Mutants in Avalon
||It has been suggested that this article be merged into After the Bomb (game). (Discuss) Proposed since January 2014.|
|This article does not cite any references or sources. (February 2008)|
|Mutants in Avalon|
Front cover of Mutants in Avalon
role-playing game sourcebook
|Author||James Wallis, Kevin Siembieda|
|Cover artist||Kevin Fales|
|Series||After the Bomb RPG|
|Genre||Post-apocalyptic science fiction|
|Media type||Print (paperback)|
|Preceded by||Mutants of the Yucatan|
|Followed by||Mutants in Orbit|
Mutants in Avalon is the fifth supplement for the After the Bomb role-playing game, originally based on and compatible with Teenage Mutant Ninja Turtles & Other Strangeness. It was published by Palladium Books in January 1991 and uses the Palladium Megaversal system.
The storyline of After the Bomb introduced a post-nuclear warfare setting, centered around the Eastern United States, where most of the area is populated by mutated animals and they form the predominant societies, as opposed to the setting of Teenage Mutant Ninja Turtles & Other Strangeness where mutants live on the fringes of human society. Mutants in Avalon expands that setting to include Great Britain which is divided into eight neo-feudal kingdoms. The sample plot presented concerns the rise of a new King Arthur and Knights of the Round Table, composed of mutant animals, as well as the threat of pro-human invasion by the organization SAECSN.
The book includes rules on class as a factor in character generation, druidic magic, and a number of new mutant insects as riding beasts and pets.
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