NURMS

From Wikipedia, the free encyclopedia
Jump to: navigation, search

In computer graphics, non-uniform rational mesh smooth (NURMS) or subdivision surface technique uses a low-polygonal mesh to control the shape of the smooth surface.


[edit] Usage

NURMS are used in commercial 3D packages such as 3DS Max to perform mesh smoothing operations. The mesh smooth modifier in 3DS Max operates by applying this algorithm to a low-polygon mesh and creates a high-polygon smoothed mesh. Also an Adobe Illustrator filter that uses the same algorithm of smoothing, but only for 2d curves.

[edit] External links


Personal tools
Namespaces
Variants
Actions
Navigation
Interaction
Toolbox
Print/export
Languages