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Tech Romancer

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Tech Romancer
Developer(s)Capcom
Publisher(s)Capcom
Dreamcast
Composer(s)Yuki Iwai
Platform(s)Arcade, Dreamcast
ReleaseArcade
  • JP: September 14, 1998
  • WW: 1999
Dreamcast
  • JP: January 13, 2000
  • NA: June 15, 2000[1]
  • EU: July 7, 2000
  • JP (for Matching Service): January 18, 2001
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemSony ZN-2

Tech Romancer (Japanese: 超鋼戦紀キカイオー, Hepburn: Chōkō Senki Kikaiō, "Chronicle of Super Steel Warrior Kikaioh") is a 1998 3D fighting arcade game by Capcom that draws heavily from the various subgenres of mecha anime. It was later ported to the Dreamcast console. The player controls a giant robot which is used to fight another robot in one-on-one combat. Studio Nue designed the robots in this game.

Story

The setting of Tech Romancer takes place in a far future of Earth, where advanced technology have made things calm and decent for the citizens of Japan and the rest of the world. However, the peace doesn't last long as an evil alien tyrant named Goldibus invades the planet with its loyal followers and seeks to conquer the world while enslaving the human race with an emotionless iron fist. An unlikely group of heroes band together to fight against the threat of Goldibus with their own unique mecha robots and all of them won't rest until Goldibus is defeated and the world is safe from the imminent danger.

Game modes

The game is primarily played in two modes: Story Mode, and Hero Challenge Mode. The Dreamcast version also had minigames that could be played on the VMU for points.

A screenshot from Tech Romancer's gameplay.

Story Mode

Each mecha has its own story mode, which plays out like an anime series, with each battle broken up by an episode title, eyecatch, and dialog scenes before and after each battle. Each mecha has its own story (where it is the star of its own show), and decisions made in the dialog scenes, as well as the conditions under which a battle is won, can cause some stories to branch out and have multiple paths and endings. The other mecha and characters naturally make appearances, but their role may vary from their actual origins to fit the "star" mecha's story.

Hero Challenge Mode

An "Arcade-style" mode where the player fights through each of the major mecha and bosses. Various hidden mecha and pilots found in the game can only be used in Hero Challenge Mode. In the Dreamcast version, points earned in Hero Challenge Mode and the VMU minigames could be used to purchase hidden characters including boss characters and movies.

Matching Service

In Japan, the game is re-released as "Choukou Senki Kikaioh For Matching Service" because of its online functionality.

Gameplay

Battles take place mostly on a flat 3D plane, with buildings and other terrain features scattered around. Destroying the terrain (by attacking or walking through them) releases power-ups, which include three weapons (vary between each character/mecha), armor or life powerups, and the Hero Mode powerup, which increases the power of your mecha's attacks, and may also unlock additional abilities or moves.

Rather than rounds, the matches are decided by the life meters of the fighters. Each fighter has two life meters, and is destroyed when the second one is depleted. In addition, each mecha gets an armor gauge that, when broken by consistent brute attacks, lowers the mecha's defense and makes it harder to recover from attacks received.

Each mecha has at least two super attacks, as well as a Final Attack, which is usable when the opponent is down to the last 50% of their second lifebar. This attack, when activated and successfully connected, automatically destroys the opponent, winning the battle.

Reception

in Japan, Game Machine listed the arcade version in their November 15, 1998 issue as the Fourth most-successful arcade game of the week.[18]

