Telmarines

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Telmar
The Chronicles of Narnia location
Created byC. S. Lewis
GenreJuvenile fantasy
In-universe information
TypeMonarchy
Ethnic group(s)Telmarines
Telmar
'The Chronicles of Narnia' location
Flag of Telmar
Created byC. S. Lewis
GenreJuvenile fantasy
In-universe information
TypeCountry
LocationsMiraz's Castle
CharactersMiraz, Prunaprismia, Lord Glozelle, Lord Sopespian
Coat of arms of Telmar

Telmar is a country in the fictional world of Narnia created by the British author C. S. Lewis for his series of books which compose The Chronicles of Narnia. The Telmarines are prominent in the book Prince Caspian, the second book published in the series. The name may have been inspired by the Greek tele-, meaning far, and the Latin mare, sea, since the Telmarines arrived from a distant sea. Another potential explanation suggests that the name Telmar is the product of Spanish del mar, meaning from/of the sea. This would coincide with the Telmarines' origin as pirates from a sea in our world. It is also possible that, as Lewis was a classicist, Telmar blends Tellus, Latin for Earth, and mare; the Telmarines were once comfortable with the sea and shore but fear the woods.[1]

According to an independently circulated timeline conceived by Lewis, Calormen extended west into Telmar some three centuries after the world was first created. However, after only two years, the men in Telmar behaved so wickedly that Aslan turned them into dumb beasts. After this, the area was unpopulated by men until the arrival some centuries later of pirates from our own world through a rare gateway between the worlds. The descendants of these pirates, the Telmarines, would invade Narnia many generations later, suppressing the land's native inhabitants[2] and leading up to the events of Prince Caspian.[3]

The leaders of Telmar in Prince Caspian are Miraz, brother of Caspian IX, who eventually has himself crowned King of Telmar (and, by brutal extension, Narnia); Queen Prunaprismia; Lord Glozelle, and Lord Sopespian. In the film version of Prince Caspian, the principal Telmarine characters are portrayed by Spanish, Latin American and Italian actors.

In both the book and film versions of "Prince Caspian", the high-ranking Telmarines are generally portrayed as corrupt, scheming individuals. Miraz has his own brother killed in order to claim the throne, a fact even Prunaprismia is unaware of. He later attempts to have his nephew Caspian X killed to secure his position. Sopespian and Glozelle plot together to kill Miraz and blame it on the Narnians in order to declare all-out war on them. This plan ultimately succeeds, although the Telmarine army is defeated in the subsequent battle, ending more than a thousand years of oppression.

Family tree

It is from this line of Telmarines from which Prince Caspian (later King Caspian X) is descended:

Caspian I
(the Conqueror)
six generations
Caspian VIII
RamanduCaspian IXMirazPrunaprismia
Ramandu's DaughterCaspian X1 son
Rilian
five generations
Erlian
Tirian

References

  1. ^ Lewis, C. S. (1951). Prince Caspian: The Return to Narnia. New York: Macmillan. pp. 44–45. But it is all lies. There are no ghosts there. That is a story invented by the Telmarines. Your Kings are in deadly fear of the sea because they can never quite forget that in all stories Aslan comes from over the sea. They don't want to go near it and they don't want anyone else to go near it. So they have let great woods grow up to cut their people off from the coast. But because they have quarrelled with the trees they are afraid of the woods. And because they are afraid of the woods they imagine that they are full of ghosts.
  2. ^ Lewis, C. S. Prince Caspian. pp. 41–42. All you have heard about Old Narnia is true. It is not the land of men. It is the country of Aslan, the country of the Waking Trees and Visible Naiads, of Fauns and Satyrs, of Dwarfs and Giants, of the gods and the Centaurs, of Talking Beasts. It was against these that the first Caspian fought. It is you Telmarines who silenced the beasts and the trees and the fountains, and who killed and drove away the dwarfs and fauns, and are now trying to cover up even the memory of them.
  3. ^ Sammons, Martha C. (2000). A Far-Off Country: A Guide to C.S. Lewis's Fantasy Fiction. University Press of America. pp. 34–36. ISBN 0-7618-1587-2. Retrieved 2010-07-10.