Jump to content

Armored Task Force

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Waxworker (talk | contribs) at 05:40, 28 October 2022 (+ 5 categories using HotCat). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Armored Task Force is a 2002 computer war-game developed by ProSIM Company and published by Shrapnel Games.[1] The lead developer was ProSIM Company founder, Pat Proctor.

The game has combat simulations, and includes four campaigns, set in Death Valley, at the National Training Center in Fort Irwin, CA, in a hypothetical World War III in the Fulda Gap, and in a hypothetical war in Iraq (the game was created before Operation Iraqi Freedom). The game built on the real time gameplay of its predecessor, BCT Commander.[2] It has an AI and hierarchy system that allowed the player to command their forces from the individual vehicle.

The game engine for Armored Task Force inspired a series of ProSIM games, including The Falklands War: 1982, [3][4] Raging : The Second Korean War,[5][6] and The Star and the Crescent.[7][8]

References

Citations

  1. ^ "ATF: Armored Task Force". IGN. Retrieved 2022-08-15.
  2. ^ "ATF: Armored Task Force".
  3. ^ "The Falklands War: 1982 - PC game". Archived from the original on April 13, 2009. Retrieved July 25, 2009.
  4. ^ "The Falklands War: 1982". www.shrapnelgames.com. Retrieved 2022-06-02.
  5. ^ "Wargame News". Archived from the original on 2009-11-23. Retrieved 2009-07-25.
  6. ^ "Raging Tiger: The Second Korean War". www.shrapnelgames.com. Retrieved 2022-06-02.
  7. ^ http://www.brothersoft.com/the-star-and-the-crescent-246975.html [dead link]
  8. ^ "The Star and the Crescent". www.shrapnelgames.com. Retrieved 2022-06-02.