29. ^ Self-Organization in the Evolution of Speech. Oxford Studies in the Evolution of Language. Oxford University Press. 6 April 2006. Retrieved 3 May 2022. {{cite book}}: |first= missing |last= (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)
  30. ^ "A Self-Organizing Spatial Vocabulary". Artificial Life. 2 (3): 319–332. 1 April 1995. doi:10.1162/artl.1995.2.3.319. ISSN 1064-5462. Retrieved 3 May 2022. {{cite journal}}: |first= missing |last= (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)
  31. ^ Furukawa, K., D. Michie and S. Muggleton (eds.), ed. (1999). "The Spontaneous Self-Organization of an Adaptive Language". Machine Intelligence 15. Oxford University Press, Oxford. p. 205-224. {{cite book}}: |editor= has generic name (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)CS1 maint: multiple names: editors list (link)
  32. ^ "The Origins of Ontologies and Communication Conventions in Multi-Agent Systems". Autonomous Agents and Multi-Agent Systems. 1 (2): 169–194. 1 October 1998. doi:10.1023/A:1010002801935. ISSN 1573-7454. Retrieved 3 May 2022. {{cite journal}}: |first= missing |last= (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)
  33. ^ "How to play the Syntax Game". Proceedings of the ECAL 2015: the 13th European Conference on Artificial Life. York, UK. ASME. p. 479-486. {{cite book}}: Unknown parameter |apellidos= ignored (|last= suggested) (help)
  34. ^ "How to reach linguistic consensus: A proof of convergence for the naming game". Journal of Theoretical Biology. 242 (4): 818–831. 21 October 2006. doi:10.1016/j.jtbi.2006.05.024. ISSN 0022-5193. Retrieved 3 May 2022. {{cite journal}}: |first2= missing |last2= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help)
  35. ^ "In-depth analysis of the naming game dynamics: the homogeneous mixing case". International Journal of Modern Physics C. 19 (05): 785–812. 1 May 2008. doi:10.1142/S0129183108012522. ISSN 0129-1831. Retrieved 3 May 2022. {{cite journal}}: |first2= missing |last2= (help); |first3= missing |last3= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help); Unknown parameter |apellidos3= ignored (|last3= suggested) (help)
  36. ^ "Agent-Based Models of Strategies for the Emergence and Evolution of Grammatical Agreement". PLOS ONE. 8 (3): e58960. 18 March 2013. doi:10.1371/journal.pone.0058960. ISSN 1932-6203. PMC 3601110. PMID 23527055. Retrieved 4 May 2022. {{cite journal}}: |first2= missing |last2= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)CS1 maint: PMC format (link) CS1 maint: unflagged free DOI (link)
  37. ^ "Ambiguity and the origins of syntax". The Linguistic Review. 32 (1): 37–60. 1 February 2015. doi:10.1515/tlr-2014-0021. ISSN 1613-3676. Retrieved 4 May 2022. {{cite journal}}: |first2= missing |last2= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help)
  38. ^ "Coordinating Perceptually Grounded Categories Through Language: A Case Study for Colour". Behavioral and Brain Sciences. 28 (4): 469–489. 2005. doi:10.1017/s0140525x05000087. Retrieved 4 May 2022. {{cite journal}}: |first2= missing |last2= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help)
  39. ^ Language strategies for the domain of colour. Language Science Press. 16 November 2015. Retrieved 4 May 2022. {{cite book}}: |first= missing |last= (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)
  40. ^ "Linguistic selection of language strategies, a case study for color". In Proceedings of the 10th. Springer-Verlag. 2009. Retrieved 4 May 2022. {{cite journal}}: |first2= missing |last2= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help)
  41. ^ The evolution of case grammar. Language Science Press. 12 December 2016. Retrieved 4 May 2022. {{cite book}}: |first= missing |last= (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)
  42. ^ "Multi-level Selection in the Emergence of Language Systematicity". Advances in Artificial Life. Springer: 425–434. 2007. doi:10.1007/978-3-540-74913-4_43. Retrieved 4 May 2022. {{cite journal}}: |editor-first= missing |editor-last= (help); |first2= missing |last2= (help); |first3= missing |last3= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help); Unknown parameter |apellidos3= ignored (|last3= suggested) (help)
  43. ^ Perspective Alignment in Spatial Language. Oxford University Press. 2009. doi:10.1093/acprof:oso/9780199554201.001.0001/acprof-9780199554201-chapter-6. Retrieved 4 May 2022. {{cite book}}: |first2= missing |last2= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help)
  44. ^ The evolution of grounded spatial language. Language Science Press. 12 December 2016. Retrieved 4 May 2022. {{cite book}}: |first= missing |last= (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)
