|Developer(s)||Big Fish Games|
|Publisher(s)||Big Fish Games|
|Engine||Big Fish Games Framework|
Hidden Expedition is a series of six hidden object casual games developed by the internal studios of Big Fish Games. The Hidden Expedition series marks the second major hidden object game brand from the company. The second game in the series, Hidden Expedition: Everest, would go on to be the first game Big Fish released to the iPhone.
Hidden Expedition: Titanic
Hidden Expedition: Titanic was released on July 19, 2006 for Windows. It was released to iOS for the iPhone and iPod Touch on August 1, 2009.
In this game, the player takes on the role of a treasure hunter working for the Hidden Expedition Adventure League (H.E.A.L.) to investigate the wreckage of the ocean liner Titanic. The Titanic Museum Foundation has discovered a rare artifact - the Queen's jeweled crown - was on the ship and have hired HEAL to retrieve it, as well as any other pieces that may be of value to the museum. Players have a limited time to search hidden object scenes in each area of the ship, or their oxygen will run out.
The game's music was composed by Jean-Marc Lederman.
According to independent tracking site game-sales-charts.com, following its release on July 19, 2006, Hidden Expedition: Everest climbed into the top 10 on nearly every major casual game distribution site. Moreover, it held the #1 sales spot on 11 of these sites.
Hidden Expedition: Everest
Hidden Expedition: Everest was released on June 1, 2007. As a member of the Hidden Expedition Club, the player is trying to reach the top of Mt. Everest ahead of three competing expedition clubs. But first the player must find a mysterious adventurer who can help them find a hidden passage up. This leads the player through a variety of locations in Latin America, Europe, and Asia before ending at Mt. Everest.
The game features a likeness of world-famous mountaineer and Mt. Everest climber, Ed Viesturs as an assistant who provides players with guidance on various locations. Viesturs was involved in the actual development of the game, along with National Geographic Ventures, which worked with Big Fish Games to incorporate some of "National Geographic's rich repository of video, photos, stories and other editorial from previous Everest expeditions and from National Geographic's incredible collection of exploration and adventure content" into the game play.
According to independent tracking site game-sales-charts.com, following its release on June 1, 2007, Hidden Expedition: Everest climbed into the top 10 on nearly every major casual game distribution site. Moreover, it held the #1 sales spot on 6 of these sites.[dubious ]
An iOS version was released on May 14, 2009. This marked Big Fish Game's first foray into making games targeted at the then emerging iPhone market. Lead Artist Shawn Wood and Lead Programmer Tyson Chihaya were given the job of remaking the game for the iOS platform. Due to the series popularity and it being Big Fish's first iPhone game, Woods noted they "felt a bit of pressure to get it right." The team started by first playing through the PC version to determine what elements would need to be changed due to the differences in PC gaming and the iPhone, as well as to see what improvements could be made. They then had to deconstruct the original code and rewrite it, as the PC games were made with Adobe Flash and Adobe Director, while the iOS game would need to be written in Objective C.
The significantly smaller screen of an iPhone resulted in the team having to rdesign the buttons and hidden object scenes. Many of the original objects were too small to find once the pictures were rescaled to the 320x480 size, resulting in the scenes and some mini-games having to be changed. The team also leveraged the iPhone touch controls and zooming capabilities to render the scenes into a usable form.
According to Big Fish, upon release the game quickly rose to the top of the iPhone sales charts and was rated 4 out of 5 stars by users. With the success of this game, Big Fish was committed to continuing to release games for the iPhone and iOS.
Hidden Expedition: Amazon
Hidden Expedition: Amazon was released on June 20, 2008 for Windows. Two years alter, on April 2, 2010, a version was released for iOS devices, including the iPad, iPhone, and iPod Touch. This version adds a multi-player mode, allowing two players to compete against each other in a split-screen mode and integrates Open Feint's award system. The vice president of Big Fish Games Studios, Patrict Wylie, stated that these changes "transforms the device into a modern board game." A black and white version for Amazon Kindle followed on July 28, 2011 It is the only game in the series to be released on Kindle.
In this entry in the series, the player assumes the role of a member of the Hidden Expedition team who goes to look some folks who went missing in the Amazon, including your friend and a biologist. The game's music and sound effects were produced by SomaTone Interactive Audio.
The iOS versions of the game were selected as a free "Pick of the Week" by Starbucks on October 30, 2012, meaning Starbucks gave away free cards that could be used to purchase the game in the Apple App Store.
Hidden Expedition: Devil's Triangle
Hidden Expedition: Devil's Triangle was released on October 24, 2009. As the leader of the Hidden Expedition Adventure Team (H.E.A.T.), the player must search for a pilot who disappeared in the Bermuda Triangle.
Hidden Expedition: The Uncharted Island
Hidden Expedition: The Uncharted Island is the fifth game in the series. The Collector's Edition of the game was released on PC on August 14, 2011 with a Mac edition following. A sequel to Devil's Triangle, the game's main character attempts to leave the islands only to find themselves crash landing on a previously undiscovered set of islands in the Bermuda Triangle. The player must search for a dangerous pirate while is also trying to escape the islands with stolen treasure.
A Standard Edition of the game was released later in 2011. The Collector's Edition differs from the regular version in that it includes extra game play, a built in strategy guide, concept art, and computer wallpapers.
Hidden Expedition: Smithsonian™ Hope Diamond
Hidden Expedition: Smithsonian™ Hope Diamond Collector's Edition was released December 20, 2013 and is the sixth game in the series. Players take on the role of a new recruit for the Hidden Expedition team who is tasked with finding missing shards of the Hope Diamond before a gang of thieves do. In creating the game, Big Fish was aided by the National Museum of Natural History, the Smithsonian Institute, and fellow gaming developing company Eipix. According to Big Fish Games, this was the first such video game collaboration for the Smithsonian.
- Sachs, Jessica. ""Hidden Expedition: Smithsonian Hope Diamond" is Yours to Have in Your House!". Big Fish Games Blog. Big Fish Games. Retrieved 20 December 2013.
- Murphy, Conor (August 1, 2009). "Hidden Expedition: Titanic Available for the iPhone". Big Fish Blog. Big Fish Games. Retrieved 21 December 2013.
- "Hidden Expedition: Titanic Games Sales Chart". Game-Sales-Charts.com. 2008-01-01. Retrieved 2008-01-01.
- "Big Fish to Create Two Casual Games For National Geographic Ventures". GameShark.com. 2007-07-17. Retrieved 2007-12-18.
- "Hidden Expedition: Everest Games Sales Chart". Game-Sales-Charts.com. 2008-01-01. Retrieved 2008-01-01.
- Murphy, Conor (May 14, 2009). "iPhone Games From Big Fish Games". Big Fish Blog. Big Fish Games. Retrieved 21 December 2013.
- Murphy, Conor (April 2, 2010). "Hidden Expedition: Amazon Available for iPad, iPhone, and iPod touch". Big Fish Blog. Big Fish Games. Retrieved 21 December 2013.
- Murphy, Conor (July 28, 2011). "This Week’s Starbucks Pick is Hidden Expedition: Amazon!". Big Fish Blog. Big Fish Games. Retrieved 21 December 2013.
- Murphy, Conor (August 14, 2011). "Hidden Expedition: The Uncharted Islands Collector’s Edition Now Available". Big Fish Blog. Big Fish Games. Retrieved 21 December 2013.
- Official Hidden Expedition Website
- Big Fish Games and National Geographic Team up to Take Consumers to Mount Everest and to Paris, France - BusinessWire.com
- National Geographic Distributes Video Games - InformationWeek.com