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In the late 1970s and early 1980s programmers had to work within the confines of relatively expensive and limited resources. 8 or 16 kilobytes of RAM was common; 64 kilobytes was considered a vast amount and was the entire address space accessible to the 8-bit CPUs predominant during the earliest generations of personal computers. The most common storage medium was the 5.25 inch floppy disk holding from 88 to 170kB. Hard drives with capacities from 5 to 10 megabytes cost thousands of dollars.
Over time, personal computer memory capacities expanded by orders of magnitude and mainstream programmers took advantage of the added storage to increase their software's capabilities and/or to make development easier by using higher-level languages. By contrast, system requirements for legacy software remained the same. As a result, even the most elaborate, feature-rich programs of yesteryear seem minimalist in comparison with current software. Many of these programs are now considered abandonware. One example of a program whose system requirements once gave it a heavyweight reputation is the GNU Emacs text editor, which gained the backronym "Eight Megabytes And Constantly Swapping" in an era when 8MB was a lot of RAM, but today its mainly textual buffer-based paradigm uses far less resources than comparable desktop metaphor GUI IDEs such as Eclipse or Netbeans.
As the capabilities and system requirements of common desktop software and operating systems grew throughout the 1980s and 1990s, and as software development became dominated by teams espousing conflicting, faddish software development methodologies, some developers adopted minimalism as a philosophy and chose to limit their programs to a predetermined size or scope. A focus on software optimization can result in minimalist software, as programmers reduce the number of operations their program carries out in order to speed execution.
In the early 21st century, new developments in computing devices have brought minimalism to the forefront. While it is no longer necessary to buy a high-end desktop personal computer merely to perform common computing tasks, portable devices such as smartphones, tablet computers, netbooks and plug computers often have smaller memory capacities, less-capable graphics subsystems, and slower processors when compared to the desktop computer they are expected to replace. In addition, heavy use of graphics effects like alpha blending drains the battery on these devices faster than a "flat ui". The growing popularity of these stripped-down devices has made minimalism an important design concern. Google's Chrome browser and Chrome OS are often cited as examples of minimalist design. In Windows 8, Microsoft has decided to drop the graphics-intensive Aero user interface in favor of the "simple, squared-off" Metro appearance, which requires less system resources. This change was made in part because of the rise of smaller, battery-powered devices and the need to conserve power. Version 7 of Apple's iOS makes similar changes for user experience reasons.
Developers may create user interfaces made to be as simple as possible by eliminating buttons and dialog boxes that may potentially confuse the user. Minimalism is sometimes used in its visual arts meaning, particularly in the industrial design of the hardware device or software theme.
Some developers have attempted to create programs to perform a particular function in the fewest lines of code, or smallest compiled executable size possible on a given platform. Some Linux distributions mention minimalism as a goal. Arch Linux, Puppy Linux, Bodhi Linux, CrunchBang Linux, dynebolic and Damn Small Linux are examples.
John Millar Carroll, in his book Minimalism Beyond the Nürnberg Funnel pointed out the use of minimalism resulting in little-or-no learning curve with the benefit of "instant-use" devices such as video games, ATMs, voting machines, and mall kiosks that do not require the user to read manuals. User Interface researchers have performed experiments suggesting that minimalism, as illustrated by the design principles of parsimony and transparency, bolsters efficiency and learnability. Minimalism is implicit in the Unix philosophies of "everything is a text stream" and "do one thing and do it well".
- Code bloat
- Feature creep
- KISS principle
- List of software development philosophies
- No Silver Bullet
- Pareto principle 80:20 rule
- Principle of good enough
- Software bloat
- Wirth's law
- Worse is better
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- "dwm - dynamic window manager".
- ne has been written with sparing resource use as a basic goal. Every possible effort has been made to reduce the use of CPU time and memory, the number of system calls, and the number of characters output to the terminal. -- ne info page
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- In 2009, desktops were 44% of the worldwide market and laptops were 56%. Just 3 years later, over 61% of the PCs sold are laptops and the trend is accelerating—this is globally, measuring all Windows PCs sold. Among consumers in the United States buying a PC this year, more than 76% will purchase laptops—the absolute number of all US desktops sold will be fewer than the number of tablets in 2012!
- "Why Jony Ive Is Killing Skeuomorphism In iOS 7".
- "Crafting a Tiny Mach-O Executable".
- "Minimalist Cocoa programming".
- "Friendly to the environment".
This operating system is designed to run on Pentium2 processors with 256MB RAM, not even an harddisk is needed. Unleash the full potential of computers even with a second hand PC.
- John Millar Carroll (1998). Minimalism Beyond the Nurnberg Funnel. Cambridge, Mass.: MIT Press. ISBN 0-262-03249-X. Retrieved 2007-11-21.
- Wren, C.; Reynolds, C. (2004). "Minimalism in Ubiquitous Interface Design" (PDF). Personal and Ubiquitous Computing (Springer) 8 (5): 370–373. doi:10.1007/s00779-004-0299-2. Retrieved 2008-07-29.
- "Uzbl - web interface tools which adhere to the unix philosophy.".
The general idea is that Uzbl by default is very bare bones.