NURMS
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In computer graphics, non-uniform rational mesh smooth (NURMS) or subdivision surface technique uses a low-polygonal mesh to control the shape of the smooth surface.
[edit] Usage
NURMS are used in commercial 3D packages such as 3DS Max to perform mesh smoothing operations. The mesh smooth modifier in 3DS Max operates by applying this algorithm to a low-polygon mesh and creates a high-polygon smoothed mesh. Also an Adobe Illustrator filter that uses the same algorithm of smoothing, but only for 2d curves.
[edit] External links
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