OGame

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OGame
Ogame.png
Developer(s) Gameforge AG
Engine PHP, AJAX
Version 1.1
Platform(s) Web browser
Release date(s) 2002
Genre(s) Real-time text-based MMO
Rating(s) 7.8/10 on GameOgre[1]
Media Internet
System requirements Web browser, Internet access
Input methods Keyboard, mouse

OGame is a text-based, resource-management and space-war themed massively multiplayer online browser game with over two million accounts.[2] OGame was created in 2000 and is produced and maintained by Gameforge AG.[3][4]. OGame is available in multiple languages, and different nationalities have their own communities. The game does not differ between the nationality communities except in rare cases. Players are generally informed of news and other things such as changes in rules or new versions through the official forums [5].

As of 22 October 2009 (2009 -10-22), OGame.org has a total of 47 universes, including four universes using the new redesign. More are being added periodically. OGame also hosts the "pr0game" universe, with different rules and 5 times the regular speed, currently listed on OGame.org as Universe 35.

Contents

[edit] Gameplay

All OGame universes consist of three classifications: galaxies, systems, and planet slots. All universes have 9 galaxies, each with 499 systems, which have 15 planet slots. Sending fleets between different galaxies takes the longest time, whereas sending a fleet within the same system takes the least time.

Each player starts with one planet at a randomly assigned coordinate between slots 4 and 12, in a random system and galaxy. The first planet always consists of 163 fields, which determine how many building upgrades can be built on the planet, regardless of the slot in the player's system. The player's empire can consist of up to 9 planets in any unoccupied planet slot. All construction, research, and missions are performed and launched from a planet or moon. Development is done through using three resources: metal, crystal, and deuterium, and also energy and dark matter. There are different ways to obtain these resources, including mining, trading, and raiding (see Combat below). Players are ranked according to their points, with one point is awarded for every one thousand resource units invested in a construction, research, ships, or defense. No points are given for unspent resources.

[edit] Combat

Unlike many other real-time strategy games, OGame does not give the player constant control of his or her spacecraft. Instead, the player sends the ship(s) to a location (using the game's coordinate system) and what to do when the fleet arrives. In OGame, combat is resolved when fleets and/or defenses meet. The combat takes place instantly and consists of 1 to 6 rounds. Fleet attacks are usually aimed to obtain other player's resources, which is called raiding, although fleet attacks can also be done to destroy an opponent's fleet and collect the debris field created from the battle. Defenses are built to defend a planet against an attacking enemy fleet.

[edit] Alliances

An alliance is a group of players who have banded together and is mostly used for solidarity purposes. Alliances are created for players to protect each other from attacks, join together to raid other planets, or to promote free trade amongst members. Members of an alliance can use the ACS (Alliance Combat System), available in some universes, to synchronize fleet movements and missions with members of the same alliance and temporarily deploy a fleet on an ally's planet.

[edit] Merchants

Players can hire a merchant using dark matter to trade one resource type for another. The amount of resources traded is limited to the amount of free space in one's storage buildings and the amount of dark matter the player has.

[edit] Officers

OGame offers 4 different Officers and a Commander, each costs a set amount of Dark Matter to 'hire' for either 1 week or 3 months. The names of the four different officers are the Engineer, the Geologist, the Technocrat and the Fleet Admiral.

[edit] Awards

OGame won the bronze Superbrowsergame Award in 2006.[6]

[edit] References

[edit] External links