Robot Arena 2: Design and Destroy

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Robot Arena 2: Design and Destroy
Robot Arena 2 Coverart.png
Developer(s) Gabriel Entertainment
Publisher(s) Infogrames
Series Robot Arena
Engine Havok
Platform(s) Microsoft Windows
Release date(s) February 25, 2003[1]
Genre(s) Action
Mode(s) Single-player
Multiplayer
Distribution Optical disc

Robot Arena 2: Design and Destroy is a computer game developed by Gabriel Entertainment and published by Infogrames . It is the sequel to Robot Arena. Compared to its predecessor, it has many new features, such as the Havok physics engine, fully 3-D environments (robots are now able to leave the ground), and the player's ability to completely design their own robot. This includes chassis design, weapon placement, mechanics, and paint, etc.. Weapons are nearly completely customizable, including weapons that mount on various attachments, such as poles, disks, and tri-bars. There is no credit system, parts can be taken for free as long as the weight limit has not been reached. Nearly every type of weapon in robotic combat is doable, but servo motor based weaponry (e.g., hydraulic crushers, lifting devices, etc.) typically does not work. Although not well received from a marketing standpoint, this game has a dedicated fanbase and a community that is still active today.[2]

Gameplay[edit]

Robot Arena 2: Design and Destroy is an Action game. The player controls a radio-controlled robot which battles it out with other robots in order to win. Ways to win a battle include destroying the opponent's control board, Immobilzing the opponent(such as flipping them over) or simply having the most points at the end.

The main game mode is League mode where the player competes againist fifteen other teams in nine events. The winner is the team with the most points at the end of the season.

Mutiplayer is also available, where up to four players can battle. Online is also supported which is facilitated by GameSpy.

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