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Template:AMD Radeon RX 6000M

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Model
(Code name)
Release date Architecture
& fab
Transistors
& die size
Core Fillrate[a][b][c] Processing power[a][d]
(GFLOPS)
Infinity Cache Memory TDP Bus
interface
Ref(s)
Config[e] Clock[a]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size Bandwidth
(GB/s)
Type Size Bandwidth
(GB/s)
Bus
width
Clock
(MT/s)
Radeon
RX 6300M
(Navi 24)
Jan 4, 2022 RDNA 2
TSMC N6
5.4×109
107 mm2
768:64:32:12
12 CU

1512

97.76

48.38

6,270

3,130

195.6
8 MB 208 GDDR6 2 GB 64 32-bit 16000 25 W PCIe 4.0
×4
[1][2]
RX 6500M
(Navi 24)
1024:64:32:16
16 CU

2191

155.7

70.11

9,970

4,980

311.2
16 MB 416 4 GB 128 64-bit 50 W [1][3]
RX 6600S
(Navi 23)
RDNA 2
TSMC N7
11.06×109
237 mm2
1792:128:64:28
28 CU

1881

244.2

120.3

15,630

7,810

448.1
32 MB 832 224 128-bit 14000 80 W PCIe 4.0
×8
[1][4]
RX 6700S
(Navi 23)

1890

247.5

120.9

15,840

7,920

495.0
8 GB 100 W [1][5]
RX 6600M
(Navi 23)
May 31, 2021
2177

274.2

139.3

17,550

7,800

487.5
100 W [1][6]
RX 6650M
(Navi 23)
Jan 4, 2022
2222

276.6

139.3

17,700

8,850

553.1
256 16000 120 W [1][7]
RX 6800S
(Navi 23)
2048:128:64:32
32 CU

1975

288.0

134.4

18,430

9,220

576.5
100 W [1][8]
RX 6650M XT
(Navi 23)

2162

311.5

142.2

19,940

9,970

623.1
120 W [1][9]
RX 6700M
(Navi 22)
May 31, 2021 17.2×109
335 mm2
2304:144:64:32
36 CU

2300

331.4

147.2

21,209

10,605

662.1
80 MB 1248 10 GB 320 160-bit 135 W PCIe 4.0
×16
[1][10]
RX 6800M
(Navi 22)
2560:160:64:40
40 CU

2300

368.0

147.2

23,550

11,780

736.2
96 MB 12 GB 384 192-bit 145+ W [1][11]
RX 6850M XT
(Navi 22)
Jan 4, 2022
2463

415.6

157.6

26,430

13,210

825.6
432 18000 165 W [1][12]
  1. ^ a b c Boost values (if available) are stated below the base value in italic.
  2. ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^ Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)