Sven Co-op
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| Sven Co-op | |
|---|---|
| Developer(s) | Sven Co-op Team |
| Designer(s) | Daniel 'Sven Viking' Fearon & David 'Sniper' McDermott. |
| Engine | GoldSrc |
| Version | 4.6 (December 24, 2011) |
| Platform(s) | Microsoft Windows |
| Release date(s) | January 19, 1999[1][2] |
| Genre(s) | First-person shooter |
| Mode(s) | Singleplayer, Co-operative gameplay |
Sven Co-op (usually abbreviated as SC) is a cooperative game multiplayer modification for the first-person shooter computer game Half-Life, where players must work together against AI controlled enemies (NPCs), solve puzzles and complete other objectives (usually specified in a MOTD) as a team.
The game was originally created and released by Daniel 'Sven Viking' Fearon as a small mod with two single player maps and the game configured to allow NPCs in the game (by changing a CVAR to allow them to exist in the multiplayer game mode). Sven Co-op was released on January 19, 1999[1][2] - before Valve's Team Fortress Classic[3] - and is therefore the oldest Half-Life mod that is still in development.[4] It has since grown to become a full blown mod, with a full team, and one of the most played games on Steam as of September 18, 2006, excluding the official games by Valve.[5]
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[edit] Gameplay
Since Sven Co-op is heavily based on the original Half-Life, it is essential that the player is at least familiar with Half-Life and its controls, and it is recommended that they have completed Half-Life's Hazard Course tutorial level. The single player campaign of Half-Life is supported by Sven Co-op, but in a slightly altered form to create a better challenge for co-operative play.
Sven Co-op's levels are set as missions and are generally separate from each other. Many missions span several maps, and some are collected together in a series. The aim of most levels is to reach the end or to achieve an objective -- obtaining a high score is not the focus. Map scenarios can be set in Black Mesa, cartoon worlds, World War II, fantasy maps, modern urban warfare or any other kind of theme and time period the mapper chooses. This creates an extremely diverse game play environment, as virtually all other games have a fixed theme and time period.
Some of the major features of the mod include:
- In-Game Monster/Player info system that displays information about NPCs and other players the player is looking at (info system for monsters only can be disabled for realism.)
- The ability for mappers to create allied monsters to assist players and follow commands issues by players such as following the player or attacking an enemy.
- The ability for mappers to individually customize the models and sounds of NPCs and weapons.
- Ability for a .cfg file which allows mappers to specify the physics (gravity, player walk speed), what weapons players spawn with and the damage of the weapons and monsters within the map.
- A medkit 'weapon' that is used to heal and revive other players and friendly NPCs.
- Significant improvements to the original Half-Life NPC AI.
[edit] 3rd Party mod conversions
Sven Co-op has converted a handful of 3rd party mods for coop play, included with the game are;
- They Hunger
- Half-Life: Opposing Force
- Earthquake Test Centre (By Dave J, de_dust author)
- Half-Life: Uplink (Half-Life Demo)
- Nightmare DC
- Half-Life: Blue Shift (Planned for 4.8 or later)
In Addition to the 3rd party conversions, Sven Co-op has been the base engine for a number of spin off titles such as Land of Legends (LoL), and the Sexy Development Information Kit (Sexy DIK)
[edit] See also
[edit] References
- ^ a b Planet Half-Life - News, Screenshots, Previews, Reviews, Guides
- ^ a b SvenCoop - Atomic Half-Life
- ^ "Team Fortress Classic (PC)". GameSpy. http://uk.pc.gamespy.com/pc/team-fortress-classic/. Retrieved 2008-05-16.
- ^ "Sven Co-op Forums - Multi_Manager addition in version 4.1". http://www.svencoop.com/forums/showthread.php?t=36410#3. Retrieved 2009-08-18.
- ^ Steam Network Status