GameRankings, which assigns a normalised rating in the Percentages Grade, calculated an average score of 78% for The Dreamcast version.[2] Famicom Tsūshin scored The Dreamcast version of the game a 29 out of 40, one points away from Silver Awards Editors' Choice.[7] Greg Orlando of NextGen said of the game, "It's not often when we get to step into our favorite anime and beat some metal ass. Now if only the fighting were as inspired as the off-the-wall anime plot..."[17] James Mielke of GameSpot described the game as “A Combination of great graphics and solid fighting fun”, He noted the game has contains more replay value than Jojo's Bizarre Adventure, Street Fighter III, and Plasma Sword: Nightmare of Bilstein combined.[13] Anoop Gantayat of IGN described the game as “The Best Single-Player mode ever in a Fighting Game” due to the inclusion of Dialogue tree.[15] BenT of Planet Dreamcast described the game as “a great surprise from Capcom” due to Its Japanese Anime stylings and superb character design, as well as the simple yet addictive gameplay. but criticised the overly simplistic gameplay, and underwhelming graphics compare to other titles released for the Dreamcast around the same time (most notably Resident Evil – Code: Veronica which were also made by Capcom and MDK2, from Bioware).[14]

Notes

  1. ^ In Electronic Gaming Monthly's review of the Dreamcast version, two critics gave it each a score of 8/10, and the other gave it 8.5/10.

References

  1. ^ Gantayat, Anoop (June 15, 2000). "Tech Romancer Ships". IGN. Ziff Davis. Retrieved May 16, 2022.
  2. ^ a b "Tech Romancer for Dreamcast". GameRankings. CBS Interactive. Archived from the original on May 5, 2019. Retrieved May 16, 2022.
  3. ^ Ottoson, Joe. "Tech Romancer (DC) - Review". AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved September 6, 2019.
  4. ^ D'Aprile, Jason (June 21, 2000). "Tech Romancer". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved May 16, 2022.
  5. ^ Smith, Shawn; Sewart, Greg; Kujawa, Kraig (June 2000). "Tech Romancer (DC)" (PDF). Electronic Gaming Monthly. No. 131. Ziff Davis. p. 163. Retrieved May 16, 2022.
  6. ^ Corbettis, Chris "Klamy" (August 29, 2000). "Tech Romancer (DC)". Eurogamer. Gamer Network. Archived from the original on January 7, 2001. Retrieved May 16, 2022.
  7. ^ a b "超鋼戦紀キカイオー [ドリームキャスト]". Famitsu (in Japanese). Enterbrain. Retrieved September 6, 2019.
  8. ^ "Tech Romancer". Game Informer. No. 88. FuncoLand. August 2000.
  9. ^ Weitzner, Jason "Fury" (April 2000). "Tech Romancer [Import]". GameFan. Vol. 8, no. 4. Shinno Media. p. 59. Retrieved May 16, 2022.
  10. ^ Buchanan, Levi (June 1, 2000). "REVIEW for Tech Romancer (DC)". GameFan. Shinno Media. Archived from the original on June 21, 2000. Retrieved September 6, 2019.
  11. ^ Kilo Watt (June 30, 2000). "Tech Romancer Review for Dreamcast on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 9, 2005. Retrieved September 6, 2019.
  12. ^ G-Wok (May 2000). "Tech Romancer Review". GameRevolution. CraveOnline. Archived from the original on September 26, 2015. Retrieved September 6, 2019.
  13. ^ a b Mielke, James (January 20, 2000). "Tech Romancer Review [Import; date mislabeled as "May 5, 2000"]". GameSpot. Red Ventures. Retrieved September 6, 2019.
  14. ^ a b BenT (June 20, 2000). "Tech Romancer". PlanetDreamcast. IGN Entertainment. Archived from the original on January 25, 2009. Retrieved September 6, 2019.
  15. ^ a b Gantayat, Anoop (January 21, 2000). "Kikaioh (Import . . . Tech Romancer)". IGN. Ziff Davis. Retrieved September 6, 2019.
  16. ^ Gantayat, Anoop (June 19, 2000). "Tech Romancer". IGN. Ziff Davis. Retrieved September 6, 2019.
  17. ^ a b Orlando, Greg (June 2000). "Tech Romancer (DC)". NextGen. No. 66. Imagine Media. p. 96. Retrieved May 16, 2022.
  18. ^ "Game Machine's Best Hit Games 25" (PDF). Game Machine. No. 576. Amusement Press, Inc. November 15, 1998. p. 21.