Texture mapping unit
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A texture mapping unit (TMU) is a component in modern graphics processing units (GPUs), historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture. In modern graphics cards it is implemented as a discrete stage in a graphics pipeline,[1] whereas when first introduced it was implemented as a separate processor, e.g. as seen on the Voodoo2 graphics card.
As rule the number of TMUs, ROPs, and pixel shaders are equal.
[edit] See also
[edit] References
- ^ "Dev Hardware - The Graphics Pipeline". http://www.devhardware.com/c/a/Video-Cards/The-Graphics-Pipeline/. Retrieved 11 May 2006.
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