EZ2DJ

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EZ2DJ
EZ2DJ Cabinet.jpg
EZ2DJ Cabinet
Developer(s) AmuseWorld Co. ltd
Publisher(s) AmuseWorld Co. ltd
Designer(s) PonGlow
Platform(s) Arcade
Release date(s) 1999
Genre(s) Music
Mode(s) Single play/2-Person Play
Arcade system AMD K6-2 System Based (1st-6th)
Intel Celeron (Tualatin) System Based (7th-EC)
Windows 98 based
Display VGA Graphics, 640x480 Resolution.

EZ2DJ is a series of music video games created by the South Korean company AmuseWorld. The basic manner of gameplay is similar as in the Konami's Beatmania series; however, as the franchise continues, it differs in style of music and gameplay. The first edition of EZ2DJ was introduced in 1999 and the most recent version, EZ2AC: Evolve was released in December 2014.

Audio System[edit]

EZ2DJ cabinet features a total of 10 speakers. There are four mid-range speakers stacked vertically on either side of the screen, and two subwoofers located on the front of the machine. The cabinet also features a pair of headphone jacks, so that both players may use their own headphones to enjoy the game's audio. Using headphones does not disable the external speakers.

Effector Buttons[edit]

EZ2DJ cabinet features four red effector buttons, located at the top of the controller part. However, unlike the Beatmania series (including III and IIDX), depending on the gamemode, effector button are treated as a gameplay button, especially in the gamemode "Radio Mix", where each player need to control 2 effector buttons. Essentially this is very similar to the 7 key mode of Beatmania IIDX, but due to the location of these effector button—located in a row right at center of the console panel, right underneath the screen and away from the keyboard—it makes it even more difficult than Beatmania IIDX in some occasion (especially since it also use the pedal). Also, another gamemode named "Space Mix" uses all four buttons along with all keys and turn tables (excludes pedals), becoming the hardest gamemode in the game.

Effect Using in 7th 2.01 Version[edit]

Default Effect[edit]

  • Effect 1
Fade In
Fade Out
Blink
Wiper
  • Effect 2
Random
Super Random
Platinum Super Random [=Key Shuffle]
Maniac Random
Hyper Random
Platinum Hyper Random [=All Shuffle]
Mirror
Key Mirror
Scratch&Pedal Mirror
All Mirror [7Key Only]
Shift
  • Effect 3
Auto Scratch
Auto Pedal
Auto Scratch+Pedal
  • Effect 4
Back Ground on/off

Space Mix only[edit]

  • Effect 3
Auto Left Scratch
  • Effect 4
Auto Right Scratch

After pressing Start button in song select screen[edit]

  • Effect 1
Reverse Mode (Note rises from below)
  • Effect 2
Scan Mode (The Judge Line Moves up and down)
  • Effect 3
Ztar Note
Panic Note
Circle Note
Ladybug Note
  • Effect 4
4D
5D (Each note falls with different speed, 1.0x-6.0x)

Foot Pedal[edit]

The pedal is used in all gameplay and treated as a gameplay button. But, in Space Mix, it is used as speed adjustor.

Gameplay[edit]

EZ2DJ's passing system is known as the "survival gauge"; one needs to keep the gauge above 0% until the end of song to pass, similar to systems used in many dance-simulation games.

  • Ruby Mix (included in 2nd-EC, but excluded in 4th)
Designed for beginners in mind, the visual concept is cartoon-like and auto-turntable and auto-pedal is enabled by default. The groove gauge is represented by five hearts, which decreases very slowly and increases rapidly (thus allowing easier gameplay). The notecharts are also aimed at beginners; however, not all songs are featured. The player uses five keys, with optional turntable and pedal controls.
- 3 stages in one play
  • 5 Street Mix (included in all version)
Street 5 is the most "standard" mode in all EZ2DJ games. The player uses one turntable, five keys and one foot pedal. The effector buttons control the cut-off for bass and treble and the high-speed settings. Some songs have Easy (EZ), Hard (HD), and Super Hard (SHD) modes along with the standard Normal (NM) notecharts.
- 3 stages in one play (4 stages in 1st,1st SE)
  • 7 Street Mix (included in 3rd-EC)
Street 7 is the equivalent mode of 5 Street Mix with two effector keys added to gameplay. Now, the player uses one turntable, five keys, two effector keys, and one pedal.
- 3 stages in one play
  • 5 Radio Mix (included in 1st-EC, but excluded in 2nd, 3rd)
Radio Mix is also known as "course-play mode" in other rhythm games; players choose one series of songs (Called a Channel) in the beginning and continues to play a few songs continually. This mode uses the same keys ans Street 5 Mix. There's some hidden channels which includes hidden song or hidden note pattern.
- 4 stages in one play (5 stages in 1st,1st SE)
  • 7 Radio Mix (included in 2nd-EC)
This is the same as 5 Radio Mix with two more effector keys. This is the standard "Radio Mix" in older versions. Its only mode uses "Audience Rating Gauge" instead of "survival gauge".
- 4 stages in one play
  • Club Mix (included in all version)
This is the nonstop double (using both side) mode. Player uses one turntable, ten keys, and one pedal. Player can switch song in the middle by using the right turntable; in newer versions, individual selections are default. (No more nonstop) In 7th TraX Ver.1.50 and 2.00, Some hidden patterns appear in special condition.
- 3 stages in one play
  • Space Mix (included in 2nd-EC)
Introduced in the 2nd TraX, this is the professional double play using ten keys, 1P and 2P turntables, and four effectors (fourteen keys and two turntables). This mode has a special gauge called "Combo Gauge". If the player has full Combo Gauge until the 2nd stage ends, then 3rd stage appears. But players cannot choose the songs in 3rd Stage. The songs of 3rd stage appear randomly. In 7th TraX, "impossible" notecharts such as ones requiring more than two hands(such as using elbows, cross-hand technics) are introduced, surprising many beta testers.
- 2(3) stages in one play
  • EZ2Catch (included in 3rd-EC)
First appeared as a hidden mode in 3rd TraX and made into a normal mode in 6th TraX, its objective is by using the turntable only to move a disk, thereby catching the falling "fruits".
- 3 stages in one play
  • EZ2Turntable (included in 4th-EC)
First appeared as a hidden mode in 4th TraX and made into a normal mode in 6th TraX, it was played by holding down the five keys and use the turntable to register the respective notes. In essence it is Guitar Freaks on turntable.
- 3 stages in one play
  • Remember 1st? (included exclusively in 6th)
Designed to bring back memories of the past, "Remember 1st?" mode lets the user play the first game in the series. When selected, the software for 6th TraX "Alt-Tabs" out to Windows and a batch file loads up EZ2DJ: The 1st Tracks software.

