Hitler's War (game)
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Hitler's War box cover, by Metagaming Concepts
|Publisher(s)||Metagaming Concepts and Avalon Hill|
It uses standard square counters on a hex map, but at a larger scale than most other treatments of the subject: Italy and Poland are only two hexes wide, for example. Units are armies, and each side usually has fewer than 10 units on the board at a time. To make up for that, unoccupied hexes have a defense strength, and must be attacked and captured. The strength of each army is measured in abstract force points, recorded off the board, that changes with combat and reinforcement. Each turn represents 4 months. The game includes rules for economics, submarine warfare, a few generals, and military research, including the A-bomb.
There are three scenarios included:
- Operation Barbarossa, simulating the Eastern Front;
- The Fall of Germany, simulating the Western Front from the D-Day invasions;
- and the complete war from 1939 to 1945.
Game play is estimated at between 1½ to 5 hours.
- Hitler's War - controversial 1977 book by David Irving; may not have had any influence on the game besides a common name.
- Hitler's War at BoardGameGeek
- Hitler's War Wargame Academy page on the Avalon Hill game
- Hitler's War for Windows Fan-made free computer game version of the board game
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