OpenGameArt.org
This article needs to be updated. The reason given is: Missing info on LPC, game jams and other events.(June 2021) |
Type of site | Media Repository |
---|---|
Available in | English |
Owner | Bart Kelsey |
Created by | Bart Kelsey |
URL | http://opengameart.org/ |
Commercial | No |
Registration | Optional |
Launched | March 28, 2009 |
Current status | Active |
Content license | Various Open content / Free Cultural Works licenses |
Open Game Art is a media repository intended for use with free and open source software game projects, offering open content assets.
Its purpose is to allow developers to easily replace programmer art with high-quality, freely licensed artwork.[1][2] It accepts both 2D and 3D art, as well as sound effects and music, unlike similar projects such as ccMixter, which only deals with audio samples and songs, and The Freesound Project, which limits itself solely to samples.
Content licensing
All content found on Open Game Art is licensed under free licenses. The project does not accept content licensed with clauses which prevent commercial reuse or remixing (like the Creative Commons license clauses NC or ND), as these are perceived to restrict users, thus making the content non-free.
The acceptable licenses currently are: the Creative Commons licenses "CC BY-SA 3.0" and "CC BY 3.0", the license "OGA-BY 3.0", which is based on the "CC BY 3.0" license but removing that license's technical restrictions (i.e. anti-DRM restrictions), the GNU licenses "GPLv2/GPLv3/LGPLv2/LGPLv3" and the Public domain like license "CC0". The latter is functionally equivalent to releasing content into the public domain, relinquishing as many rights as possible.[3] Content under other highly permissive licenses such as the WTFPL or public domain-like licenses, should be relicensed as CC0 before being uploaded according to the site's FAQ.[4] The website also allows co-licensing, that is, the uploading of assets under more than one license, similarly to Wikimedia Commons.
Content
Being a repository for free content, much of the site's content is often created using free software such as GIMP, Inkscape, and in particular, Blender.[5]
Artists from the Warzone 2100, The Battle for Wesnoth and Frogatto projects, amongst others, have contributed assets.[6]
The site also has a section for articles and tutorials, as well as a discussion forum for its users.
Operation
Hosting costs are currently paid for by the site operator. Donations are accepted through a PayPal account, and are used entirely to commission new artwork, with users being able to make requests as to what kind of artwork is commissioned.[7]
From June to July 2009, a pixel art contest was run to create clothes, hair and accessories[8] for a pair of humanoid sprites that had been commissioned exclusively for Open Game Art.[9]
To stimulate new artistic contributions, the site also hosts an informal weekly competition called the Friday Challenge, wherein an artistic theme will be announced on a Friday, and entries will be voted on until a winner is decided nine days later.[10]
References
- ^ What's the purpose of this site? on opengameart.org
- ^ "Free-licensed art for free software games". Free Software Magazine. Archived from the original on 2011-01-01.
- ^ "OpenGameArt FAQ". OpenGameArt.org. Retrieved 2021-06-26.
{{cite web}}
: CS1 maint: url-status (link) - ^ WTFPL content on OpenGameArt.org
- ^ "Open Game Art - Free game content". BlenderNation.
- ^ "Frogatto 1.0 released". Linux Gaming News. Archived from the original on 2010-07-28. Retrieved 2010-08-08.
- ^ Donation page on OpenGameArt.org
- ^ Pixel Art Contest!
- ^ The first OpenGameArt.org exclusive artwork is now done!
- ^ Introducing the OGA Friday Challenge