Perfect Assassin
Perfect Assassin | |
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Developer(s) | Synthetic Dimensions |
Publisher(s) | Grolier Interactive |
Platform(s) | MS-DOS, PlayStation |
Release | 1997 (DOS), 1998 (PlayStation) |
Genre(s) | Point and click adventure |
Mode(s) | Single-player |
Perfect Assassin is a point and click adventure released by Grolier Interactive for MS-DOS and the PlayStation in 1997 and 1998 respectively. The game's titular character, Charon, a cyborg with superhuman abilities, suddenly loses his memory during one of his most important missions, landing on the planet Kar-Naq. Hunted by strangers using only his old instincts as a weapon, he must remember the target of his mission and execute it,[1] before he himself is assassinated.[2]
Fantasy comic artist Kev Walker was recruited to create the environment for the game.[2]
The game uses a third-person perspective and a mouse-driven interface despite using a 3D engine.[2]
Perfect Assassin is complemented by a topical conversation system that lets players set the tone/mood of the protagonist.[3]