Texture mapping unit

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A texture mapping unit (TMU) is a component in modern graphics processing units (GPUs), historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture. In modern graphics cards it is implemented as a discrete stage in a graphics pipeline,[1] whereas when first introduced it was implemented as a separate processor, e.g. as seen on the Voodoo2 graphics card.

As rule the number of TMUs, ROPs, and pixel shaders are equal.

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