Confrontation (video game)
|Publisher(s)||Focus Home Interactive|
|Release date(s)||April 5, 2012|
|Mode(s)||Single-player and Multiplayer|
The game is set in the fantasy universe of Aarklash, a continent riven by an unending war. The player follows a party of Akkylannian fighters in their quest to seek out and destroy the source of the latest threat posed by the Alchemists of Dirz. Their journey will take them through numerous settings with rich decors where they will encounter other races which populate the continent.
Confrontation aims to reproduce the tactical combat of heroic fantasy classics as Baldur's Gate.
The party is made up of 4 characters, chosen by the player amongst 12 available classes. Various synergies are possible and any combination could work to succeed a mission. However, it is far more challenging with an unbalanced party.
"In combat, the player can pause the game to issue more sophisticated commands to his characters.". The key is to analyse both opponents and environment before deciding on the strategy best-suited to the situation; especially if the most threatening spells are to be avoided.
Four of Aarklash's factions are found in the game.
Griffin : Griffins of Akkylannie
The Akkylannian people built an empire whose aims are both religious and military. Its devotion to Merin is unquestionable, and the Inquisition reserves a warm welcome for those reckless enough to query the teachings of the god of fire.
Since the Heresy of Dirz, and with the impending Rag'narok, the Inquisition is vigilant and the stakes burn both day and night. This is not to the liking of the Temple which seeks to curb its many excesses.
Scorpion: Alchemists of Dirz
The Syhar are depraved scientists, specialized in alchemy and ungodly experiments. Their origins lie within the Empire of Akkylannie, but their quest to create the perfect being led them to be condemned for heresy and they were forced to flee.
They found refuge in the desert of Syharhalna where they built secret laboratories in which they blended science and magic to produce an army of clones, with the aim of conquering Aarklash. The most perfect example of their experiments was the half-flesh and half-metal Prime.
Jackal: Orcs of Bran-Ô-Kor
Seeking an army to protect themselves, the Syhars mixed goblin blood with that of men and created the Orcs. Scientifically engineered to be formidable warriors, the orcs broke the chains of slavery and fled to the canyons of Bran-Ô-Kor.
Despite the harsh environment, the resilience and strength of the orcs allow them to survive the difficult conditions. They live in packs around raïks, their warlords, and they long for a chief to emerge who can unify the packs and proclaim a sovereign nation!
Wolf : Wolfen of Yllia
The union of Yllia, the Moon goddess, with the leader of a great pack of wolves, lead to the birth of the Wolfen. They are the protectors of nature and on the battlefield they are formidable fighters, guided only by their predatory instincts.
Over the centuries, they witnessed the rise of new civilizations who stole the wild lands the Wolfen were supposed to protect. They now see the Rag’narok as the end of that cycle and a chance for nature to impose its law once again. It is time for the kill!