Julian Togelius

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Julian Togelius
Julian Togelius
Occupation(s)Game researcher and professor

Julian Togelius is an associate professor at the Department of Computer Science and Engineering at the New York University Tandon School of Engineering.

Career[edit]

Togelius holds a BA from Lund University, an MSc from the University of Sussex, and a PhD from the University of Essex.[citation needed]

He was an associate professor at the Center for Computer Games Research, IT University of Copenhagen before moving to NYU.[citation needed]

Togelius is the editor in chief of the IEEE Transactions on Games journal. He is also, with Georgios N. Yannakakis, the co-author of the Artificial Intelligence and Games[1] textbook and the co-organiser of the Artificial Intelligence and Games Summer School series.[citation needed]

Togelius co-edited the book Procedural Content Generation Book for games.[2]

Research[edit]

Togelius was described by Kenneth O. Stanley as one of "the world's most accomplished experts at the intersection of games and AI".[3] His research has appeared in media such as New Scientist,[4][5][6] and Le Monde,[7] The Verge,[8] The Economist,[9] and the MIT Technology Review.[10]

References[edit]

  1. ^ Yannakakis, Georgios N.; Togelius, Julian (2018). Artificial Intelligence and Games. Springer Nature. ISBN 978-3-319-63519-4.
  2. ^ The Procedural Content Generation Book
  3. ^ "Artificial Intelligence and Games - Book Quotes". Springer Nature.
  4. ^ New Scientist, August 2009
  5. ^ New Scientist, March 2007
  6. ^ New Scientist, issue 2729, 7 October 2009
  7. ^ "Des jeux vidéo sur mesure", Le Monde, 12 December 2009
  8. ^ "OpenAI's Dota 2 defeat is still a win for artificial intelligence". The Verge. Retrieved 2018-08-29.
  9. ^ "Why AI researchers like video games".
  10. ^ "AI Is Dreaming Up New Kinds of Video Games".