  45. ^ "Co-Acquisition of Syntax and Semantics — An Investigation in Spatial Language". Twenty-Fourth International Joint Conference on Artificial Intelligence. 24 June 2015. Retrieved 4 May 2022. {{cite journal}}: |first2= missing |last2= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help)
  46. ^ "Agent-Based Models of Strategies for the Emergence and Evolution of Grammatical Agreement". PLOS ONE. 8 (3): e58960. 18 March 2013. doi:10.1371/journal.pone.0058960. ISSN 1932-6203. PMID 23527055. Retrieved 4 May 2022. {{cite journal}}: |first2= missing |last2= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help)CS1 maint: unflagged free DOI (link)
  47. ^ Steels, Luc, ed. (2012). Dealing with Perceptual Deviation: Vague Semantics for Spatial Language and Quantification. Springer US. pp. 173–192. doi:10.1007/978-1-4614-3064-3_9. Retrieved 4 May 2022. {{cite book}}: |first2= missing |last2= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help)
  48. ^ Steels, Luc, ed. (2012). Emergent Action Language on Real Robots. Springer US. pp. 255–276. doi:10.1007/978-1-4614-3064-3_13. Retrieved 4 May 2022. {{cite book}}: |first2= missing |last2= (help); |first3= missing |last3= (help); |first4= missing |last4= (help); |first5= missing |last5= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help); Unknown parameter |apellidos3= ignored (|last3= suggested) (help); Unknown parameter |apellidos4= ignored (|last4= suggested) (help); Unknown parameter |apellidos5= ignored (|last5= suggested) (help)
  49. ^ "Language Grounding in Robots". SpringerLink. 2012. doi:10.1007/978-1-4614-3064-3. Retrieved 3 May 2022. {{cite journal}}: |editor-first= missing |editor-last= (help); Unknown parameter |apellidos-editor= ignored (help)
  50. ^ How mobile robots can self-organise a vocabulary. 2015. OCLC 945783174. Retrieved 4 May 2022. {{cite book}}: |first= missing |last= (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)
  51. ^ The Talking Heads experiment. Language Science Press. 19 May 2015. Retrieved 3 May 2022. {{cite book}}: |first= missing |last= (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)
  52. ^ Steels, Luc|Kaplan. "AIBO's first words". eoc.4.1.03ste. Retrieved 3 May 2022.
  53. ^ The evolution of grounded spatial language. Language Science Press. 12 December 2016. Retrieved 4 May 2022. {{cite book}}: |first= missing |last= (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)
  54. ^ Gouzoules, General Editor: Harold. "Evolution of Communication". EOC. Retrieved 3 May 2022. {{cite web}}: |first= has generic name (help)
  55. ^ Steels, Luc. "The Synthetic Modeling of Language Origins". eoc.1.1.02ste. Retrieved 4 May 2022.
  56. ^ Experiments in Cultural Language Evolution. John Benjamins Publishing Company. Retrieved 3 May 2022. {{cite book}}: |first= missing |last= (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)
  57. ^ Steels, L., Loetzsch, M. (2010). Babel. In: Nolfi, S., Mirolli, M. (eds) Evolution of Communication and Language in Embodied Agents. Springer, Berlin, Heidelberg.
  58. ^ Design Patterns in Fluid Construction Grammar. John Benjamins Publishing Company. Retrieved 3 May 2022. {{cite book}}: |first= missing |last= (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)
  59. ^ "Unify and Merge in Fluid Construction Grammar". Symbol Grounding and Beyond. Springer: 197–223. 2006. doi:10.1007/11880172_16. Retrieved 4 May 2022. {{cite journal}}: |editor-first= missing |editor-last= (help); |first2= missing |last2= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help)
  60. ^ "Basics of Fluid Construction Grammar". Constructions and Frames. 9 (2): 178–225. 1 January 2017. doi:10.1075/cf.00002.ste. ISSN 1876-1933. Retrieved 4 May 2022. {{cite journal}}: |first= missing |last= (help); Unknown parameter |apellidos= ignored (|last= suggested) (help)
  61. ^ "The Barcelona declaration for the proper development and usage of artificial intelligence in Europe". AI Communications. 31 (6): 485–494. 1 January 2018. doi:10.3233/AIC-180607. ISSN 0921-7126. Retrieved 4 May 2022. {{cite journal}}: |first2= missing |last2= (help); |first= missing |last= (help); Unknown parameter |apellidos2= ignored (|last2= suggested) (help)
  62. ^ "Ethics Guidelines for Trustworthy AI".
  63. ^ Steels, L. (2022) Conceptual Foundations of Human-Centric AI. In: Chetouani, M., V. Dignum, P. Lukowicz and C. Sierra (eds) Advanced course on Human-Centered AI. ACAI 2021 Springer Lecture Notes in Artificial Intelligence (LNAI) Post-Proceedings Volume, Tutorial Lecture Series. Springer Verlag, Berlin. Chapter 1.
  64. ^ Steels, L. (2020) Personal Dynamic Memories are Necessary to Deal with Meaning and Understanding in Human-Centr ic AI. In: Saffiotti, A, L. Serafini and P. Lukowicz (eds). Proceedings of the First International Workshop on New Foundations for Human-Centered AI (NeHuAI) Co-located with 24th European Conference on Artificial Intelligence (ECAI 2020) CEUR Workshop Proceedings (CEUR-WS.org, ISSN 1613-0073) Vol-2659.