Richard Rouse III
|Richard Rouse III|
Richard Rouse III at the Game Developers Conference in 2010
Life and career
Rouse started out as a writer at Macintosh gaming magazines like Inside Mac Games and Mac Games Digest while attending the University of Chicago. This eventually led to the creation of his own company, Paranoid Productions, which produced two Macintosh games, the story-centric fantasy RPG Odyssey: The Legend of Nemesis and the military first-person shooter and strategy hybrid Damage Incorporated. Both were based on games by Bungie Software (Minotaur and Marathon 2, respectively), whose founders were university friends of his. Rouse went on to work at Leaping Lizard Software where he was lead designer on the 1998 3D remake of Centipede.
From there he moved to Surreal Software where he worked on a canceled western game called Gunslinger and subsequently contributed to Drakan: The Ancients' Gates. After that he was lead designer and writer on the action horror game The Suffering and creative director and writer on its sequel, The Suffering: Ties That Bind.
In October 2005 he became the Director of Game Design at Midway. Rouse has written about game design, most notably in his book Game Design: Theory & Practice, first released in 2001 and revised in 2004, and also for magazines including Game Developer, Develop, and Siggraph Computer Graphics, and has spoken at the Game Developer's Conference and E3.
He worked at Ubisoft Montreal developing Rainbow 6 Patriots, but in March 2012, he and 3 others were removed from the development.
- Odyssey: The Legend of Nemesis (1996)
- Damage Incorporated (1997)
- Centipede (remake) (1998)
- Drakan: The Ancients' Gates (contributions) (2002)
- The Suffering (2004)
- The Suffering: Ties That Bind (2005)
- Homefront (2011)
- Rainbow 6: Patriots (2013)
- Game Design: Theory & Practice (2001, revised 2004)
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