Whammy! Push Your Luck

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Whammy! Push Your Luck
Whammy.jpg
Logo for Whammy! Push Your Luck.
Created by FremantleMedia, Bill Carruthers
Starring Paolo Bediones
Rufa Mae Quinto
Country of origin Philippines
Original language(s) Filipino
English
Production
Executive producer(s) Wilma Galvante
Running time 30-45 minutes
Broadcast
Original channel GMA Network
Original run October 8, 2007 – January 25, 2008

Whammy! Push Your Luck is a GMA Network TV program based on the American game show Press Your Luck and its updated version Whammy! The All-New Press Your Luck. It aired weeknights before 24 Oras on GMA Telebabad. The series, hosted by Paolo Bediones and Rufa Mae Quinto,[1] ran from October 8, 2007 to January 25, 2008.

Gameplay[edit]

Three contestants compete. Each episode has three rounds: a Big Board round, a question round, and finally another Big Board round for larger stakes. The player with the most money wins.

Round 1[edit]

Contestants started at the game board. Play passed repeatedly down the line of contestants, each taking one spin, for an unlimited number of rounds. This went on until each contestant had either landed on a Whammy, or chosen to stop by "freezing". Each contestant was given P1000 to start the show). Play started with four Whammies on the board and after each round through the contestants, four more are added.

The contents of each space on the "Big Board" changed just under once per second, alternating among the three possible values for each space. One space would be highlighted by lights; the highlight would jump from square to square several times per second. The contestant would press the red button in front of them to stop the board (and would usually yell "Stop!" as they did so). Usually, when the board stopped, the highlighted space would contain either money or a prize; that would be added to the contestant's score. (The score displayed for each contestant included both the cash and the peso value of any prizes they had landed on.) But if the highlighted space contained a Whammy, the contestant would lose all the cash and prizes they had earned, and the contestant's score would fall back to PHP0. An animation would appear on-screen, featuring the Whammy "destroying" the contestant's score in one of a variety of ways, and a Whammy marker would then pop up out of the player's podium. The Whammy was created by computer animation studio WIT Animation, giving it a futuristic CGI-like feel.

The first Big Bucks round's board has cash amounts ranging from PHP1000 to PHP5000, and prizes typically worth several thousand pesos.

Special spaces[edit]

  • + One Spin: Gave the contestant money and an additional spin. If a contestant landed on one with an occupied "earned" column and no passed spins, the number in the earned column would stay there. If a contestant landed on one with an occupied "passed" column, a spin would be added to the "earned" column and a spin would be removed from the "passed" column.
  • Directional Squares: "Go Back Two Spaces" and "Advance Two Spaces" (the contestant would earn whatever was at that space on the board, as if they had landed on that space in the first place), plus "Move One Space" (the contestant could choose to move to either of the adjacent board spaces and take whatever was displayed there).
  • There was a space that allowed players the choice of any non-Whammy space on the board.
  • Whammy Bank: Known in the 2003 season episodes of the original US version as the "Big Bank," any Whammies hit placed all cash and prizes into the "Whammy Bank". A contestant had to hit a Whammy Bank space and answer a question correctly to break the Whammy Bank.

Round 2[edit]

Each question round included four questions. Any contestant could buzz in and answer the question, but was not immediately told if his or her answer was right. The other two contestants would then be allowed to guess the correct answer from three multiple choices (the buzz-in contestant's answer plus two alternative answers). If no contestant buzzed in, then the hosts' would read three multiple choice answers, and all three contestants would attempt to guess the correct answer. A correct buzz-in answer earned a contestant three spins for use in the Big Board round; multiple-choice was worth one spin. So a player could earn up to a maximum of twelve spins in a question round (by being the first to buzz in on all four questions, and answering all four correctly), and the maximum for all three would be 20.

Round 3[edit]

The second and final round board has much higher values, and is also added with special prizes by the sponsors of the show. Their value is PHP50,000 - PHP60,000 cash and PHP10,000 worth of the sponsor's product (now PHP100,000 to PHP150,000).

If two or all three players were tied, the player with the fewest spins went first; if they were tied for that as well, the player to the hosts' left went first.)

The Double Whammy rule is in effect, with mischief on the player should a player stop on the Double Whammy, although this version had more slime and pies rather than various objects related to the Double Whammies on the American version.

During the second round, the dollar amounts and prizes shown on the squares were rotated in a much different fashion. Rather than all the squares' contents at the same time, they changed six squares at a time, thereby making the second round a bit harder by providing the illusion that the board was moving faster than it actually was (each individual square changed at the same rate as in Round 1).

Also in this round, a contestant can pass his/her spins to another contestant and the selected contestant is required to use the passed spins, unless a player hits a Whammy with one of those spins, after which a player may pass his spins. As is the case with the franchise, four Whammies eliminates a player from the game.

The contestant that has the highest money earned will be the winner. Only this contestant will get the money (s)he earned.

Whammy! generated random prizes, Whammies, and light patterns for each space on the Big Board using a personal computer, running at a speed of 200 MHz, as well as a very large number of patterns for game play.

References[edit]

See also[edit]