Turrican
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| Turrican | |
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| Developer(s) | Rainbow Arts (C64) Factor 5 (Amiga, AST) Probe Software (CPC, ZX) Code Monkeys (MD, PCE, GB) |
| Publisher(s) | Rainbow Arts (computer versions) Accolade (console versions) |
| Designer(s) | Manfred Trenz |
| Composer(s) | Chris Hülsbeck |
| Platform(s) | Commodore 64, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Mega Drive/Genesis, PC-Engine/TurboGrafx-16, Game Boy |
| Release date(s) | Commodore 64, Amiga EU 1990 NA 1990 Atari ST, CPC, Spectrum EU 1990 Mega Drive/Genesis NA 1991 EU 1991 TurboGrafx-16 NA August 1991 Game Boy NA November 1991 EU November 1991 |
| Genre(s) | Run and gun |
| Mode(s) | Single Player |
Turrican is a 1989 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. In addition to concept design and character creation, Trenz personally programmed Turrican on the Commodore 64. A sequel, Turrican II, followed 1991 for the Commodore 64 and other platforms.
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[edit] Story
The lost colony of Alterra is a completely man-made lifeworld abandoned long ago in a nearby galaxy. Alterra is actually five colonies in one. Each self-contained habitat has been separately bio-engineered by a powerful ecosystem generation network known as a Multiple Organism Unit Link. MORGUL, for short. Early colonists used MORGUL to render Alterra inhabitable. But a cataclysmic quake severed all system interface functions, and MORGUL murderously rebelled. The few colonists lucky enough to escape told a grim tale of a higher intelligence gone berserk.
For generations, mankind sought a return to Alterra. Finally, genetic science created a saviour: Turrican, a mutant warrior, bio-engineered for the task of planetary reclamation. In the meantime, MORGUL has diligently twisted Alterran life forms to his brutal, destructive purposes. Thus, Turrican's challenges consist in eliminating hostile organisms from Alterra's five multi-level worlds and, finally, destroying the three faces of MORGUL.
[edit] History
The series started in 1989 on the Commodore 64 with a demo level of the full game which was released in 1990. Turrican became very popular due to its high technical achievements, demonstrating graphics which many did not believe to be possible on a C64.
Turrican was developed mainly by Manfred Trenz and published by Rainbow Arts. A later Amiga conversion was produced by Factor 5.
Turrican was also released for the Atari ST, Amiga, CDTV, Mega Drive/Genesis, Game Boy, PC Engine, ZX Spectrum and Amstrad CPC. The console ports were handled by The Code Monkeys and published by Accolade.
"Subsong 2" from Turrican is actually the song "Escape" from The Transformers: The Movie soundtrack.[1] Chris Hülsbeck composed for the Amiga conversions of Turrican, Turrican II and Turrican 3, as well as Super Turrican (SNES), Mega Turrican and Super Turrican 2.
The title screen for Turrican is based upon the Manowar album cover Kings of Metal.[2]
The Turrican series are well known for the quality of their soundtracks. The most notable is the Turrican 2 soundtrack for Amiga, composed by Chris Hülsbeck. Music from Turrican II was performed live by a full orchestra at the second Symphonic Game Music Concert in 2004. The event took place in Leipzig, Germany.
[edit] Gameplay
Turrican can be described as a cross between Metroid and Psycho-Nics Oscar.[3] While the huge levels and the morph-ball function were inspired by Metroid, the overall graphics design and weapons were inspired by Psycho-Nics Oscar. Unlike many other action games of its time, Turrican did not force the player to complete a linear level. Instead, the player can explore each level and uncover secrets.
[edit] Sequels
[edit] Turrican II: The Final Fight
Turrican II: The Final Fight was released in 1991. The Amiga version, done by Factor 5, was finished before the C64 version, but Manfred Trenz cites the C64 version as the original design. The game was also released for the CDTV, Atari ST, MS-DOS, Amstrad CPC and ZX Spectrum.
[edit] Mega Turrican/Turrican 3: Payment Day
Mega Turrican was an original Factor 5 game initially designed for the Mega Drive/Genesis, and later followed by an Amiga port under the title of Turrican 3: Payment Day. Turrican 3 for the C64 is a fan-game and was released on August 28, 2004 at the Demoparty Evoke by the group Smash Designs.
[edit] Super Turrican 1 and 2
The Super Turrican games were independent developments for the SNES, done by Factor 5. There is also an unrelated Super Turrican for the NES, which was created by Manfred Trenz alone. It is based roughly on the levels of the first two Turrican games.
[edit] Turrican 3D
Turrican 3D was intended to bring Turrican into the third dimension, but was never released because publisher THQ stopped development. Screenshots and videos show how the world of Turrican would have looked.[4] In an interview, Manfred Trenz, creator of Turrican I & II and co-developer of Turrican 3D, stated that many members of the project were far too profit-oriented, and the project failed as a result.
[edit] Thornado
This never-released Turrican spin-off by Factor 5 did not use the name Turrican because of legal issues. It was developed first for the Nintendo 64 and later for the GameCube. All that is available from this game is a piece of preliminary music composed by Chris Hülsbeck and some art assets that were reused in Star Wars: Rebel Strike, such as the Golden Gate-like looking bridge. The "Thornado Demo" track which was released as a teaser for the upcoming GameCube game, was in fact running on the older Nintendo 64 sound hardware using Factor5's new proprietary MusyX software sound engine. The Thornado demo, although not available on Factor5's website anymore, can still be found on Chris Hülsbeck's page at GarageBand.com.
[edit] Next-gen
In April 2007, a Gamasutra article revealed that Factor 5 is working on concepts for a new Turrican game.[5]
[edit] Hurrican
Hurrican is an independent freeware sequel released for Windows in 2007.[6] In the past there were already several other more or less ambitious fanmade remakes of Turrican including T2002, T4 Funeral and even a Turrican table for Visual Pinball,[7] but Hurrican won 2nd place in the 2008 Indie Game Showcase contest.[8]
[edit] References
- ^ Facts about Turrican at Turrican SETA
- ^ Facts about Turrican at Turrican SETA
- ^ Interview about games that inspired Turrican (German)
- ^ Screenshots and videos of Turrican 3D
- ^ Gamasutra Story about Next-gen Turrican
- ^ Mobygames entry of Hurrican
- ^ Unofficial Turricans and Clones
- ^ Winners of the Indie Game Showcase contest 2008
[edit] External links
- Turrican on thelegacy.de
- Play Turrican online
- Turrican 2 (PC) Longplay on Google Video 1:07:27
- Turrican Longplay (Genesis) on archive.org
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