Talk:Nova Prospekt
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The contents of the Nova Prospekt page were merged into Locations in the Half-Life series . For the contribution history and old versions of the merged article please see its history. |
"Nova" isn't German for "new." The word "nova" is a root word in many Eastern European languages, including Polish, Bulgarian, and Russian, among others(it might also be noticed there is writing in Cyrillic to be seen throughout the game, and Father Grigori seems to have some sort of "Eastern European" accent); it does mean "new"(but the German is "neu").
The second picture on the page should be moved. The picture of hte "caskets for prisonsers" is not from Nova Prospekt. It is actually a screenshot from the Citadel of Half Life 2.
- Nope, that's from the end of Nova Prospekt. Nufy8 20:16, 3 November 2005 (UTC)
Prospekt, as a translation from the Russian Cyrillic, means "Road" or "Avenue". This would fit the theme as a "New Road", if Nova is to mean New. User:Ageotas 1243, 10 October 2006 (AWST)
I think "New Hope" is probably the most ominous of the probable translations, since the facility is basically a factory that turns humans into Stalkers or Combine soldiers. -anonymous
Cell Blocks
[edit]should I add this to the article?
Nova prospekt combine patroled prison areas are devided into 12 different cell blocks.
Old Nova Prospekt:
A3- Highest security cell block.
A5- Larger lesser patrolled cell block.
A6- Completly flooded cell block.
A7- Larger very commonly patrolled cell block.
B2- Secondary prison command block.
B4- Primary prison control cell block (besides depot cell blocks).
B7- Extremely small cell block, anex to block B2.
New Nova Prospekt:
C1- Cell block encompassed by depot, other areas of this block contain kitchen and laundry facilities.
C2- Completly abandoned cell block.
C3- Flattened entirely by combine architecture, and the depot.
D7- More commonly used control cell block, no manmade cells remain, only combine ones.
D8- Scarce amounts of human architecture remain, inside and under depot structure.
All other cellblocks are seen as abandoned or in complete disrepair.
Miish111 02:41, 15 May 2006 (UTC)
- Just to warn that I edited some minor grammar mistakes.
What does this mean?
[edit]"The architecture of this section is an example of Combine land development technology, seen in the final scene of "Nova Prospekt" and in City 17 later in the game. This technology in its predeveloped stage is a massive wall of assorted bars, wires, and machinery arranged randomly. The random positioning of any particular part of the structure, working with every other part of the structure each with its own variable function, allows for millions of permutations of arrangements that, according to a specified program, will build into whatever Combine facility it has been told to become. This mode of automated construction allows for the Combine take-over of any particular area. This development is shown in the final scene of "Nova Prospekt" when the player happens upon an absolutely wrecked part of the old facility bordered on all sides by this wall of random machinery. As the player progresses through this odd valley of destruction, the walls begin to slowly change position eating up more of the old facility and becoming more specific in its arrangement. Shortly after this scene the player enters into the train depot of new Nova Prospekt, upon close examination of the wall, it is discovered that the depot has been composed entirely out of the moving machinery seen earlier. Later in the game startlingly detailed examples of similar Combine architecture are seen in the City 17 Nexus, and in the Citadel."
I'm a little confused as to what these "massive walls of assorted bars, wires, and machinery arranged randomly" are, or if they're in reference to the mobile walls. Perhaps this section should be made a little clearer?--▫Bad▫harlick♠ 15:12, 6 September 2006 (UTC)
It's a nice idea. But it's just an idea tbh - there are no references to the "random machinery arrangement" anywhere to be found in the game.Andru nl 16:52, 26 October 2006 (UTC)
What do you think about the following addition?
Significance in the game
[edit]Nova Prospekt is a turning point in the story. Up till this moment, the combine forces seemed to be in full control over the situation, successfully eliminating (or infesting with headcrabs) undeground resistance, destroying most of their outposts, including their primary base, and capturing the resistance leader. They were chasing Gordon, and he was constantly on the run. In Nova Prospekt it drastically changes. Gordon stops running and engages them in their very base.
In Nova Prospekt Gordon starts to notice for the first time that the things are not going so well with the Combine. And maybe they are not so almighty as they seemed before. Multiple visual clues suggest that combine, with all their technological superiority, were losing ground to the "lowlife" (as they would refer to anyone resisting them), even before Gordon arrived:
- abandoned, crumbling structures
- areas, guarded only by automatic turrets
- presence of headcrabs and zombies
- soldier bodies at some remote places. Why nobody came to remove them?
Andru nl 08:09, 28 October 2006 (UTC)
Speculation
[edit]This technology in its predeveloped stage is a massive wall of assorted bars, wires, and machinery arranged randomly. The random positioning of any particular part of the structure, working with every other part of the structure each with its own variable function, allows for millions of permutations of arrangements that, according to a specified program, will build into whatever Combine facility it has been told to become. This mode of automated construction allows for the Combine take-over of any particular area.
If I am understanding those sentences, you are sayign that Combine use the mobile walls to eventually construct buildings using artificial intelligence implanted in the computers that control the walls. Unless it is in Raisin the Bar it is completely made up and appears to be the fruit of an very creative, but most likely untrue, Valve fan.
Nova Prospekt continues with the Eastern European motif ???
[edit]Being russian-speaking, may i suggest not emphasizing possible slavic origin of this toponym ? BTW, in Russian, "Prospekt" may also mean "promotional booklet". However it is clearly not Russian. N-V for new is met in every European language, developed from ancient Indian pra-language. Same as "mama", "papa" and "water"-"wasser"-"voda". Let's remember Englishe "new" or Spanish "nuevo" - all of them share that sceleton of N-V. So it is no more Russian, than Spanish or English. An would this be term with slavic origins - Supernova ? No, guys, if "Nova Prospekt" indeed does have any meaning - it least probably come from slavic languages. —The preceding unsigned comment was added by 80.249.152.128 (talk) 22:26, August 20, 2007 (UTC)
Merge ??
[edit]Khe, I would not call it merge as the entire articale is basically removed, including all the trivia abot the name, categorization (i.e. Fictional prisons). What's the point, trying to save space? Ppl worked hard to provide all that info, and it's gone in one swift because (no reason given)? This is not right. Andru nl (talk) 14:12, 26 November 2008 (UTC)
- Discussion at a variety of related AfDs and at WP:VG resulted in the consensus to merge the articles for the benefit of collective notability under a general topic. This particular article was a failure of verifability policies and notability guidelines, not to mention consisting entirely of original research and plot reiteration. All that trivia, speculation, assumption and plot reiteration did not provide any real-world information of significance to people who haven't played the game, the people who are meant to be the target audience of Wikipedia. Wikipedia is not the place for stuff that belongs on fansites, that's why the page exists in similar form at Combine Overwiki, with links to it from the Locations article. It doesn't matter how many people have worked on it, if it doesn't conform to Wikipedia inclusion and quality standards, its approach needs to be rethinked. A merge doesn't necessarily mean all the information in the original article is conserved, indeed, the objective of the merge was to cull all the fan information and make something encyclopedic out of it by using the information to support an actually notable topic. The alternative approach was full-blown deletion resulting in no coverage whatsoever, as happened to Black Mesa East and White Forest prior to the merge. -- Sabre (talk) 14:50, 26 November 2008 (UTC)