Grotesque (chess)

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In chess, a grotesque is a problem or endgame study which features a particularly unlikely initial position, especially one in which White fights with a very small force against a much larger black army. Grotesques are generally intended to be humorous.


Examples[edit]

Ottó Bláthy
The Chess Amateur, 1922
a b c d e f g h
8
Chessboard480.svg
c5 black pawn
b4 black pawn
c4 black pawn
a3 black bishop
b3 black rook
c3 black pawn
d3 black pawn
a2 black queen
b2 black pawn
c2 black pawn
d2 black rook
e2 black pawn
f2 white king
h2 white pawn
b1 black knight
c1 black king
d1 black bishop
e1 black knight
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
White to play and win

Ottó Bláthy[edit]

A particularly extreme example by Ottó Bláthy is illustrated in the diagram to the left. In the initial position Black has all sixteen pieces remaining and White has just a single pawn on its starting square, yet it is White who will deliver checkmate.

This position in Forsyth-Edwards Notation (FEN) is : 8/8/8/2p5/1pp5/brpp4/qpprpK1P/1nkbn3 w - - 0 1

The solution is:

1.Kxe1 Qa1 2.h3! Qa2 3.h4 Qa1 4.h5 Qa2 5.h6 Qa1 6.h7 Qa2 7.h8N! Qa1 8.Nf7 Qa2 9.Nd8 Qa1 10.Ne6 Qa2 11.Nxc5 Qa1 12.Ne4 Qa2 13.Nd6 Qa1 14.Nxc4 Qa2 15.Na5 Qa1 16.Nxb3#

The fact that the black queen must be on a1 rather than a2 when White plays Nxb3 explains why 2.h4 does not work. Similarly, if the white knight takes a more direct route to the b3 square with 8.Ng6 Qa2 9.Ne5 Qa1 10.Nxc4 Qa2 11.Na5, Black can lose a move with 11...c4! 12.Nxc4 Qa1 13.Na5 Qa2 and there is no mate. This kind of precise timing is quite a common feature in this type of problem. Grotesques may be grotesque, but they are not without their subtleties.

Tigran Gorgiev
Third Prize, Schach Echo, 1969
a b c d e f g h
8
Chessboard480.svg
e6 white knight
e5 white queen
b4 black pawn
c4 black pawn
b3 black pawn
f3 white knight
a2 black bishop
b2 black pawn
c2 black queen
d2 black pawn
f2 black pawn
a1 black knight
b1 black rook
c1 black king
d1 black rook
e1 black bishop
f1 white king
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
White to play and draw

Tigran Gorgiev[edit]

The composer most closely associated with the grotesque is probably Tigran Gorgiev; one of his examples is shown to the right.

This position in Forsyth-Edwards Notation (FEN) is : 8/8/4N3/4Q3/1pp5/1p3N2/bpqp1p2/nrkrbK2 w - - 0 1

This time, White is to play and draw. This is achieved by sacrificing most of his already small force to compel Black to repeat moves: 1.Nf4 Qd3+ (otherwise 2.Ne2+ leads to mate) 2.Nxd3+ cxd3 3.Qc3+ bxc3 4.Ne5 Kc2 5.Nc4 Kc1 6.Ne5 and Black has nothing more than a draw by repetition. Note that only the squares c4 and e5 will do for the white knight; if, for example 4.Nd4 then 4...Nc2 allows Black to free himself (this is not possible with the knight on e5 because of Nxd3#); and if, for example, 5.Nc6 then Black can free himself with 5...Rbc1 or 5...Rdc1 (not possible with the knight on c4 because of Na3# and Ne3# respectively).

Moremover[edit]

Paul Lamford
Chess America, March 1981
a b c d e f g h
8
Chessboard480.svg
b5 black king
f5 black pawn
a4 black pawn
c4 black pawn
e4 black pawn
f4 white pawn
g4 black pawn
a3 white pawn
b3 black pawn
c3 white pawn
d3 black pawn
e3 white pawn
g3 white pawn
h3 black pawn
b2 white pawn
d2 white pawn
h2 white pawn
a1 white queen
b1 white knight
c1 white king
f1 white knight
g1 white rook
h1 white rook
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
White to play and win

Similar play to that found in grotesques such as these may also be found in very long moremovers (problems with the stipulation "White to play and checkmate Black in no more than n moves", where n is very high, sometimes over 100, known as longmovers), of which Ottó Bláthy was also a notable composer

To the right is a kind of problem quite closely related to these kinds of grotesques: this time it is White who has a clear material advantage, but it is difficult to make anything of it because of the locked pawn chain.

This position in Forsyth-Edwards Notation (FEN) is : 8/8/8/1k3p2/p1p1pPp1/PpPpP1Pp/1P1P3P/QNK2NRR w - - 0 1

At first glance it seems there is nothing to be done—on moves like Rg2, White cannot make progress unless Black captures—but White does have one plan: to play Qa2 at an appropriate moment in order to threaten Qxb3. Doing this immediately does not work (Black simply promotes on a1 and it is Black who wins by ... Qa2-b3-c2 mate), but there is a way:

1.Kd1 Kb6 2.Ke1 Kb5 3.Rg2 Kb6 4.Re2 Kb5 5.Kf2 Kb6 6.Re1 Kb5 7.Rg1 Kb6 8.Rg2 Kb5 9.Rc1 Kb6 10.Ke1 Kb5 11.Re2 Kb6 12.Kd1 Kb5 13.Re1 Kb6 14.Rc2 Kb5 15.Kc1 Kb6 16.Qa2!! bxa2 17.b4! a1Q 18.Rb2 Kb5 19.Rd1 Ka6 20.b5+ Kb6 21.Re1 Ka7 22.b6+ Kb7 23.Rd1 and Black must either give up his queen or allow the b pawn to promote.

See also[edit]

References[edit]