Talk:Statistic (role-playing games)

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Ideas[edit]

Some thoughts about additional information that could be included in this article:

  • Stats are increasingly often derived from items or "gear" acquired through extensive playing of the game. I think there should be some mention of this, and/or perhaps some link to a "gear"/"equipment" article, just not sure which one.... Any ideas? Benjaminmin (talk) 14:50, 5 January 2011 (UTC)[reply]
  • How stat scores are defined in real-world terms (probability to successfully complete a certain type of task, conversion to a real-world measurement such as lifting capacity,...)
  • We could say something about the level of measurement RPG stats usually have (normally at least ordinal, but sometimes (strength, speed), even ratio measurement is possible if the stat is appropriately defined) and/or what mathematical operations can (or can't meaningfully) be performed with the scores.

--TowerDragon 01:03, 12 July 2006 (UTC)[reply]

  • The corresponding concept in object-oriented programming (OOP) would be a property (or a data member — 13:22, 15 August 2006 (UTC)). With the current state of the OOP article this information wouldn’t be terribly useful, though.

--TowerDragon 21:47, 4 August 2006 (UTC)[reply]

TowerDragon 21:14, 28 August 2006 (UTC) / 21:20, 28 August 2006 (UTC)[reply]

Merge from "derived statistic"[edit]

Some reasons to merge the pages:

  • Derived statistics are just statistics with values that are obtained in a special manner.
  • The distinction of what is a primary stat and what is derived varies from game to game, so examples could fit in both articles.

IMO, the similarities are greater than the differences, so not merging the articles would probably result in significant overlap. —TowerDragon 13:19, 15 August 2006 (UTC)[reply]

I'd go with this up to a point - I've actually been thinking about merging the five primary stat type pages here - since there isn't really a consistent naming scheme among games, it makes more sense to have them here. Percy Snoodle 09:23, 18 August 2006 (UTC)[reply]
Seems like a good idea to me. To summarize those five primary stat types:
  1. Attributes (ability scores,...): many synonyms here, and overlap with traits
  2. Skills: again, overlap with traits, only occasionally called differently (talents, abilities,...?)
  3. Traits (ablities, wildcard skills): something of a medium between attributes and skills
  4. Advantages and disadvantages (merits/virtues and flaws) are usually an entirely different cup of tea.
  5. Powers ...often grant the character the potential to gain or develop certain advantages or to learn and use certain skills. So they are, again, connected to Advantages as well as skills, and sometimes, they are advantages themselves.
OK, 1–3 probably would really belong into the same article because of the great overlap, and because the distinction is not always clear. The examples of attributes for different games should then be left at the game specific articles, though.
4 and 5 should probably also go into one article. I only hope this article will not grow too long eventually.
TowerDragon 11:48, 18 August 2006 (UTC)[reply]
'tis done. Percy Snoodle 09:44, 23 August 2006 (UTC)[reply]

Post-Merge[edit]

Some information present in the specific articles was deleted during the merge:

  1. Attributes ([1]): The list of common attribute names has not been copied. (Any ideas where to put this except Wikibook Role-Playing?) The examples of attributes in common systems should be merged into the respective pages concerning the specific games systems.
  2. Advantages and disadvantages ([2]): “a character’s Advantage can disappear due to events that unfold ‘in-game’.” – deleted. A general paragraph about the persistence or “changeability” of various stat types seems in order to retain this information.
  3. Powers ([3]): The short list of examples has not been copied either.
  4. Skills ([4]): Real-world example Wikipedia:Babel/Levels (language skill representations) could be incorporated into the article somewhere.
  5. Traits ([5]): OK, GURPSwildcard skills are not really traits in the sense described here.
  6. Derived statistics ([6]): Some copyediting but no substantial changes, although the list of examples is gone.

TowerDragon 18:10, 24 August 2006 (UTC) + 22:19, 24 August 2006 (UTC)[reply]

ability points[edit]

I arrived on this page through "ability points". I feel that the phrase "ability points" deserves a page of its own and that it has a meaning beyond that of RPG stat. As I understand it, ability points refer to a feature in games, especially CRPG, which have a dual progression system - experience points (which btw have their own article) and a system of rules that allow players to receive new abilities.

known examples include the Final Fantasy series, which features the job system (FFV,FF tactics, FF tactics advance),the magicite system (FFVI), the materia system (FFVII), the guardian force system (FFVIII), the equipment system (FFIX), the sphere grid system (FFX), the garment grid/dress sphere system (FFX-2) and the license board system (FFXII), all based on ability points, in all of these cases a separte notion from experience points. —Preceding unsigned comment added by 80.124.192.14 (talk) 10:52, 31 August 2007 (UTC)[reply]

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