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Cocoto Platform Jumper

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Cocoto Platform Jumper
Developer(s)Neko Entertainment
Publisher(s)BigBen Interactive
Composer(s)Raphaël Gesqua
Platform(s)GameCube, PlayStation 2, Game Boy Advance, Windows, Wii
ReleasePlayStation 2
  • PAL: July 2, 2004
GameCube
  • PAL: December 10, 2004
Windows
  • PAL: December 7, 2006
Game Boy Advance
  • PAL: July 10, 2007
Wii
  • NA: April 27, 2009
  • PAL: June 12, 2009
Genre(s)Platform
Mode(s)Single-player

Cocoto Platform Jumper is a platform video game released by Neko Entertainment in 2004. The game has been released on different platforms in the PAL regions including the GameCube, PlayStation 2, Game Boy Advance and Microsoft Windows. It was released for WiiWare in North America on April 27, 2009 and in the PAL regions on June 12.[1]

Gameplay

The game sees players controlling Cocoto, a little red imp, across a number of spiraling levels. The gameplay is very similar to that of Taito's Rainbow Islands: The Story of Bubble Bobble 2, with the player using magma arches the same way as the rainbows in said game, collecting items and power-up, defeating enemies, and reaching the top of the level before time runs out. Cocoto can use his pitchfork as a projectile to defeat enemies, or use the arches. Fairy will appear as a checkpoint. The game features 40 levels spanning across 5 different worlds. There are 30 enemies that vary depending on the level, and the end of each world features a boss fight. There is a two player battle mode where both players defeat each other's imps, and a four player race, where the first imp that reaches the top is the winner.

The Game Boy Advance version has the game play in 2D due to technical limitations,

Reception

The Wii version received "mixed" reviews according to the review aggregation website Metacritic.[10]

References

  1. ^ Calvert, Darren (December 14, 2008). "Neko Porting Two More Playstation 2 Titles to WiiWare". Nintendo Life. Gamer Network. Retrieved October 30, 2019.
  2. ^ Ramsey, Andrew (May 1, 2009). "WiiWare: Cocoto Platform Jumper". GamePro Arcade. IDG Entertainment. Archived from the original on May 2, 2009. Retrieved October 30, 2019.
  3. ^ Watters, Chris (April 28, 2009). "Cocoto Platform Jumper Review (Wii)". GameSpot. CBS Interactive. Retrieved October 30, 2019.
  4. ^ Thomas, Lucas M. (April 27, 2009). "Cocoto Platform Jumper Review (Wii)". IGN. Ziff Davis. Retrieved October 30, 2019.
  5. ^ hiro (January 23, 2007). "Test: Cocoto Platform Jumper (GBA)". Jeuxvideo.com (in French). Webedia. Retrieved October 30, 2019.
  6. ^ Jihem (December 16, 2004). "Test: Cocoto Platform Jumper (NGC)". Jeuxvideo.com (in French). Webedia. Retrieved October 30, 2019.
  7. ^ Jihem (July 9, 2004). "Test: Cocoto Platform Jumper (PS2)". Jeuxvideo.com (in French). Webedia. Retrieved October 30, 2019.
  8. ^ Schreiner, Paul (April 29, 2009). "Cocoto Platform Jumper Review (WiiWare)". Nintendo Life. Gamer Network. Retrieved October 30, 2019.
  9. ^ "Cocoto Platform Jumper Review (Wii)". Official Nintendo Magazine. Future plc. August 2009. p. 103.
  10. ^ a b "Cocoto Platform Jumper for Wii Reviews". Metacritic. CBS Interactive.