All Song Lists[edit]

EZ2DJ: The 1st Tracks[edit]

Release date: April 1999

EZ2DJ: The 1st Tracks Special Edition[edit]

Release date: December 1999

EZ2DJ 2nd TraX: It Rules Once Again[edit]

Release date: November 2000

EZ2DJ 3rd TraX: Absolute Pitch[edit]

Release date: September 2001

EZ2DJ 4th TraX: Over Mind[edit]

Release date: July 2002

EZ2DJ Platinum[edit]

Release date: September 2003

EZ2DJ 6th TraX: Self Evolution[edit]

Release date: August 2004

EZ2DJ 7th TraX: Resistance (Version 1.00, 1.01)[edit]

Release date: March 2007

EZ2DJ 7th TraX: Resistance (Version 1.50)[edit]

Release date: December 2007

EZ2DJ 7th TraX: Resistance (Version 2.00, 2.01)[edit]

Release date: March 2008

EZ2DJ 7th TraX Class R: Codename:Violet (Version 3.00, 3.01, 3.10)[edit]

Release date: March 2009

EZ2DJ 7th TraX: Bonus Edition / EZ2DJ 7th TraX: Bonus Edition revision A[edit]

Release date: November 2010 (Bonus Edition) / February 2011 (Bonus Edition revision A)

EZ2DJ: Azure Expression[edit]

Release date: March 2012

EZ2DJ: Azure Expression - Integral Composition[edit]

Release date: June 2012

EZ2AC: Endless Circulation[edit]

Release date: May 2013

Same Persons[edit]

Composers[edit]

  • Croove = Creatune, Nextune, Danmal-G, Dj.Merong
  • xxdbxx = Jinu
  • ND Lee = Andy Lee, DJ.Yonda
  • Forte Escape = FE
  • Itdie = Dj.Hong, Dakick
  • r300k = CCNN
  • SpringHead = Transin, Praya
  • Curium = r300k & MHz
  • M2U = infinity poly, CHAOS, Starlight, Redeye, Darkist
  • MAX = TranceMAX
  • memme = God hand, Liberatus
  • KIEN = Ira, Earache Squadron, StaticSphere, croaktica, Paraphrase, PDN, Rammage, STREME REVERIE
  • SHK = Lotze
  • sasakure.UK = TJ.Hangneil
  • TAK = 4, Lubinn
  • Applesoda = Triple Spade
  • EarBreaker = RELaX TRaX
  • nato = Kinato
  • sta = Crolul
  • ATAS = KANETA
  • RMHN = RAVEN@TION

Visual Artist[edit]

  • Ache = Dizzy, J
  • D = D.L.
  • KIMys = KIN YS
  • Tiv = Ti:v
  • NB5 = zard96, kkashi
  • imp17 = S, red can
  • RYUminus = RYU♡star (Vocal), RewMineUs
  • Ryunan = YammyYammy
  • Lepusnette = Catena, slur, glide, Toxvid
  • SAYA = Ratise, Marian, B.Rabit (EZ2ON)

Lawsuit and ruling[edit]

On July 10, 2007 Konami won a patent infringement suit against AmuseWorld. Konami had originally filed a lawsuit against AmuseWorld in 2001 over the same issue which they settled out of court. It is believed that this settlement was due to the continued release of the title. Following the second trial, a Korean judge's ruling ordered AmuseWorld to pay Konami damages and stop production of the product completely. AmuseWorld paid 11.7 Billion won in satisfaction to Konami. [1]

See also[edit]

References[edit]

External links[edit]