Line-line intersection

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The intersection of lines.

In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or a line. Distinguishing these cases and finding the intersection point have use, for example, in computer graphics, motion planning, and collision detection.

The number and locations of possible intersections between two lines and the number of possible lines with no intersections (parallel) with a given line are the distinguishing features of non-Euclidean geometry.

Contents

Mathematics[edit]

First we consider the intersection of two lines L_1\, and L_2\, in 2-dimensional space, with line L_1\, being defined by two distinct points (x_1,y_1)\, and (x_2,y_2)\,, and line L_2\, being defined by two distinct points (x_3,y_3)\, and (x_4,y_4)\,.[1]

The intersection P\, of line L_1\, and L_2\, can be defined using determinants.


P_x = \frac{\begin{vmatrix} \begin{vmatrix} x_1 & y_1\\x_2 & y_2\end{vmatrix} &  \begin{vmatrix} x_1 & 1\\x_2 & 1\end{vmatrix} \\\\ \begin{vmatrix} x_3 & y_3\\x_4 & y_4\end{vmatrix} & \begin{vmatrix} x_3 & 1\\x_4 & 1\end{vmatrix} \end{vmatrix} }
{\begin{vmatrix} \begin{vmatrix} x_1 & 1\\x_2 & 1\end{vmatrix} &  \begin{vmatrix} y_1 & 1\\y_2 & 1\end{vmatrix} \\\\ \begin{vmatrix} x_3 & 1\\x_4 & 1\end{vmatrix} & \begin{vmatrix} y_3 & 1\\y_4 & 1\end{vmatrix} \end{vmatrix}}\,\!
\qquad
P_y = \frac{\begin{vmatrix} \begin{vmatrix} x_1 & y_1\\x_2 & y_2\end{vmatrix} &  \begin{vmatrix} y_1 & 1\\y_2 & 1\end{vmatrix} \\\\ \begin{vmatrix} x_3 & y_3\\x_4 & y_4\end{vmatrix} & \begin{vmatrix} y_3 & 1\\y_4 & 1\end{vmatrix} \end{vmatrix} }
{\begin{vmatrix} \begin{vmatrix} x_1 & 1\\x_2 & 1\end{vmatrix} &  \begin{vmatrix} y_1 & 1\\y_2 & 1\end{vmatrix} \\\\ \begin{vmatrix} x_3 & 1\\x_4 & 1\end{vmatrix} & \begin{vmatrix} y_3 & 1\\y_4 & 1\end{vmatrix} \end{vmatrix}}\,\!

The determinants can be written out as:


\begin{align}
(P_x, P_y)= \bigg(&\frac{(x_1 y_2-y_1 x_2)(x_3-x_4)-(x_1-x_2)(x_3 y_4-y_3 x_4)}{(x_1-x_2)(y_3-y_4)-(y_1-y_2)(x_3-x_4)}, \\
         &\frac{(x_1 y_2-y_1 x_2)(y_3-y_4)-(y_1-y_2)(x_3 y_4-y_3 x_4)}{(x_1-x_2)(y_3-y_4)-(y_1-y_2)(x_3-x_4)}\bigg)
\end{align}

Note that the intersection point is for the infinitely long lines defined by the points, rather than the line segments between the points, and can produce an intersection point beyond the lengths of the line segments. If (rather than solving for the point in a single step), the solution in terms of first degree Bézier parameters is first found, then this intermediate result can be checked for 0.0 ≤ t ≤ 1.0 and 0.0 ≤ u ≤ 1.0 (where t and u are the driving variables).

When the two lines are parallel or coincident the denominator term is zero:


(x_1-x_2)(y_3-y_4)-(y_1-y_2)(x_3-x_4)=0\text{ if the lines are parallel}

If the lines are very close to being parallel, then a computer solution may encounter numeric problems in the solution described above, and so recognition of this condition may require an appropriately "fuzzy" test in practical application. A more robust and general solution may be obtained by rotation of the line segments to drive one of them horizontal, whence the solution of the rotated parametric form of the second line is easily obtained. Careful discussion of the special cases is required (parallel lines/coincident lines, overlapping/non-overlapping intervals).

n-line intersection[edit]

In two dimensions, more than two lines almost certainly do not intersect at a single point. Similarly, in three or more dimensions, even two lines almost certainly do not intersect; pairs of lines that do not intersect are called skew lines. However, in two or more dimensions, we can usually find a point that is mutually closest to two or more lines in a least-squares sense.

In the two-dimensional case, first, represent line i as a point p_i on the line and a normal vector, n_i perpendicular to that line. That is, if x_1 and x_2 are points on line 1, then let p_1 = x_1 and let

n_1:= \begin{bmatrix}0&-1\\1&0\end{bmatrix} (x_2-x_1) / \|x_2-x_1\|

which is the unit vector along the line, rotated by 90 degrees.

Note that the distance from a point, x to the line (p, n) is given by

d(x,(p,n))=\|(x-p)\cdot n\| = \|(x-p)^\top n\| = \sqrt{(x-p)^\top n n^\top (x-p)}.

And so the squared distance from a point, x, to a line is

d(x,(p,n))^2=(x-p)^\top (n n^\top) (x-p).

the sum of squared distances to many lines is the cost function:

E(x) = \sum_i (x-p_i)^\top (n_i n_i^\top) (x-p_i).

This can be rearranged:


\begin{align}
E(x) & = \sum_i x^\top n_i n_i^\top x - x^\top n_i n_i^\top p_i - p_i n_i n_i^\top x + p_i^\top n_i n_i^\top p \\
& = x^\top \left(\sum_i n_i n_i^\top\right) x - 2 x^\top \left(\sum_i n_i n_i^\top p_i\right) + \sum_i p_i^\top n_i n_i^\top p_i.
\end{align}

To find the minimum, we differentiate with respect to x and set the result equal to the zero vector:

\frac{\partial E(x)}{\partial x} = 0 = 2 \left(\sum_i n_i n_i^\top\right) x - 2 \left(\sum_i n_i n_i^\top p_i\right)

so

\left(\sum_i n_i n_i^\top\right) x = \sum_i n_i n_i^\top p_i

and so

x = \left(\sum_i n_i n_i^\top\right)^{-1}\left(\sum_i n_i n_i^\top p_i\right).

This can be generalized to any number of dimensions by noting that n_i n_i^\top is simply the (symmetric) matrix with all eigenvalues unity except for a zero eigenvalue in the direction along the line providing a seminorm on the distance between p_i and another point giving the distance to the line. In any number of dimensions, if v_i is a unit vector along the ith line, then

n_i n_i^\top becomes I - v_i v_i^\top

where I is the identity matrix, and so

 x= \left(\sum_i I-v_i v_i^\top\right)^{-1} \left(\sum_i (I-v_i v_i^\top) p_i\right).

See also[edit]

References[edit]

  1. ^ "Weisstein, Eric W. "Line-Line Intersection." From MathWorld". A Wolfram Web Resource. Retrieved 2008-01-10. 

External links[edit]