Rogue Entertainment
Appearance
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Company type | Privately held company |
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Industry | Computer and video game industry |
Founded | 1994 |
Headquarters | Dallas, Texas , U.S. |
Products | Video games |
Website | www |
Rogue Entertainment was a computer game developer based in Dallas, Texas, which was active in the late 1990s. It was founded by Rich Fleider, Steve Maines, and Jim Molinets in 1994.[1][2] Rogue Entertainment's office was in the same building as id Software, all of their games used game engines created by id Software, and two of their games were expansions for id Software's Quake series of games.[1] The company's first game, Strife: Quest for the Sigil, was released as shareware on February 23, 1996, with the retail version later being released on May 31, 1996. Many former Rogue Entertainment employees moved to Nerve Software after Rogue Entertainment shut down. Rogue Entertainment returned to re-release Strife
Games developed by Rogue Entertainment
- Strife: Quest for the Sigil (1996) (PC)
- Quake Mission Pack No. 2: Dissolution of Eternity (1997) (PC)
- Quake II Mission Pack: Ground Zero (1998) (Windows)
- Quake II (1999) (Nintendo 64)[2]
- American McGee's Alice (2000) (Windows)
- Counter-Strike: Condition Zero (never published, development passed off to Gearbox Software)[3]
References
- ^ a b "Sharky Games – PC – Games – Get Personal – Interview with Rich Fleider". sharkygames.com. Retrieved February 26, 2009.
- ^ a b "Rogue Entertainment > Overview". allgame.com. Allgame. Retrieved February 26, 2009.
- ^ "What's Up with Condition Zero?". 1up.com. 1UP.com. January 1, 2000. Retrieved February 26, 2009.