Presentation–abstraction–control

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Dcirovic (talk | contribs) at 15:53, 20 June 2016 (refs). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

The structure of an application with PAC.

Presentation–abstraction–control (PAC) is a software architectural pattern. It is an interaction-oriented software architecture, and is somewhat similar to model–view–controller (MVC) in that it separates an interactive system into three types of components responsible for specific aspects of the application's functionality. The abstraction component retrieves and processes the data, the presentation component formats the visual and audio presentation of data, and the control component handles things such as the flow of control and communication between the other two components.[1]

In contrast to MVC, PAC is used as a hierarchical structure of agents, each consisting of a triad of presentation, abstraction and control parts. The agents (or triads) communicate with each other only through the control part of each triad. It also differs from MVC in that within each triad, it completely insulates the presentation (view in MVC) and the abstraction (model in MVC). This provides the option to separately multithread the model and view which can give the user experience of very short program start times, as the user interface (presentation) can be shown before the abstraction has fully initialized.

See also

References

  • Coutaz, Joëlle (1987). "PAC: an Implementation Model for Dialog Design". In Bullinger, H.-J.; Shackel, B. (eds.). Proceedings of the Interact'87 conference, September 1–4, 1987, Stuttgart, DE. North-Holland. pp. 431–436. {{cite conference}}: Unknown parameter |booktitle= ignored (|book-title= suggested) (help)
  • Buschmann, Frank; Meunier, Regine; Rohnert, Hans; Sommerlad, Peter; Stal, Michael (1996). Pattern-Oriented Software Architecture Vol 1: A System of Patterns. John Wiley and Sons. pp. 145–168. ISBN 0-471-95869-7.
  • Calvary, Gaëlle; Coutaz, Joëlle; Nigay, Laurence (1997). "From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW". In Pemberton, Steven (ed.). Proceedings of the ACM CHI 97 Human Factors in Computing Systems Conference, March 22–27, 1997, Atlanta, GA. pp. 242–249. {{cite conference}}: Unknown parameter |booktitle= ignored (|book-title= suggested) (help)
  • Coutaz, Joëlle (1997). "PAC-ing the Architecture of Your User Interface" (PDF). DSV-IS’97, 4th Eurographics Workshop on Design, Specification and Verification of Interactive Systems. Springer Verlag. pp. 15–32. {{cite conference}}: Unknown parameter |booktitle= ignored (|book-title= suggested) (help)
  • Markopoulos, Panagiotis (1997). A compositional model for the formal specification of user interface software (pdf). PhD thesis, Queen Mary and Westfield College, University of London. p. 26. Retrieved 2006-05-25.
  • Avgeriou, Paris; Zdun, Uwe (2005). "Architectural patterns revisited – a pattern language" (PDF). Proceedings of 10th European Conference on Pattern Languages of Programs (EuroPlop 2005), Irsee, Germany, July 2005. pp. 1–39. {{cite conference}}: Unknown parameter |booktitle= ignored (|book-title= suggested) (help)

Notes

  1. ^ Kai, Qian (2009). "Interaction-oriented Software Architectures". Software Architecture and Design Illuminated. Jones and Bartlett Illuminated. p. 200. ISBN 978-0-7637-5420-4.
  2. ^ Nigay, Laurence; Coutaz, Joëlle (1991). "Building User Interfaces: Organizing Software Agents". ESPRIT '91 Conference. Brussels, Belgium: November 1991. {{cite conference}}: Unknown parameter |booktitle= ignored (|book-title= suggested) (help)
  3. ^ Nigay, Laurence (January 1994). Conception et modélisation logicielles des systèmes interactifs : application aux interfaces multimodales (PDF) (in French and English). PhD dissertation, 315 pages, University of Grenoble, France. pp. 131–268.
  4. ^ Nigay, Laurence; Coutaz, Joëlle (1997). "Software Architecture Modelling: Bridging Two Worlds Using Ergonomics and Software Properties". Formal Methods in Human-Computer Interaction. Springer-Verlag. chapter 3, pp. 49–73. ISBN 3-540-76158-6. {{cite book}}: External link in |chapterurl= (help); Unknown parameter |chapterurl= ignored (|chapter-url= suggested) (help); Unknown parameter |nopp= ignored (|no-pp= suggested) (help)

External links