Sneakers (Apple II video game)

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The title screen from the Apple II video game Sneakers.
Developer(s) Mark Turmell[1]
Publisher(s) Sirius Software
Designer(s) Mark Turmell
Platform(s) Apple II
Release date(s) 1981
Genre(s) Shooter
Mode(s) Single player

Sneakers is a 1981 video game for the Apple II computer, created by Mark Turmell and published by Sirius Software.


The premise of Sneakers is similar to Space Invaders or Sirius's Space Eggs — to use either paddles or the keyboard to move a ship left or right across the bottom of the screen while shooting or evading enemies. If an enemy destroys the ship, a much larger mothership will descend and put a new one into play. The player begins with four ships in reserve and receives an additional one for each level completed. There are eight kinds of enemy the player must face, each of which attacks in a wave of its own with a unique strategy. After completing all eight waves, play proceeds to the next level in which the same enemies attack again, but in greater numbers or more challenging ways. At the end of level 5 the player returns to level 5. A starting level from 1 through 5 may be chosen with Control-R.

Wave 1: Sneakers
The first wave pits the player against the innocuous "Sneakers", smiling, white-legged creatures that fly randomly around the screen. If one collides with the ship it will destroy it, but otherwise they do not pursue or fire upon it. Sneakers are blue when flying freely, but turn red when sitting on the ground or traveling vertically. Each is worth 10 points.

Wave 2: Cyclops
The Cyclops are small red, blue and white craft with a single black "eye" that sweeps back and forth. They travel straight across the screen from left to right, and whenever fired upon accelerate and descend slightly. Missing too many shots will bring them low enough that they collide with the ship. Cyclops are worth 25 points.

Wave 3: Saucers
Resembling flying saucers, these ships drop a steady rain of bombs as they fly back and forth. When destroyed, they sometimes release a larger, more powerful bomb that can unexpectedly veer diagonally. Saucers are 30 points each.

Wave 4: Fangs
The insect-like "Fangs" dance back and forth in formation near the top of the screen, and will sometimes morph into an indestructible, falling spiked form. Fangs are 35 points.

Wave 5: H-Wings
The TIE Fighter-ish ships in this wave don't fire, but move quickly and are difficult to avoid. Destroying one earns the player 50 points. These enemies were named for the H Wing of Delta College where creator Mark Turmell attended computer classes.

The Cyclops wave.

Wave 6: Meteors
In this wave you don't face an enemy per se, but instead must make your way through a dense field of meteoroids and occasional asteroids. These can be shot at and destroyed, but most must simply be avoided. If the player destroys enough of the objects in this wave, the game may award bonus points.

Wave 7: Scrambles
Scrambles are colorful triangular objects that fall toward the ship. Each one must be shot and deflected several times to complete the wave.

Wave 8: Scrubs
The final wave consists of diagonally-moving formations of small blue objects called "Scrubs". Shooting a Scrub will cause it to break formation and slowly fall. Shooting it again in this form earns extra points, but causes it to fall much more quickly.


The Atari 2600 game Turmoil, published by 20th Century Fox, was written by Mark Turmell. During the attract mode, a sneaker will appear in place of the wave number.


Softline in 1981 liked the graphics and gameplay.[2] The game was successful; within two months after its July 1981 release Sirius had sold 10,000 copies, and by October Sneakers was ninth on the Softalk Top Thirty list.[3]


  1. ^ The Giant List of Classic Game Programmers 
  2. ^ Durkee, David W. (1981-09). "Sneakers". Softline. p. 18. Retrieved 13 July 2014.  Check date values in: |date= (help)
  3. ^ Voss, Greg (1981-11). "An Interview with Mark Turmell". Softline. p. 22. Retrieved 13 July 2014.  Check date values in: |date= (help)

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