|This article needs additional citations for verification. (April 2011)|
Knizia at Essen 2008
|Born||November 16, 1957
Illertissen, Bavaria, West Germany
|Known for||Game designer|
Early life and education
Born in Germany, he developed his first game at the age of eight. He gained a Master of Science from Syracuse University in the United States and a doctorate in Mathematics from the University of Ulm in Germany. He went on to manage a two-billion-dollar financial company.
Knizia has been a full-time game designer since 1997, when he quit his job from the board of a large international bank. Knizia has been living in England since 1993.
In addition to having designed over 500 published games, Knizia is highly acclaimed as a designer, having won the Deutscher Spiele Preis four times, a Spiel des Jahres (in addition to a Kinderspiel des Jahres and a special award), and numerous other national and international awards. At the Origins Game Fair in 2002 he was inducted into the Gaming Hall of Fame. His games frequently make appearances on various "top games" lists, including the GAMES 100 list, the BoardGameGeek top 100, and the Internet Top 100 Games List. Several gaming conventions host "Kniziathons", which are tournaments dedicated to celebrating Knizia-designed games.
Reiner Knizia started developing games for his play-by-mail game zine Postspillion, founded in 1985. The zine still exists, and the game Bretton Woods (also a Reiner Knizia design), which was started in 1987, is still going.
One of Knizia's best selling games is Lord of the Rings, published in 17 languages with over one million copies sold. His dice game Pickomino has also reached 1 million copies sold and his Keltis sold over 600,000 copies. His game Ingenious has been published in over 20 languages. In 2011, Knizia designed a Star Trek-themed game for NECA/WizKids, based on the 2009 film that 'reset' the Star Trek universe.
A number of Knizia designs have been redeveloped for the electronic gaming & console markets. Ingenious (aka Einfach Genial) and Keltis have both appeared in CD-ROM versions; Lost Cities was adapted for Xbox 360 via Xbox Live Arcade. An original game for the Nintendo DS, Dr. Reiner Knizia's Brainbenders was published in 2008; Keltis for the NDS followed in 2009. Knizia has also designed various game applications specifically for the iPhone, including Monumental, Roto, and Robot Master.
Reiner Knizia emphasises that he is a game designer, not a game publisher. "Designing games and publishing games are two very different disciplines. The designer creates the original game with its theme, its game system, and its principal components, delivering a complete single prototype to the publisher. On the basis of this prototype, the publisher manages the production of the game and promotes and markets it", explains Knizia. He continues "I concentrate on doing what I do best: designing games. This means that I can only be successful in cooperation with strong and competent publishers who do their job as professionally as I believe I do mine. I am always looking for new publishers all over the world, large or small, in the traditional games market as well as the electronic games market. I have lots of new and unpublished designs waiting for their opportunity to come to life."
Speaking about gameplay, Knizia has said that "when playing a game, the goal is to win, but it is the goal that is important, not the winning."
Knizia's games cover many board game genres. He has designed small two-player card games, children's games, simple games, sophisticated games, and even a live-action roleplaying game.
One element of modern game design that Reiner Knizia has pioneered is abstract theme. Older themed games like Monopoly have traditionally developed their themes by trying to model or emulate the environment or situation they are thematically tied to. So Monopoly has players buying and developing properties as a real estate developer might. Knizia's thematic game designs tend not to try to model a specific environment, but instead try to invoke the thought and decision-making processes that are key to the theme. For example, Knizia's game Medici has a fairly abstract game system of drawing and buying cards that does not try to model any particular environment, but in the game-world, the players are always attempting to price risk, the key success factor in the investment banking business in which the Medicis made their fortune. A further example of this can be found in Knizia's game, Tigris and Euphrates. The players each take control of one of four different dynasties of Mesopotamia around 3,000 B.C. Each dynasty has priests, farmers, traders, and kings who are placed strategically on the board. The players take turns expanding their dynasties, controlling rivers, building temples, and attacking the other players' dynasties. Instead of Tigris and Euphrates having many complicated rules, the game is relatively simple and has very streamlined rules that does not attempt to emulate the real-life conflicts but rather abstracts this out, allowing for the players to focus on strategic decision making. This approach has allowed Knizia to develop games that are comparatively simple but require thoughtful game-play, while still retaining strongly thematic elements.
Using his understanding of principles in mathematics to full effect, pricing and evaluating risk are frequently recurring elements in Reiner Knizia games. Many of his most successful designs use auctions as a vehicle to price risk, as in Ra, Medici, and Modern Art.
Some of Knizia's games are:
- Abandon Ship
- Winner, Deutscher Spiele Preis 2003
- Nominee, International Gamers Awards—General Strategy; Multiplayer
- Auf Heller und Pfennig (released in English as Kingdoms)
- Winner, Origins Award for Best Abstract Board Game of 2002
- Battle Line (released as Schotten-Totten in Germany)
- Beowulf: The Legend
- Blue Moon
- Blue Moon City
- Drahtseilakt (released as Tightrope and Relationship Tightrope in the US)
- Dream Factory'' (released as Traumfabrik in Germany and Hollywood Blockbuster)
- Winner, Årets Spel for Best Adult Game
- Einfach Genial (released as Ingenious in the US and Mensa Connections in the UK)
- Indigo (board game)
- Winner, Spiel des Jahres 2008
- LEGO Ramses Pyramid
- Lord of the Rings
- Lord of the Rings
- Winner, Spiel des Jahres 2001 special prize for best use of literature in a game
- Lost Cities
- Winner, International Gamers Award 2000 for Best 2-player strategy game
- Modern Art
- Winner, Deutscher Spiele Preis 1993
- Winner, Finnish Game of the Year 2008
- Pickomino (board game)
- Co-designed with Sebastian Bleasdale
- Qin (board game)
- Nominee, 2000 International Gamers Awards—General Strategy; Multi-player
- Star Trek: Expeditions
- Taj Mahal
- Winner, Deutscher Spiele Preis 2000
- Winner, Essen Feather 2000
- Through the Desert
- Tigris and Euphrates
- Winner, Deutscher Spiele Preis 1998 for Best Family/Adult Game
- Recommended, Spiel des Jahres 1998
- Tower of Babel
- Winner, Schweizer Spielepreis best strategy game 2005
- Wer war's
- Winner, Kinderspiel des Jahres 2008
- Winner, Deutscher Kinderspiele Preis 2008
- Winner's Circle (board game)
- Going Cardboard (Documentary, includes an interview with Reiner Knizia)
- Knizia, Reiner (2007). "Foreword". In Lowder, James. Hobby Games: The 100 Best. Green Ronin Publishing. pp. xi. ISBN 978-1-932442-96-0.
- "Reiner Knizia Kniziathon". Retrieved 1 February 2013.
- "Coming Soon - Star Trek Expeditions!". NECA/WizKids. Retrieved 6 April 2011.
- Statement from Knizia's official website
- Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 88. ISBN 978-1-907702-58-7.