NeuroRacer: Difference between revisions

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'''NeuroRacer''' is a video game designed as a "therapeutic intervention" for "top-down modulation deficits in older adults."<ref>{{cite web | url = http://gazzaleylab.ucsf.edu/page74.html | title = NeuroRacer Study | publisher = Gazzaley Lab | author = Adam Gazzaley | location = [[University of California, San Francisco]] | accessdate = 2013-09-06 | date = September 4, 2013 }}</ref>
'''NeuroRacer''' is a video game designed as a "therapeutic intervention" for "top-down modulation deficits in older adults."<ref>{{cite web | url = http://gazzaleylab.ucsf.edu/page74.html | title = NeuroRacer Study | publisher = Gazzaley Lab | author = Adam Gazzaley | location = [[University of California, San Francisco]] | accessdate = 2013-09-06 | date = September 4, 2013 }}</ref> A study on 60-85 year olds showed that the multitasking nature of the game caused improvements in tasks outside of the game involving working memory and sustained attention.<ref>{{cite doi|10.1038/nature12486}}</ref>


== References ==
== References ==

Revision as of 17:16, 7 September 2013

NeuroRacer is a video game designed as a "therapeutic intervention" for "top-down modulation deficits in older adults."[1] A study on 60-85 year olds showed that the multitasking nature of the game caused improvements in tasks outside of the game involving working memory and sustained attention.[2]

References

  1. ^ Adam Gazzaley (September 4, 2013). "NeuroRacer Study". University of California, San Francisco: Gazzaley Lab. Retrieved 2013-09-06.
  2. ^ Attention: This template ({{cite doi}}) is deprecated. To cite the publication identified by doi:10.1038/nature12486, please use {{cite journal}} (if it was published in a bona fide academic journal, otherwise {{cite report}} with |doi=10.1038/nature12486 instead.

External links