Kung-Fu Master

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Kung-Fu Master
KungFuMaster arcadeflyer.png
North American arcade flyer of Kung Fu Master.
Developer(s) Irem (arcade)
Nintendo (NES)
Publisher(s) Irem (JPN arcade)
Data East USA (NA arcade)
Nintendo (Worldwide NES)
Designer(s) Takashi Nishiyama
Composer(s) Koji Kondo (NES version)
Series Spartan X / Kung-Fu Master
Platform(s) Arcade
Release date(s) Arcade version:
  • JP December 1984
NES version:
  • NA October 18, 1985
Game Boy version:
Genre(s) Beat 'em up
Mode(s) Up to 2 players, alternating turns
Cabinet Upright, mini-upright, and cocktail
Arcade system Specifications
  • CPU: Z80 main
  • M6803 Snd
  • 2x AY-3-8910
  • 2x MSM5205 (=Irem-M62)
Display Raster (Horizontal) 4:3

Kung-Fu Master, known in Japan as Spartan X (スパルタンX Suparutan X?), is a 1984 beat 'em up arcade game developed and published in Japan by Irem. It was later published in North America by Data East. The Japanese version was based on the Jackie Chan movie Wheels on Meals, known as Spartan X in Japan, and credited "Paragon Films Ltd., Towa Promotion", who produced the film upon which it was based. The game is considered by many to be the first beat 'em up video game, and contains elements of Bruce Lee's Game of Death.

Plot[edit]

The player takes the role of Thomas, a man in a Keikogi and slippers. Thomas's girlfriend, Sylvia, has been kidnapped by criminals, and Thomas must fight through five side-scrolling floors full of enemies to rescue her.

Brutally summarized as "rescue girlfriend – hit people", the US and UK version opens with the explanation, "A kung-fu master, Thomas and Sylvia were attacked by some unknown guys. (Sylvia was kidnapped by them.)"

Development[edit]

The game was produced for Irem by Takashi Nishiyama, who also created Irem's 1982 arcade-hit Moon Patrol, and later designed the original 1987 Street Fighter at Capcom before leaving to run SNK's videogame development division, creating the Neo Geo arcade system board and its games like Fatal Fury: King of Fighters, Art of Fighting, The King of Fighters '94, and Samurai Shodown there, as well as several of their successors.[1]

Gameplay[edit]

Screenshot of Kung-Fu Master.

In this early beat 'em up, the player controls the main character, Thomas, with a joystick to move/jump/crouch and separate buttons to punch and kick. Either attack can be done from a standing, crouching or jumping position. Punches award more points than kicks and do more damage, but their range is shorter.

Human enemies encountered by the player include Grippers, who can grab Thomas and drain his energy until shaken off; Knife Throwers, who can throw at two different heights and must be hit twice; and Tom Toms, short fighters who can either grab Thomas or somersault to strike his head when he is crouching. On even-numbered floors, the player must also deal with falling balls and pots, snakes, poisonous moths, fire-breathing dragons, and exploding confetti balls.

The temple has five floors, each ending with a different boss who must be defeated before Thomas can climb the stairs to the next floor. Thomas must complete each floor within a fixed time; if time runs out or his energy is completely drained, he loses one life and must replay the entire floor. If a boss defeats Thomas, the boss laughs. Although there are five bosses, the game only uses two different synthesized laughs. (The NES port uses a third, high-pitched synthesized laugh for the Black Magician, the fourth-floor boss.)

Once the player has completed all five floors, the game restarts with a more demanding version of the Devil's Temple, although the essential details remain unchanged. A visual indication of the current house is displayed on the screen. For each series of five completed floors, a dragon symbol appears in the upper-right corner of the screen. After three dragons have been added, the dragon symbols blink.

Ports and related releases[edit]

Screenshot of the NES version, which dropped Master from the game's title.

Kung-Fu Master was ported to the Atari 2600, Atari 7800, Amstrad CPC, Apple II, BeOS x86, Commodore 64, DOS,[citation needed] Java, Linux[citation needed], NES/Famicom, MSX (Irem/ASCII version as Seiken Achō), PlayChoice-10 (arcade, nearly the same as the NES version), Sega SG-1000, Sinclair ZX Spectrum and Windows. It was also made for the 8-bit Gameking console, under the name of Nagual. Some of the 8-bit conversions offered highly degraded performance, sound and image resolution. The NES version was ported and published by Nintendo simply under the title "Kung Fu" in North America and the PAL region. The Atari 2600 version is notable for being one of the last commercial games released on the console which was, impressively, 10 years old at the time this game was released for it in 1987.

The original arcade version was later included along with the arcade versions of 10-Yard Fight and Zippy Race in IAC/Irem Arcade Classics for the PlayStation and Sega Saturn, released in Japan only in 1996 by Irem and I'Max. The arcade version was also released to cell phones.

The Amstrad CPC and ZX Spectrum versions of the game was included on the 1986 compilation They Sold a Million 3,[2][3] along with Fighter Pilot, Ghostbusters, and Rambo.

Video game sequels[edit]

Mosaic by Invader in Hong Kong (2014)

Irem's 1988 Vigilante was intended as a followup. The gameplay is nearly the same, but with a completely different plot added to it that takes place in the urban areas of New York City, where a nameless titular character must save his girlfriend, Madonna ("Maria" in the Sega Master System version) who was captured by the Skinheads ("Rogues" in the Sega Master System version). One unique feature is the ability to pick up and use the battering weapon: the nunchuks, until either the player gets hurt, finishes a stage or begin battling the final boss.

In 1990, the arcade game received a completely different Game Boy sequel titled as "Kung-Fu Master" ("Spartan X" in Japan), which has similar gameplay to the arcade game, but with a completely different plot, setting, set of enemies and stages. Some of Thomas's new abilities are back-flip kicks and small bombs dropped by enemies. The flat levels were modified into stages with different platforms and objects in an urban city style similar to Vigilante's. The English version was modified from the Japanese version, by changing the look of Thomas and add some small enemies in the final stage before fighting the final boss.

In 1991 a Japan-exclusive sequel to the game was released for the Famicom, titled Spartan X 2. Like Vigilante and the Game Boy version of Kung-Fu Master, Spartan X 2's plot is also quite different and takes place in an urban area, with no mention of Sylvia, but rather "Johnny Spartan", a member of an unnamed crime-fighting unit who wears a red, short-sleeved jacket, an charges with foiling a group of drug smugglers. One unique feature is the ability to crouch for a second before either sending an uppercut or grab and throw enemies from behind.

Related film[edit]

Director Agnès Varda featured the game prominently in a live action film of the same name (Kung-Fu Master!), dealing with an affair between a 40 year-old woman and a fourteen year-old boy obsessed with the game. When he finally beats it after 6 months, he asks a bartender to give the older woman a call to let her know. The bartender is initially a bit dismissive but still picks up the phone. However, she cannot get the message because she is not home, and the bartender reaches her daughter who is too young to be a messenger. The film was retitled Le Petit Amour for U.S. release so it would not be perceived as a martial arts film.

Preceded by
Ghosts 'n Goblins
UK number-one Spectrum game
October 1986
Succeeded by
ACE

References[edit]

External links[edit]