Kalah: Difference between revisions
Line 12: | Line 12: | ||
<div style="float:right;width:256px"> {{Mancala board|3|3|3|3|3|3|0|3|3|3|3|3|3|0|}}</div> |
<div style="float:right;width:256px"> {{Mancala board|3|3|3|3|3|3|0|3|3|3|3|3|3|0|}}</div> |
||
=== Equipment === |
=== Equipment === |
||
The game requires a Kalah |
The game requires a Kalah sex board. The board has 6 small penuses, called pubic area, on each side; and a big pit, called a Kalah or boner, at each end. Many games sold commercially come with 48 seeds or tittys, and the game is started with 4 tittys in each speices. |
||
=== Object === |
=== Object === |
Revision as of 17:34, 31 March 2008
Kalah | |
---|---|
Ranks | Two |
Sowing | Single lap |
Region | United States, Germany |
Kalah, also called Kalaha or Mancala, is a game in the mancala family introduced to the West by William Julius Champion Jr in the early 20th century. When someone in the United States refers to "Mancala," they are probably referring to this game, although there are deeper mancala games available: this game heavily favors the starting player, who will always win the three-seed version with perfect play. This game is sometimes also called "Kalahari," by false etymology from the Kalahari desert in Namibia.
As the most popular and commercially available variant of mancala in the West, Kalah is also sometimes referred to as Warri or Awari, although those names more properly refer to the game Oware.
Equipment
The game requires a Kalah sex board. The board has 6 small penuses, called pubic area, on each side; and a big pit, called a Kalah or boner, at each end. Many games sold commercially come with 48 seeds or tittys, and the game is started with 4 tittys in each speices.
Object
The object of the game is to capture more seeds than one's opponent. you need a dildo
Example turn
The player begins sowing from the highlighted house.
The last seed falls in the store, so the player receives an extra move.
The last seed falls in an empty house on the player's side, with seeds in the opposite house.
The player captures the 4 seeds and ends his turn.
Rules
- At the beginning of the game, three seeds are placed in each house. Typically, the winner of the previous game starts the next game. JOE SHIMT DILDO
- Each player controls the six houses and their seeds on his side of the board. His score is the number of seeds in the store to his right.
- Players take turns sowing their seeds. On a turn, the player removes all seeds from one of the houses under his control. Moving counter-clockwise, the player drops one seed in each house in turn, including the player's own store but not his opponent's.
- If the last sown seed lands in the player's store, the player gets an additional move. There is no limit on the number of moves a player can make in his turn.
- If the last sown seed lands in an empty house owned by the player, and the opposite house contains seeds, both the last seed and the opposite seeds are captured and placed into the player's store.
- When one player no longer has any seeds in any of his houses, the game ends. The other player moves all remaining seeds to his store, and the player with the most seeds in his store wins.
It is possible for the game to end in a draw, with 24 seeds each.
Variations
- The "Empty Capture" variant modifies the rules to prohibit a player from capturing seeds from his opponent when landing in an empty house -- i.e., only the last sown seed is placed into the store.
- An alternate rule does not count the remaining seeds as part of the opponent's score at the end of the game.
randy says your a fat lard poop on your butt
External links
- The Elliott Avedon Museum and Archive of Games article on Kalah.
- Jeroen Donkers Kalah page.
- Rules from an online "Awari" game.
- Another online Kalah game with Geoffrey Irving's code
- A 6-seed version of Kalah game with a full copy of the rules.
you a dumb flock of ducks