Serial Line Internet Protocol
|Internet protocol suite|
The Serial Line Internet Protocol (also Serial Line Interface Protocol; SLIP) is an encapsulation of the Internet Protocol designed to work over serial ports and modem connections. It is documented in RFC 1055. On personal computers, SLIP has been largely replaced by the Point-to-Point Protocol (PPP), which is better engineered, has more features and does not require its IP address configuration to be set before it is established. On microcontrollers, however, SLIP is still the preferred way of encapsulating IP packets due to its very small overhead.
|0xDC||ESC_END||Transposed Frame End|
|0xDD||ESC_ESC||Transposed Frame Escape|
- appending a special "END" byte to it, which distinguishes datagram boundaries in the byte stream,
- if the END byte occurs in the data to be sent, the two byte sequence ESC, ESC_END is sent instead,
- if the ESC byte occurs in the data, the two byte sequence ESC, ESC ESC is sent.
- variants of the protocol may begin, as well as end, packets with END.
SLIP does not provide error detection, being reliant on upper layer protocols for this. Therefore SLIP on its own is not satisfactory over an error-prone dial-up connection. It is however still useful for testing operating systems' response capabilities under load (by looking at flood-ping statistics).
A version of SLIP with header compression is called Compressed SLIP (CSLIP). The compression algorithm used in CSLIP is known as Van Jacobson TCP/IP Header Compression. CSLIP has no effect on the data payload of a packet and is independent of any compression by the serial line modem used for transmission. It reduces the Transmission Control Protocol (TCP) header from 20 bytes to seven bytes. CSLIP has no effect on User Datagram Protocol (UDP) datagrams.